Change for Trollololo
Currently Trolololo is a little bit too much. It provides too much value with little to no downside. It negates weather effects and some dmg cards. Also it is used to generate huge amount of power in conjunction with a bronze card and it is easy to "fish" it from the deck due to its high base power. DOn't get me wrong, I like the design of this card very much and I think that eventual changes should preserve the initial design this card was intended for.
The power of this Trololo resides from the combination with Dun Banner heavy cavalry. The expected value from a silver and bronze combo is 22. But Trolololo currently has 11 base power and gets 4 armour at deploy+2 armour every turn. As you can see by playing this cards in sequence you get instantly the expected value with no downside and the rest is a bonus. Most cards require at least one turn to build up towaards their expected value.
As a conclusion, I think Trolololo is a little bit OP and it needs to change:
-base power reduced to 10 (makes it harder to fish from the deck and reduces the overall value of the card)
-deploy ability changed to 3 armour instead of 4 (reduces the value of the card in the combo while preserving the immunity to damge effects and some weather spells)
Currently Trolololo is a little bit too much. It provides too much value with little to no downside. It negates weather effects and some dmg cards. Also it is used to generate huge amount of power in conjunction with a bronze card and it is easy to "fish" it from the deck due to its high base power. DOn't get me wrong, I like the design of this card very much and I think that eventual changes should preserve the initial design this card was intended for.
The power of this Trololo resides from the combination with Dun Banner heavy cavalry. The expected value from a silver and bronze combo is 22. But Trolololo currently has 11 base power and gets 4 armour at deploy+2 armour every turn. As you can see by playing this cards in sequence you get instantly the expected value with no downside and the rest is a bonus. Most cards require at least one turn to build up towaards their expected value.
As a conclusion, I think Trolololo is a little bit OP and it needs to change:
-base power reduced to 10 (makes it harder to fish from the deck and reduces the overall value of the card)
-deploy ability changed to 3 armour instead of 4 (reduces the value of the card in the combo while preserving the immunity to damge effects and some weather spells)
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