Changes to Mardroeme
So I've heard that the way mardroeme cards work has been changed in the standalone, and I cannot figure out why. It was such a fun mechanic. In norse history the berserkers, warriors devoted to Odin, would work themselves into a trance-like rage before battle, supposedly through the use of psychadelic mushrooms. Having that be represented in the game as fairly average units literally transforming into bears when mardroeme is introduced is badass, and can totally change the game.
As I understand it, it now works similarly to the horns, but weaker, giving a straight boost to all cards. I seriously think this should be reconsidered. It gave Skellige a unique play style that was a lot of fun.
Also, trivia for those of you who don't speak any of the Scandinavian languages.
Berserk = Bear shirt
Vildkaarl = Wild man
Mardroeme = Nightmare
So I've heard that the way mardroeme cards work has been changed in the standalone, and I cannot figure out why. It was such a fun mechanic. In norse history the berserkers, warriors devoted to Odin, would work themselves into a trance-like rage before battle, supposedly through the use of psychadelic mushrooms. Having that be represented in the game as fairly average units literally transforming into bears when mardroeme is introduced is badass, and can totally change the game.
As I understand it, it now works similarly to the horns, but weaker, giving a straight boost to all cards. I seriously think this should be reconsidered. It gave Skellige a unique play style that was a lot of fun.
Also, trivia for those of you who don't speak any of the Scandinavian languages.
Berserk = Bear shirt
Vildkaarl = Wild man
Mardroeme = Nightmare