Faction - Scoia'tael
[Original]
Pyrotechnician
4 provisions, 2 armor, 4 power
Tags, Dwarf
Order: Damage a random enemy unit and self by 4.
Faction - Scoia'tael
[Updated]
Pyrotechnician
4 provisions, 2 armor, 4 power
Tags, Dwarf
Order: Damage an enemy unit and self by 4.
Deploy: If you control a dwarf, gain Zeal.
------------------------------------------------------------------------
Faction - Neutral
[Original]
11 provisions, 2 power
Geralt: Yrden
Tags, Witcher
Deploy: Reset the power of all units in a row.
Faction - Neutral
[Updated]
11 provisions, 2 armor, 3 power
Geralt: Yrden
Tags, Witcher
Deploy (melee): Reset the power of 3 adjacent units.
Deploy (ranged): Boost 3 adjacent units by 2.
------------------------------------------------------------------------
Faction - Neutral
[Original]
Korathi Heatwave
11 provisions, 0 power
Tags, Special Card
Banish a unit or an artifact.
Faction - Neutral
[Updated]
Korathi Heatwave
12 provisions, 0 power
Tags, Special Card, Spell
Banish a unit or an artifact with a provision cost of 6 or more.
If a targeted unit has armor, damage it by 7 (ignoring shields, but not ignoring armor) instead of banishing it.
(Korathi Heatwave cannot be tutored from your deck if your deck includes echo cards.)
------------------------------------------------------------------------
Faction - Northern Realms
[Original]
Princess Pavetta
8 provisions, 6 power
Tags, Human
Deploy: Shuffle a bronze unit and all copies of it from your graveyard into your deck.
Faction - Northern Realms
[Updated]
Princess Pavetta
10 provisions, 7 power
Tags, Human
Order: Shuffle a bronze unit and all copies of it from your graveyard into your deck (and give them all Doomed).
One last thing, all 'Patience' cards have their patience count reset upon entering the graveyard, and Alumni (Human, Mage) is changed from a bronze into a gold card which is set at 10 provisions.
[Original]
Pyrotechnician
4 provisions, 2 armor, 4 power
Tags, Dwarf
Order: Damage a random enemy unit and self by 4.
Faction - Scoia'tael
[Updated]
Pyrotechnician
4 provisions, 2 armor, 4 power
Tags, Dwarf
Order: Damage an enemy unit and self by 4.
Deploy: If you control a dwarf, gain Zeal.
------------------------------------------------------------------------
Faction - Neutral
[Original]
11 provisions, 2 power
Geralt: Yrden
Tags, Witcher
Deploy: Reset the power of all units in a row.
Faction - Neutral
[Updated]
11 provisions, 2 armor, 3 power
Geralt: Yrden
Tags, Witcher
Deploy (melee): Reset the power of 3 adjacent units.
Deploy (ranged): Boost 3 adjacent units by 2.
------------------------------------------------------------------------
Faction - Neutral
[Original]
Korathi Heatwave
11 provisions, 0 power
Tags, Special Card
Banish a unit or an artifact.
Faction - Neutral
[Updated]
Korathi Heatwave
12 provisions, 0 power
Tags, Special Card, Spell
Banish a unit or an artifact with a provision cost of 6 or more.
If a targeted unit has armor, damage it by 7 (ignoring shields, but not ignoring armor) instead of banishing it.
(Korathi Heatwave cannot be tutored from your deck if your deck includes echo cards.)
------------------------------------------------------------------------
Faction - Northern Realms
[Original]
Princess Pavetta
8 provisions, 6 power
Tags, Human
Deploy: Shuffle a bronze unit and all copies of it from your graveyard into your deck.
Faction - Northern Realms
[Updated]
Princess Pavetta
10 provisions, 7 power
Tags, Human
Order: Shuffle a bronze unit and all copies of it from your graveyard into your deck (and give them all Doomed).
One last thing, all 'Patience' cards have their patience count reset upon entering the graveyard, and Alumni (Human, Mage) is changed from a bronze into a gold card which is set at 10 provisions.
Last edited: