I poste din an earlier thread that I still change my mind daily about my build (even after 2 full playthroughs, one of which is NG+), but I’m pretty close to defining my style. And by my style, I mean all the things I use frequently.
Basically, you have 12 slots, and I want each and every slot to benefit me as much as possible. Also, I want all tools to be available to me that I use frequently, and them to be effective and reliable. I have no interest in slotting skills or strengthening skills which I’ll only use rarely.
What I use often:
- Quen, Igni, axii
- Rend and whirl (also mixed with normal attacks and parries mind, depends very much on the situation)
- Maribor forest, tawny oil
My idea is to usually incapacitate the enemy or enemies and then go in for maximum damage. This is done by raising adrenaline, critical damage/chance, sign intensity and a high stamina regeneration rate. Note that sign intensity is only raised to a point where the effects are reliably applied to enemies. Higher intensities are a waste.
What I use situationally:
- Blizzard and thunderbolt or petri’s philtre
- Yrden and aard
- Oils
- Northern wind/moon dust
Blizzard allows for full capitalisation of adrenaline and thunderbolt is just extra damage. Petri’s philtre instead of thunderbolt can be used if sign % is too low for it to apply to enemies (rarely).
So, allowing for these tactics to fully come to their own, I use the following skills on NG+ (in NG I don’t have enough points for the full build):
- Signs: Delusion and Quen alternate (Quen explosion, 1 point on NG)
- Alchemy: Acquired tolerance and Synergy
- General: Griffon techniques and Battle frenzy (new skill)
- Sword: Precise blows, Crushing blows, Whirl, Rend, Razor Focus (1 point on NG), Deadly precision
- Mutagens: 2 blue, 2 red
The core principle of the build is for fast stamina regeneration, adequate sign intensity and high adrenaline capitalisation.
Griffon techniques together with tawny oil make it so you have 40+ stamina regen. Perfect for continuously switching between normal attacks, rends, whirls and signs.
Sign intensity for burning and axii-slowdown/stun. Not needed for much else. But they need to burn, that’s key.
Battle frenzy (more critical hits, supported by high critical damage via armor/weapons) together with deadly precision (free instagib kills) and Maribor forest let you become an assault monster high on adrenaline. Couple that with blizzard and the battle becomes totally in your favour.
Armor is quite different In NG and NG+. In NG I mainly focus on critical damage, while in NG+ I’ll focus more on sign intensity (since enemies are more resistant to status effects)
NG armor/weapons:
- Silver: Venomous Viper sword (severance)
- Steel: Ofieri steel sword (severance)
- Armor: Ursine (Medium armor runeword)
- Gloves: Nilfgaard (Igni X 2)
- Trousers: Wolven (Axii X 2)
- Boots: Griffon (Igni)
NG+ armor/weapons:
- Silver: Griffon (severance)
- Steel: Griffon (severance)
- Armor: Griffon (deflection)
- Gloves: Griffon (Igni X 2)
- Trousers: Wolven (Axii X 3, Igni)
- Boots: Griffon (Igni X 2)
That’s it folks! I hope some enjoyed reading it or took something from it
Basically, you have 12 slots, and I want each and every slot to benefit me as much as possible. Also, I want all tools to be available to me that I use frequently, and them to be effective and reliable. I have no interest in slotting skills or strengthening skills which I’ll only use rarely.
What I use often:
- Quen, Igni, axii
- Rend and whirl (also mixed with normal attacks and parries mind, depends very much on the situation)
- Maribor forest, tawny oil
My idea is to usually incapacitate the enemy or enemies and then go in for maximum damage. This is done by raising adrenaline, critical damage/chance, sign intensity and a high stamina regeneration rate. Note that sign intensity is only raised to a point where the effects are reliably applied to enemies. Higher intensities are a waste.
What I use situationally:
- Blizzard and thunderbolt or petri’s philtre
- Yrden and aard
- Oils
- Northern wind/moon dust
Blizzard allows for full capitalisation of adrenaline and thunderbolt is just extra damage. Petri’s philtre instead of thunderbolt can be used if sign % is too low for it to apply to enemies (rarely).
So, allowing for these tactics to fully come to their own, I use the following skills on NG+ (in NG I don’t have enough points for the full build):
- Signs: Delusion and Quen alternate (Quen explosion, 1 point on NG)
- Alchemy: Acquired tolerance and Synergy
- General: Griffon techniques and Battle frenzy (new skill)
- Sword: Precise blows, Crushing blows, Whirl, Rend, Razor Focus (1 point on NG), Deadly precision
- Mutagens: 2 blue, 2 red
The core principle of the build is for fast stamina regeneration, adequate sign intensity and high adrenaline capitalisation.
Griffon techniques together with tawny oil make it so you have 40+ stamina regen. Perfect for continuously switching between normal attacks, rends, whirls and signs.
Sign intensity for burning and axii-slowdown/stun. Not needed for much else. But they need to burn, that’s key.
Battle frenzy (more critical hits, supported by high critical damage via armor/weapons) together with deadly precision (free instagib kills) and Maribor forest let you become an assault monster high on adrenaline. Couple that with blizzard and the battle becomes totally in your favour.
Armor is quite different In NG and NG+. In NG I mainly focus on critical damage, while in NG+ I’ll focus more on sign intensity (since enemies are more resistant to status effects)
NG armor/weapons:
- Silver: Venomous Viper sword (severance)
- Steel: Ofieri steel sword (severance)
- Armor: Ursine (Medium armor runeword)
- Gloves: Nilfgaard (Igni X 2)
- Trousers: Wolven (Axii X 2)
- Boots: Griffon (Igni)
NG+ armor/weapons:
- Silver: Griffon (severance)
- Steel: Griffon (severance)
- Armor: Griffon (deflection)
- Gloves: Griffon (Igni X 2)
- Trousers: Wolven (Axii X 3, Igni)
- Boots: Griffon (Igni X 2)
That’s it folks! I hope some enjoyed reading it or took something from it