Character Creation Guide (Stats, and Strategies)

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Character Creation Guide (Stats, and Strategies)

I've already looked around, I haven't found any detailed levelling up character guides for people who DON'T WANT to be a jack-of-all trades. In this thread, please post tried and true strategies, and FOCUSED character archetypes.For example: STATS: which stat is more useful early on:: Strength or Dexterity? What about someone who focuses mainly on Fast style ? Would that be viable ? STRATEGIES and SIGNS: It seems like people only use Igni and Aard. Boring. What about the other signs ?For example, has anyone played a witcher that focuses on maximizing trapping? What strategies did you use to make the Yrden sign useful.? I read that someone combined the Yrden with Quen for hiding and setting traps. Are there more strategies like this ?Is Axii really useless? Did anyone come up with a strategy to make it useful ?Please don't misinterpret my thread. I hate playing jack-of-all trade type characters, and would love some examples of focused character builds that you guys found successful.
 
Yrden can be very powerful. It is very nice that it doesn't allow your opponent to attack.I personally like Axii sign. It can give you the edge in hard fights, turning your enemies into your friends.
 
Yrden + Quen is very silly.At lower levels, health regeneration will be required to not die whilst using the combo (at least on hard), but ... once you have Quen 4 (or 5), you can happily lay a trap, turn on your shield, and lead your foes over it repeatedly.
 
You can't really spoil your character and there is no real archetype ;D But I wouldn't neglcet all stats because the talents there refere to combat styles and alchemy knowledge. And the unlock abilities of your fighting styles, at least up to level 3 you should focus on the stats.Witcher signs are support. And yes, Aard and Igni are most powerful but you can try the other three as well. At least you should have Aard strong enough to blast walls and obstacles and some enemies are susceptible of fire ;)
 
*sigh* :( Despite my best efforts, it seem like people are still misinterpreting my thread.I know that you can play however you want, but I am interested in **focused** Geralt archetypes that you guys have found go well together.For example, has anyone tried a Geralt who maxes out Strength and Dex, while ignoring the other stats? So that he can focus on swordplay and not use any signs, oils, bombs etc ? What strategies did you use to make such a Geralt effective?
 
He died. Just kdding, but really. He was a very poor witcher- had to buy ingredients for potions and things, since as there's not an unlimited amount of quests that you can do for money.
 
poeticwitcher said:
For example, has anyone tried a Geralt who maxes out Strength and Dex, while ignoring the other stats? So that he can focus on swordplay and not use any signs, oils, bombs etc ? What strategies did you use to make such a Geralt effective?
The problem with that approach is, the game doesn't give you silver talents for a long while.And that means geralt will almost certainly be a generalist before you start getting them every level ...Not that you can't ignore stuff if you want, but the whole point of (focused builds in games) not spending points in certain areas is so you can put all your points in a combo or two and be specialised.Not an option because you simply can't use bronze talents to specialise with.Now, after you start getting silver talents?I have a mage build that generally does this:Stamina 3, stamina 4, intelligence 3, intelligence 4, (have 3 silver talents before) igni 3+4+added efficiency, inferno.Make sure you avoid wall of fire, 'cos fleeing foes are harder to kill.And that's it. 8 silver talents, and you're as good as igni allows before gold talents.And then where do you spend your talents?Why, strength. And dexterity. 'cos life points, dodge %, parry %, etc. are still important.Believe me .. I can build some amazing one-trick ponies in other games, but TW simply isn't designed that way.
 
Tlazolteotl said:
Believe me .. I can build some amazing one-trick ponies in other games, but TW simply isn't designed that way.
Hmmm..So The game basically forces you to be a jack-of-all- trades, master of none. How do you guys feel about this?
 
Well you don't have to use the bronze talents. I thing it is quite nice that the game encourages a balanced build. There are mainly 2 options if you don't want to be a balanced character (which IMO withcers are, mage-warriors). You can make a very powerful sorcerer or a super hard close combat monster. My latest build had minimal magical abilities (no silver talents there), or you can do the opposite. But I prefer a balanced build. It is nicer to be able to kill enemies with a few different ways than just throwing Igin or just by your blade.
 
You can't really pigeonhole the character into certain archetypes though it's possible to focos more on combat or witcher signs. But that doesn't mean Geralt is a master on none. The combat has six different styles and you need all. Steel: strong, fast and group. Silver: strong, fast and group. You can't specialize Geralt only on Silver sword with strong, fast and group style. That would mean he has poor chances against human enemies. You can't specialize Geralt either only on fast style for steel and silver. That would mean he succumbs to strong enemies or when he is crowded.
 
Acctually the fast style is kind of useless when you get a good "inflict pain" percent. Then you can make 2-3 chains of attacks with fast style and then simply swich to strong style and finnish the enemy of with a few chains. Even an enemy that normaly requires fast style will be hit. The tactic works even better on when you have coated your blade with the oil that causes pain. Group style on the other hand is useful only against drowners IMO.
 
I'm starting over today (Hard mode) and I'll try a different approach, kinda like a fire mage. Ill max Igni sign and strong stiles.My strategy will be burn, burn, burn, run around till endurance is at 100% and them burn burn burn. Once I have a easley controllable bunch of foes I finish them off with strong styles/stun.There will be no need to use fast stiles since the opponents that require them usually have low HP and die after 1-2 Ignis, and no group because Igni is a great crowd control.My main concerns will be:Igni (duhh)Stamina (Vital, since I need a lot of endurance)STR (I need the HP to keep me alive while Endurance is being restored)Strong Stiles (as finishers/against fire mages)I will also need some intelligence to be able to use lvl 4-5 Igni and Aard sign for the stun effect.I will use mostly Owl/Swallow potions to make the fight safer.Besides the battle against Azar and the Beast (already beaten) I should have no trouble.Do you think it will work?
 
Well, there ARE a few choices you can make, but they mostly come down to priorities. Basic stats are always the most valuable (especially Str and Dex since they increase your HP and reduce the damage you take while also increasing your damage/accuracy), but you can either focus on the sword styles or the signs. However, since you get only two signs early, the focus isn't readily apparent. In fact, I'd say the point where you really start to make choices is in allocating your silver talents. You'll want Str and Dex maxed of course, but after that you can focus on any given sign or combat style and it'll consume all your points at that point. So at that point, some variety of a guide could be made. However, more effective would be a general guide, as this game is one of those where there's probably a "single correct build" as far as efficiency goes.
 
Nusky said:
Do you think it will work?
Absolutely!I've done it, and it's very cheesy.Tawny/Albedo can be made with ingredients from every act, so that's a given.For tough encounters, I've found that even Swallow isn't necessary. Just find a place of power and do the ritual of magic, and/or use a Petri's Philter.Then just spam Igni.Also, rather than use a sword vs. fiery opponents, I used Yrden.
 
It seems ironic that although you have so many choices, you don't really get to make a choice. :'( Since you're forced into spreading out your abilities, you can't really make your own character.Can someone make a mod that re-defines how the point distribution works? Please. Especially with the silver talents.
 
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