DnD..ugh. I know, I know, it's GM, not system, but still. I just can't anymore. It's like that first picture of a pretty girl you used to ah, "relax to" in your teens. You know, the one on the cover of your Dad's science fiction novel. Now you look at her and feel a weird mix of boredom and shame. That's DnD for me. Loved Dragonlance and Ravenloft when they first came out. And the DnD Sci Fi adventure with the spaceship. ToEE sucked.We've played all incantations of D&D...except 4th Edition which we spit upon...in the early incantations you had THACO which was a little troublesome. In the newer verison of the game it's far more streamlined and balanced.
My favourite. Requires the least modification to sate my sense of "the real" and is slick, simple and fast to boot. Really ahead of it's time. Flaw: tough to entice people into a setting and game that is so "real" to them. Lacks mystique. Often degenerates to a shoot-fest unless all rules applied mercilessly.Cyberpunk 2013 and 2020/Interlock Unlimited: The setting is more modern so easier for players to identify with and it's gritty.
It's been years. Lots of fun, only played the original, pretty much. Great for exploration and fun to play in the 80s when WW3 was a very real possibility.Twilight 2000: Now i played the original...fun game but LOADS of charts to keep track of.
This is too bad. I've run and played several of the now-innumerable versions. Also lots of fun and you get to shoot Elves. Being an Apache Cyber Street Samurai is straight-out rocking. Check out Shadowrun Returns. We ever get some online PnP going, I might run a bit of this as a flavour-alt to CP2020.Shadowrun: Wasn't a fan of the original pen and paper version of this game and it's most likely because the gm was a moron.
Think we played this..once? Pretty cool, but cowboys not my RP thing. Slick chargen and system, though.Deadlands Classic: One of the more original and best games I've ever played. If you ever wanted to be a cowboy...check it out.
I found FNFF deadlier, actually. In the long run, CoC for insanity, but in the short run, a .22 is fatal in FNFF. Delta Green is excellent. BTS is also tons of fun, but isn't really CoC. It's kind of like Supernatural meets CoC meets Friday the 13th the TV series. Also fun.Call of Cthulu: This game is deadly with a capital D. Palladium also had a version of it called Beyond the Supernatural. I never played delta green, and in fact only heard of it recently.
Hard to beat throwing Thor's hammer at bad guys and watching them go splat. We also played DC Heroes. A friend of mine played Grendel. And he killed a guy at Bruce Wayne's mansion and KOed Alfred. Batman gave chase. Heh. This was years before the Batman/Grendel cross overs.Marvel Superheroes: Was a cool game....
Mechwarrior and Robotech were pretty different. Robotech was really WW2 Pacific War Alien Invasion, complete with sub stories. Mechwarrior was a gritty sci-fi rpg occasionally involving giant robots.Battletech: Was never really into the whole robotech or battletech phenomenon, but it wasn't a bad game.
Same. Just too generic. Pity, really, since there area gajillion settings for it. Wild Cards was a favourite with Gurps for us.Gurps: Wasn't a huge fan...
Ahh..you mean the Champions - "Hero System" system! Not Heroes Unlimited systems from Palladium. Very different. And confusingly close names. You had me wondering. Palladium was pretty simple - abilities and stats were all random rolls. Very fast.Palladium: You spent hours making characters for this game...
The heroes system {Which you need a degree in astrophysics to create a character} I bought these books because a friend of mine was running this game. I needed help drawing up my character for the dark champions setting...and years later I tried to look it over again and still don't understand it. They turned everything from equipment to stats into a science project. You want to buy a gun? No you have to call it an obvious accessible focus...the weirdest crap i ever saw.
Champions, by Hero Games, using the Hero System, ( unlike Palladium Games Heroes Unlimited, heh), was tons of fun to make characters in and yeah, they went in a weird way. They abstracted most things, including guns and wealth and superpowers. Like GURPS only much, much more detailed, you could use the Hero System to model nearly any setting. They had you buying gear with XP instead of money in the default system.
Champions did let you make pretty much any superhero you could imagine, though.


