Karma and other morality based systems don't really have a place in Cyberpunk, (the game, not the genre,) in my opinion.A karma system can work well in many games - but I think having an explicit morality system resulting in visible changes is a bit old fashioned. I'd rather rely on good character creation and development than incentives. If you want to make your character pretty, then choose a high charisma and personal grooming. If you want to wear your Omar-scar, even better. If you want to pay for plastic surgery, then pay for it. Let's not have the 'catch the robber' missions to assist vanity projects. The individualistic future of cyberpunk does not, to me anyway, fit a system which gives incentives to play nice.
In a sense, if you can pay money to get a new cyber arm, it''ll be easy enough to buy a new face, or big butt cheeks, or a pop up arm cannon, or whatever you want.
They insinuate that there is a good choice and an evil choice. That should be up to the players personality and perspective and not the games developers. Not only that, but in games like Mass Effect 2 you actually ended up being punished for your choices. Specifically your allies being killed off, thus making your final fight harder. Screw that.
Far better to have a 'Reputation', as has already been mentioned. It worked really well in 2020, so I think it should form part of the backbone of the Social Interaction systems in 2077.


