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Sardukhar

Sardukhar

Moderator
#581
Feb 1, 2015
Cara2100 said:
hopefully the character is created as lara croft and etc, not like skyrim and fallout where you create, I believe when you create your character loses the game immersion
Click to expand...
Nah, CDPR said that unlike the Witcher series, this time we create our own character.
 
D

Davunk

Rookie
#582
Feb 1, 2015
Cara2100 said:
hopefully the character is created as lara croft and etc, not like skyrim and fallout where you create, I believe when you create your character loses the game immersion
Click to expand...
Well if immersion is becoming completely engrossed in a game I think having a believable character is the most important thing, which can be done with a created character if you look at mass effect.

Some people want to play themselves though and only become immersed if they can do that.

All in all video games should strive to have characters, created or otherwise, that are emotionally real and have such good dialogue that they feel like developed characters with their own real back stories.
 
Suhiira

Suhiira

Forum veteran
#583
Feb 2, 2015
Davunk said:
Well if immersion is becoming completely engrossed in a game I think having a believable character is the most important thing, which can be done with a created character if you look at mass effect.
Click to expand...
On the other hand some folks think an anime toon or some sort of Star Trek borg is the perfect character.
 
P

Poet_and_Gentleman.598

Rookie
#584
Feb 2, 2015
Davunk said:
Well if immersion is becoming completely engrossed in a game I think having a believable character is the most important thing, which can be done with a created character if you look at mass effect.
Click to expand...
Wrong.Commander Shepard was one the worse male character ever in video game history. He was a cardboard stock caricature of a soldier.

He was just realistic enough to be boring, but not realistic enough to be believable. No one speaks in this flat, monotone voice all the time.
 
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chobe

Rookie
#585
Feb 4, 2015
....and I thought I'm the only one who never could relate even in the slightest to Cmd. Shepard. (...and because of this, dislike the whole ME series)

@topic: CC is one of the main aspects that make me like or dislike an rpg. With prefab characters it's a game of pure chance if they work or not - in spoken dialogues even the choice of a voice actor can heavily influence that, e.g. in swtor, I really don't like some classes because every cutscene causes pain in my ears.

And furthermore, ESPECIALLY in Cyberpunk, there is imho a strong need of a detailed character customization.

In a setting where a main motto is "style over substance" (was that the correct wording?), what would a rpg be like, in that you couldn't design a face with colours, patterns, tattoos, artificial and strange eye colours, etc? :) (...at the cost of humanity, of course. ^^)

For 'normal' faces, I really like the Saint's Row 4 character editor and for further decoration, nothing outshined the (despite old and simple) Fallen Earth CC.
 
D

Davunk

Rookie
#586
Feb 4, 2015
poet_and_gentleman said:
Wrong.Commander Shepard was one the worse male character ever in video game history. He was a cardboard stock caricature of a soldier.

He was just realistic enough to be boring, but not realistic enough to be believable. No one speaks in this flat, monotone voice all the time.
Click to expand...
I never played the male version so I can't speak to that. I think Jennifer Hale did wonderful as the female Shepard.
 
Maelcom404

Maelcom404

Senior user
#587
Feb 5, 2015
You're disapointed because you expect big things, my Shepard is alway ugly as f***, and oh boy, now that's immersive.
Look at all those people listening to an ugly-mutant with a dead serious face.




 
Last edited: Feb 5, 2015
Harthwain

Harthwain

Rookie
#588
Feb 7, 2015
I find the ability to create my own hero my more immersive as it's much easier for me to pretend it'll be "me" in an alternate reality. Not having that option takes away immresion - same goes for lack of FPP mode - because I can see I am playing as someone else. When I was playing Geralt I was his conciousness, so to speak, but in a true RPG game you want to be someone and you want to define who you are.
 
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chobe

Rookie
#589
Feb 16, 2015
Total agreement here. Mentioning "true rpg games": If I learned something about (pc-) rpg gamers, it's that there are two perspectives on that strange thing called "immersion". :)

There are people who like to be, act and decide as 'themself'. They want to be able to create, design and play a character as they want and expect the game to support that.
That's the way I'm catched by games - Dark Souls e.g. gave me A LOT more immersion than e.g. Mass Effect - defining a character just by your actions and not knowing if a decision will lead to something good or bad is aaaawesome.

Others are very happy experiencing a story like.. hum.. let's say: A novel writer. A bystander that isn't really a part of the story, but controls every aspect of it. In such games I had the feeling that everything seem to be very clear, premade and often predictable, e.g. if an action is bad or good, if your character is selfish or righteous and so on. For me, this is almost some sort of railroading, usually a worst case in a (pen&paper-) rpg.

I'm really curious(!) which kind of rpg CP2077 is planned to be. :D
 
D

Davunk

Rookie
#590
Feb 17, 2015
chobe78 said:
Total agreement here. Mentioning "true rpg games": If I learned something about (pc-) rpg gamers, it's that there are two perspectives on that strange thing called "immersion". :)

There are people who like to be, act and decide as 'themself'. They want to be able to create, design and play a character as they want and expect the game to support that.
That's the way I'm catched by games - Dark Souls e.g. gave me A LOT more immersion than e.g. Mass Effect - defining a character just by your actions and not knowing if a decision will lead to something good or bad is aaaawesome.

Others are very happy experiencing a story like.. hum.. let's say: A novel writer. A bystander that isn't really a part of the story, but controls every aspect of it. In such games I had the feeling that everything seem to be very clear, premade and often predictable, e.g. if an action is bad or good, if your character is selfish or righteous and so on. For me, this is almost some sort of railroading, usually a worst case in a (pen&paper-) rpg.

I'm really curious(!) which kind of rpg CP2077 is planned to be. :D
Click to expand...
I expect that you will be able to create your character from the ground up and have a RPG that is much more free than something like Mass Effect. I also expect very few black and white moral choices. I don't think CDPR will have a wheel with a red choice and blue choice and explicitly tell you what is the good choice.
 
Sardukhar

Sardukhar

Moderator
#591
Feb 17, 2015
Davunk said:
I don't think CDPR will have a wheel with a red choice and blue choice and explicitly tell you what is the good choice.
Click to expand...
Witcher 1 and 2 don't so no, not likely.

That said, @chobe78, Witcher 1 and 2 are a lot more like Mass Effect than they are like Dark Souls. That is to say, heavy on the writing and exposition as opposed to mostly action and boss fights.
 
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C

chobe

Rookie
#592
Feb 17, 2015
Hmm.. if you think Dark Souls is mostly action and boss fights, then you passed about one third of the game.
;)

No, seriously, I really didn't want to directly compare those two games... this will never work.
Dark Souls was just an example (the last game I played) to bring out the unpredictability of your actions, the tension of deciding something and don't knowing how it will work out. I should have thought longer and remember Alpha Protocol. Sorry.
:)
 
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Sardukhar

Sardukhar

Moderator
#593
Feb 18, 2015
chobe78 said:
remember Alpha Protocol.
:)
Click to expand...

AP was good and had some nice character customization you could do. In terms of a character being "me" I felt more connected to AP than Dark Souls, yeah.
 
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Harthwain

Harthwain

Rookie
#594
Feb 23, 2015
chobe78 said:
Hmm.. if you think Dark Souls is mostly action and boss fights, then you passed about one third of the game.
;)

No, seriously, I really didn't want to directly compare those two games... this will never work.
Dark Souls was just an example (the last game I played) to bring out the unpredictability of your actions, the tension of deciding something and don't knowing how it will work out. I should have thought longer and remember Alpha Protocol. Sorry.
:)
Click to expand...
Dark Souls, while a fine game, was terrible when it came to deciding anything. I wouldn't be surprised if a lot of people missed out on the deciding aspect of the game due to how it was constructed (you're forced to do a couple of thing before you're completely on your own). That's the first crime. The "unpredictability of your actions" was fairly limited to "do this or don't do this/do that" and "kill him/her or not". That's the second crime. Finally, there was little replayability value - if you managed to do both choices (system was pretty much binary) you've seen it all and no new situations emerged. That's the third crime.

I feel like the Alpha Protocol could benefit more from not telling the Agent's name at all. English is particulary good language ground for such presentation.
 
T

TheOracle7

Rookie
#595
Feb 23, 2015
If we had implants for our eyes that's more visible (sort of like a permanent fashion-accessory), then I feel that one option that should be presented to us is having eyewear similar to Cyclops's glasses from the X-Men. Best part is it could be used night-vision, x-ray (the closer you are to objects, which could prove useful to those who wish to use stealth), etc.

https://www.google.com/search?hl=en&site=imghp&tbm=isch&source=hp&biw=1366&bih=625&q=cyclops+glasses&oq=cyclops+g&gs_l=img.1.1.0l10.45441.51735.0.53616.9.8.0.1.1.0.128.903.1j7.8.0.msedr...0...1ac.1.62.img..0.9.924.N1VBxTpo4gE
 
C

chobe

Rookie
#596
Feb 23, 2015
Safe-r said:
Dark Souls, while a fine game, was terrible when it came to deciding anything. I wouldn't be surprised if a lot of people missed out on the deciding aspect of the game due to how it was constructed (you're forced to do a couple of thing before you're completely on your own). That's the first crime. The "unpredictability of your actions" was fairly limited to "do this or don't do this/do that" and "kill him/her or not". That's the second crime. Finally, there was little replayability value - if you managed to do both choices (system was pretty much binary) you've seen it all and no new situations emerged. That's the third crime.
I feel like the Alpha Protocol could benefit more from not telling the Agent's name at all. English is particulary good language ground for such presentation.
Click to expand...
I know, these weren't what typical decisions.. but they had a real grip on me. Even on those little things like rescuing an npc or to take vengeance for one.. or to gain a nice item for killing an optional boss.. or let a harmless being alive that just wants to be left alone. Rather a 'binary' decision that really makes you think about it.. than a 3-way decison that lacks what would be your preferred choice. Besides that, at least one decision had a more significant impact on the whole game, than I've seen in many dialogue-based rpg's, keyword Gwynevere.

"Limited replayability" is the complete opposite to my experience.. :) Usually I finish a game just once, my only motivation to repeat it is: 1.) Enough time that passed since my last playthrough, 2.) Sooo exciting gameplay or that many possibilities I'd love to spend more time with.
Till today I replayed... uhm.. 3x Alpha Protocol, 6x Dark Souls, 2x Deus Ex HR, 2x System Shock 2, 2x SWTOR-Class-Stories, that's it. Almost every Bioware game I tried suffered the same weaknesses that forced me to abort almost them. :/

Hmm... is there a spoiler tag I miss? Sometimes I wish I could hide some (offtopic-) text there. :)
 
Last edited: Feb 24, 2015
Sardukhar

Sardukhar

Moderator
#597
Feb 24, 2015
chobe78 said:
Hmm... is there a spoiler tag I miss? Sometimes I wish I could hide some (offtopic-) text there. :)
Click to expand...
Sure is! Just use the spoiler and /spoiler tags. Put [ ] around them of course.
 
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S

shadownetthomas

Rookie
#598
Feb 25, 2015
Just coming uninvited to the discussion, but I personaly think that creating your own character helps a lot for immersion, unless there is a strong character whom you can refer to, at least mentally. For example, I loved Geralt because of the morality you could give him depending on how you saw him, with his own weaknesses and all. On the other hand, while I loved the Mass Effect series, I wasn't fond of Shepard he was too much of a typical action god-hero, and I much prefered supporting characters like Wrex or Saren.
So yeah, creating your own physical character to whom you'll transfer your own way of thinking is a pretty good point for immersion. Not to mention that I want some crazy character creation possibilities with tons of tattoos you can put anywhere, and scars too (99% of games make you only put them on the face).
And as for dialogue options not being binary or good/evil, with what CDPR has done so far with The Witcher, I'm not too scared about that, just waiting to see what they've done for the third and last installement though
 
B

braindancer12

Rookie
#599
Feb 26, 2015
Maelcom404 said:
[/SPOILER]
Click to expand...
the one on the top right looks exactly like my Shepard.........
 
cyberpunkforever

cyberpunkforever

Forum veteran
#600
Feb 27, 2015
I want my character to look exactly like the girl in the trailer, so make her an option for the character creator, aready created, just to select her and start.

Modifing the body through cybernetic and esthetic implants during game.

Posibiity to wear any kind of clothes or armor or costumes, anything
 
Last edited: Feb 27, 2015
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