In the PnP game it was a stat, but people generally went for one extreme or the other. Both actually had advantages and disads. The incredibly beautiful (by who standards BTW?) could create negative reaction from some, because it was really evident you were a fake (a very good looking fake....) Of course if your character was into seducing people to get info or a Rockerboy/girl, it was kinda expected because it was the basis for Wardrobe / Style rolls.(I.e dress to impress) These kind of rolls were needed to infiltrate high society events. On the other side, street punks might be viewed as having more cred with heavy tats and cyber than some glam job. Pretty people get all the wrong type of attention in the Combat Zone, unless they have body guards, lots of body guards.
As Shavod points out, they may need to design it so that a really high, or low score, helps one skill and hinders another. e.g. a low stat helps with intimidate rolls and hurts seduction checks (at least in high society situations). Given the core rule of "Style over Substance" Attractiveness may be unavoidable.
As Shavod points out, they may need to design it so that a really high, or low score, helps one skill and hinders another. e.g. a low stat helps with intimidate rolls and hurts seduction checks (at least in high society situations). Given the core rule of "Style over Substance" Attractiveness may be unavoidable.