Obviously, I'm hoping the Character Creator is deep as possible. After all, Style is very much a core element of Cyberpunk.
I'm glad the OP mentioned APB: what an amazing CC! Absolute best in the business, in my honest opinion. Vast amount of facial sliders, body sliders, HAIR sliders; almost everything was customisable to an incredibly fine degree. Then dozens of clothing items to buy or collect, and art could be custom designed from basic shapes and placed almost literally anywhere (graffiti, car art, clothing, tattoos... especially tattoos; I made one of my characters with a snake tattoo from her left hand, coiled around her arm, looped around her shoulders and up her cheek to her forehead).... just layer after layer of nearly photo-realistic awesomeness. Even your kill/win MUSIC could be custom created! And that was for an MMO, where dozens of unique, custom avatars had to share space and swap files. I have to believe something similar would be possible in a single-player/small-group co-op game as well. In fact, CDPR's talk of a shared multi-player hub space had me thinking in the same lines as APB, which had a large staging area space for shopping, customising your avatar and/or your gear, showing off said gear, and just hanging out, while the actual gameplay was carried out elsewhere in large open-world cityscapes. The game had serious, SERIOUS problems, starting with being an MMO and increasing exponentially from there, but no one could fault their CC.
And... well, this is a landmine topic in the current environment, but... honestly, from a Developer's standpoint, having a deeply layered CC can only benefit them as well. It's a historical fact that players WILL pay good Real Money to look awesome, as long as it's not essential to the gameplay and they feel they get good value out of it, such as sharing RM purchases across all characters. The more layers, the more items can be added. As a Cyberpunk game, there will likely be opportunities where wearing a certain Style gives small benefits to whichever group we're interacting with; maybe a dialogue choice will open up, or a small bonus to Seduction or Persuade (go ahead, try Seduction wearing a SWAT hardsuit
). The easier it is to customize ourselves later, the more opportunities we have to do so, the more items and outfits we'll likely purchase. Give us a basic half dozen "closet" slots for saved outfits and the option of buying more. As long as it's not shoved down our throats as a "must have", it's a tidy way of supporting the studio.