Total agreement here. Mentioning "true rpg games": If I learned something about (pc-) rpg gamers, it's that there are two perspectives on that strange thing called "immersion".
There are people who like to be, act and decide as 'themself'. They want to be able to create, design and play a character as they want and expect the game to support that.
That's the way I'm catched by games - Dark Souls e.g. gave me A LOT more immersion than e.g. Mass Effect - defining a character just by your actions and not knowing if a decision will lead to something good or bad is aaaawesome.
Others are very happy experiencing a story like.. hum.. let's say: A novel writer. A bystander that isn't really a part of the story, but controls every aspect of it. In such games I had the feeling that everything seem to be very clear, premade and often predictable, e.g. if an action is bad or good, if your character is selfish or righteous and so on. For me, this is almost some sort of railroading, usually a worst case in a (pen&paper-) rpg.
I'm really curious(!) which kind of rpg CP2077 is planned to be.