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Character death: the final frontier?

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Y

Yngh

Forum veteran
#21
Jan 24, 2013
Totally fine if you can't save mid combat (Mass Effect).
Click to expand...
You weren't able to save during combat in The Witcher 1/2, either.

But I'm not really worried since this is CDPR <3 . More worried about some people here who seem to wanna turn this into consolized gta clone or some such, but so far I have high trust for CDPR.
Click to expand...
If the game is made with PC gamers in mind first, then I won't be worried at all. However, if we end up with some crappy console port, then that will be a big problem...
 
kofeiiniturpa

kofeiiniturpa

Mentor
#22
Jan 24, 2013
Yngh said:
If the game is made with PC gamers in mind first, then I won't be worried at all. However, if we end up with some crappy console port, then that will be a big problem...
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From my point of view a consolized GTA wouldn't have any fundamental differences from PC tailored GTA. They would still play the same at their core. *shrug*
 
Y

Yngh

Forum veteran
#23
Jan 24, 2013
Kofeiiniturpa said:
From my point of view a consolized GTA wouldn't have any fundamental differences from PC tailored GTA. They would still play the same at their core. *shrug*
Click to expand...
I didn't say that I want a GTA clone at all... but I still want a game that is PC-tailored and not consolized in any manner. No crappy UI, no crappy controls, no crappy camera movements, no dumbing down or "making a game for everyone".
 
gregski

gregski

Moderator
#24
Jan 24, 2013
I think fear of dying in the dark alley around the corner by the (cyber)hands of thugs, corporate assassins, boosters etc is one of the basic emotions we should be feeling in CP2077, thus the whole respawn-in-hospital thing is a no-no for me.
 
kofeiiniturpa

kofeiiniturpa

Mentor
#25
Jan 24, 2013
Yngh said:
I didn't say that I want a GTA clone at all... but I still want a game that is PC-tailored and not consolized in any manner. No crappy UI, no crappy controls, no crappy camera movements, no dumbing down or "making a game for everyone".
Click to expand...
Of course, and I agree. [about the game being PC tailored and not streamlined for the masses]

I just commented over the premise, as your post seemed to take the "GTA" part in account too. My mistake.
 
onosendai7

onosendai7

Senior user
#26
Jan 24, 2013
A nice alternative would be to have the charaters pay (spend in game currency E$) for a mind back up (yes, a save), in a special location (hospital ?).

If the game is open (like Oblivion and Skyrim), with plenty of things to do to earn cash, the price of the save should be fairly high.
If the game is more mission based, the price of the save may represent a good share of the mission reward.

All in all, in a Cyberpunk world, everything and every one is buyable.

The main problem with character death in video games is that the story is not infinite. The plot is the same, the outcome are the same and the missions / quests are the same. Final death of a character means making another character and do exactly the same things. Just try not to die.
If the game is able the handle the failure of the player and the coming of another character in the main quest, well, let them die.
The main obstacle to character death is that it is boring. Let maim them rather. Have them crippled or looted and left for dead in an alleyway. That is much more fun to have them rebuild themselves.
It is fairly easy to re-roll in a P&P game, it is not so interesting in a video game, simply because you can't piss on the dragon.
 
S

sumokoten

Rookie
#27
Jan 24, 2013
In the game there was a mechanic where a character's condition deteriorates and if they are not stabilised by then they die. There was various implants and bioware that could increase the time before death occured. This gives your fellow runners a chance to save you, or if you have a Trauma Team account then a heavily armed AV4 could swoop in and save your arse. So I think that you can be saved given the right circumstances and if you can't be saved in time then....well....meat is meat and parts is parts.
 
wisdom000

wisdom000

Forum veteran
#28
Jan 24, 2013
Yngh said:
Then change the difficulty level or save the game before doing sth stupid if you don't want to live the consequences... I mean, what kind of argument is that?

And seriously, people, time to end this stupid "X would kill the game for me" or "I won't buy the game if Y is not in". We are all adults here (I suppose), so don't act like teenagers.
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No need to be all huffy about it... several people here have posted the idea of if you die, that's it, no reloading from last save, re-roll your character and start again from scratch.

I took your post as being supportive of this, but without the caveat of different levels of difficulty allowing for different save and continue options. And that apparently was a mistake on my part.

And really, who are you to tell anyone else what their parameters for wanting the game enough to purchase it are. I have every right to say that if the game turns out to differently from what I want that I won't be purchasing it. There is nothing immature about having standards in what you will spend money on, nor is their anything juvenile about expressing those standards.
 
B

braindancer12

Rookie
#29
Jan 24, 2013
I want to be able to save the game everywhere i am and at any time.
I hate to start a long level from the start again because i died...
 
C

Chewin3

Rookie
#30
Jan 24, 2013
Basically like many other here have stated already; depending on the wound received, whether it's a fatal one you die or if it's just a "flesh wound" then you 'respawn' in a different area, depending on your situation / role (not nine different places for each role, but more on your 'alignment level', for example).
 
Y

Yngh

Forum veteran
#31
Jan 24, 2013
And really, who are you to tell anyone else what their parameters for wanting the game enough to purchase it are. I have every right to say that if the game turns out to differently from what I want that I won't be purchasing it. There is nothing immature about having standards in what you will spend money on, nor is their anything juvenile about expressing those standards.
Click to expand...
If I encounter such posts in many threads, something is not right. I won't even mention the fact that most people who actually write those posts will buy the game, anyway, yet somehow they think that making "ultimatums" will make the devs more supportive of a given idea. It's perfectly fine to give suggestions, but ultimatums are quite ridiculous.
 
Terralventhe

Terralventhe

Senior user
#32
Jan 24, 2013
I voted perma-death/reload/etc.

BUT..

Well, let's say that we do go with the 'hospital revives you' thing.. I'd want it done in an interesting way, preferably.

Essentially, I'd want it so that the medics can only bring you back if you haven't been utterly reduced to mush, or if your head isn't missing - any sort of injuries that are just untreatable, you need to reload.

If they medics DO bring you back, I wanna wake up in a hospital bed. And then spend at least 10-20 minutes going through rehabilitation for sucking so hard - if you don't like rehab, then there's always the Reload button.
 
R

rafnar

Rookie
#33
Jan 24, 2013
combination of permadeath (load from save ) and forced cyberization from major physical damage that didn't quite kill you. if you can walk/crawl away from a fight you can choose to get more implants to save your life or throw it all out and reload a save.
 
blank_redge

blank_redge

Rookie
#34
Jan 24, 2013
OnoSendai7 said:
The main problem with character death in video games is that the story is not infinite. The plot is the same, the outcome are the same and the missions / quests are the same. Final death of a character means making another character and do exactly the same things. Just try not to die.
If the game is able the handle the failure of the player and the coming of another character in the main quest, well, let them die.
Click to expand...
Excellent point.

So, provided they have some sort of feature where you can get "saved" from a firefight, and don't get perma-dead: I'd like to see your botched attempt alter and affect the storyline.

I understand that from a dev standpoint, that's a lot of extra work, but I think that'd be really cool. =)
 
P

PafetkBazerka

Rookie
#35
Jan 25, 2013
^^ yep agree with above , has me rethinking my intitial ideas

For those that don't have trauma team coverage,

respawn on a ripperodcs slab, 10 seconds out from being sold as parts, what do you do?
 
blank_redge

blank_redge

Rookie
#36
Jan 25, 2013
Pafetik Bazerka said:
repawn on a ripperodcs slab, 10 seconds out from being sold as parts, what do you do?
Click to expand...
...Nice! I like it! =)

Though it's been said elsewhere, I'd just like to reiterate: please, NO QUICK TIME EVENTS. I'd hate to see this scenario play out as some kind of cheesy mini-game. That would make me a Sad Panda.

(And by "sad", I mean "trigger happy.")
 
P

PafetkBazerka

Rookie
#37
Jan 25, 2013
blank_redge said:
...Though it's been said elsewhere, I'd just like to reiterate: please, NO QUICK TIME EVENTS..
Click to expand...
100% agreed. My thought was that the player would simply take his hide to the nearest exit (if they can find it) and make his own way home (if they can find it).
 
TheCybersmily

TheCybersmily

Senior user
#38
Jan 25, 2013
Sardukhar said:
I plan to play on Hardcore/RTal/2020 or whatever difficulty they call it, where you have ONE save and if you die, you have to load back to wherever you last saved.

I might try Insane, actually.

I wouldn't mind seeing a GTA respawn at City Medical or Crisi Medical or a private facility IF I had Trauma Team and IF they got to me before I reached DEAD 10 - that's up to 5 minutes of being dead before you are unrevivable.
In fact, if you gave me the above condition, I'd be obliged to play on Insane - one life diff.

And if they had open-world co-op AND these difficulty settings? You'd be in the PnP game. So cool.

Also: a .22 to the head should kill you if it penetrates your armour. If it doesn't drop you immediately, the trauma will get you shortly thereafter.
AND, although medicine can heal a remarkable amount in 2020, not everything. Some damage requires a V. Diff or Nearly Impossible skill check, 25-30 on 1d10 plus mods for the medtech trying to revive you. Those are easy to blow. And then you die.
Click to expand...
I'm on the same page...
 
Garrison72

Garrison72

Mentor
#39
Jan 25, 2013
Yngh said:
Save & Load + optional perma-death. Maybe you could be "respawned", but only under certain conditions (when it makes sense and is justified), not in all cases. No GTA-like respawn, please. Run around, blow everything, respawn, rinse and repeat... meh.
Click to expand...
This, with the Trauma team as an option. Definitely not GTA style where you get dropped off at the nearest hospital with 1/3 of your money gone. The economies in CDPR's games are very strict and I like it that way. I don't want to blow cash for each time I die. There are better ways to punish the player for dying.
 
Sardukhar

Sardukhar

Moderator
#40
Jan 25, 2013
Ah, yes strict economy. CDPR's record in this is very encouraging, because money is damn hard to come by and hold onto in a well-run game of Cyberpunk. Scraping eb together to buy ammo is always fun.
 
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