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Character Development (Specialisation)

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S

spiritualist

Senior user
#81
Jan 7, 2008
SirToejam said:
the crypt in the fields in ch4 is a good place, too (alps give very high xp -about 450- considering how easy they are to take out).or just running back and forth in the fields at night will continually spawn new groups of devourers, which give decent xp (about 230 each).
Click to expand...
I discovered the crypt in the fields as an endless supply of XP last trip through, all you have to do is exit the crypt and re-enter and everything is respawned, you get between 2000-2200 xp everytime you run thru it and it never stops spawning.you also can make a ton of gold that way by selling the hundreds of teeth you collect, I was over 30k in orin when I finished the last game
 
N

nick1689

Senior user
#82
Jan 8, 2008
Hey guys, Im only up to the beginning of Ch 3 and ive got some queries about what trees to specialise in and so on. Should I choose what tree to mainly specilise in, eg mainly focus on developing strong steel and fast silver and just only occasionallay develop the other trees? Ive already decided what magic im mainly going to use.What does everybody think are the most important trees to develop, ie would developing strong steel be more imporant than say group steel? What does everyone recommened to specialise in that would be helpful for the rest of the game. Would having a stronger developed strong steel be more important than have a stronger fast steel? So far ive noticed that both group steel and silver seem to be fairly important to buff, is that right?Hope you get what I mean!Thanks
 
S

shooki

Senior user
#83
Jan 8, 2008
Yes it is group style is very strong even against armored ennemies.I'd say max : Dex, Str,Stam then styles
 
T

tlazolteotl

Senior user
#84
Jan 8, 2008
Many different builds work ..Basic stats are a must, of course .. I'm personally a fan of a heavy hitter:Dex 4 + Feint, all other Stats 4, Strong styles 3 + corresponding damage bonus, Igni 4 ...The idea is, with Feint I can hit almost everything with strong, whilst those so fast (read: weak) I can't hit .. I'll just Igni+Group 'em.When I tried it, I thought there'd be something wrong somewhere, and I'll end up having trouble ... but no, it worked beautifully.
 
X

xhan

Senior user
#85
Jan 8, 2008
Feint + High Strength and either sword in Strong style will kill most every lesser enemy in the game in two combos or less.
 
L

LadyRolePlay

Senior user
#86
Jan 8, 2008
Without spoiling too much, by the time of Chapter five, having strong steel is going to become more useful than the silver. The silver mobs you run into never really amp up all that much but you will face some very strong mobs requiring steel sword and strong style. But if you play through doing all the teeth for the dentist or the huntsman quest of getting two trophies per chapter you will be able to collect a very fine steel sword to see you through to the end.If you do the dentist quest and the huntsman quest you get a nice steel sword from one, a silver sword from the other though IMHO the silver sword you get from a quest in chapter four's end, is probably over all better than the silver sword you can get in chapter five, mainly because it has buffs that work well if you have been putting talent points into silver. I've always loved playing a good battlemage, nothing like it. So my personal preference went first to ard and igni and then to the sword styles. I'm glad I built up some good skills in strong steel style though.
 
1

1stofdecember07

Senior user
#87
Jan 9, 2008
After playing it to the end I needed to answer my own posting :).Chapter V has a lot of good fights - I used my talents then: invested in Igni and the shield-sign (quen?) (all silver no gold), and in Int (all gold) plus the other basic stats as far I could afford - mainly to get more resistances, more hp and mana, and the -25% less toxic potioneffects; buffed with potions >2000hp; 112 endurance.I ended with level 37,5 when it was all over, and I think Igni is overpowered - I never used a sword again (except for a few ifrits/fire elementals; and even ifrits get knocked back/pain/fear or something like that from igni...).Also the shield sign is pretty powerful: when fighting Azar Javed I could just shield myself and wait until mana is full again to continue blasting... - same for the rest of the bossfights: in fact I didn't even need to shield myself for the last big fights, because endurance reg-was extremely fast - don't know why - seemed more than my standard Bottle of Water/Tawny owl/Marribor Forest - hm. didn't look - maybe Triss buffed me? or something to do with the Ph. PHilter-potion? but that should only give +signintensity...(For standard nameds/collecting heads only one bar of mana was enough - 4 times igni - everything dead.)P.S.: I was playing "order" side, so I didn't even have the caster version of the raven-armor.P.P.S.: I think the fighting in the video-sequence at the end of the game is even more impressive than the intro... - maybe becuase I've only seen it once now. Seemed like motion-captured from some Hollywood or Hongkong-Sword-Movie...
 
U

username_2063245

Senior user
#88
Jan 9, 2008
Tier 1 dexterity skill flaying says in description:- "Unlocks the ability to acquire ingredients from monsters. Enhance Flaying by acquiring the Anatomy skill."I might be dim but I can't find this skill in skill trees anywhere.Tried a forum search but came up empty.Please can anyone tell me what you have to do to acquire this skill or if it even exists?Thanks,L.S.
 
U

username_2071599

Senior user
#89
Jan 9, 2008
There is a skill which enhances flaying (I think it's somewhere around tier 4 Dex), but I don't know its name in the English version. I guess it's just another error in translation.
 
H

harleyquin84

Senior user
#90
Jan 9, 2008
Anatomy was probably renamed ingredient extraction for the final game, in doing so they seem to have forgotten about the ability descriptions from earlier builds.
 
G

geraltsgirl

Senior user
#91
Jan 9, 2008
Just a simple question about talents. Do they stack? For example: you have Trip 1on the first branch of the talent tree, which gives 20% knockdown (if I remember correctly), and Trip 2 on the second branch, which gives 30%. So if you take Trip 2 on the second branch before you have taken Trip 1, does it make any sense to then take Trip 1? Because if they don't stack in some way, that would just be a waste of a bronze talent. :-\
 
T

tlazolteotl

Senior user
#92
Jan 10, 2008
I'm pretty sure they stack, but others think the bonus only appliles to the tier the upgrade is bought off.I guess I'm basing my opinion on it making little sense not to stack on 2 things:1) These effects become increasingly less likely to occur the tougher the foes are, so it would make sense to have the option to keep up with the curve.2) It would make little sense for the tier 5 attack to have weaker criticals than the tier 3 attack ...
 
M

murmandamus

Senior user
#93
Jan 10, 2008
GeraltsGirl said:
Just a simple question about talents. Do they stack? For example: you have Trip 1on the first branch of the talent tree, which gives 20% knockdown (if I remember correctly), and Trip 2 on the second branch, which gives 30%. So if you take Trip 2 on the second branch before you have taken Trip 1, does it make any sense to then take Trip 1? Because if they don't stack in some way, that would just be a waste of a bronze talent. :-\
Click to expand...
Doesn't each branch correspond to the attack in the chain? Not having the upgrade for the first branch means you get no bonus during the first attack. Given that you always have to attack someone once before you can attack them a second time, why would it be a waste to make the first attack stronger? IMO it would be a waste to upgrade the higher level attacks and not the low level attacks because you don't always get to the latter attacks, but you always do the first one.
 
H

harleyquin84

Senior user
#94
Jan 10, 2008
Combat enhancements don't stack, they only work for the attack sequence the talent applies to. Trip 1 will only work with the 2-hit combo of Group Steel but not for the subsequent combat moves.Ability enhancements do stack, Endurance regeneration bronze and silver together increase endurance regeneration by a huge percentage.Manual forgot to state if sign enhancements stack, I still have no idea if Harm's Way I and Harm's Way II for the Igni sign stack.
 
L

LadyRolePlay

Senior user
#95
Jan 10, 2008
No they do not stack. Talent one gives you the twenty, and talent two would give you ten per cent more.The reason you cannot take the thirty per cent skipping the twenty per cent talent is that to have talent two work you must have already invested in talent one or it sits there useless.At least this is the way I understood it from prior threads I have read. In other words, ie crushing blow two simply won't fire off or work if you don't have crushing blow one first. Murmandus has the right of it. Same with the signs. There's no short cuts, it forces you to make decisions on what you want to build.
 
U

username_2072440

Senior user
#96
Jan 11, 2008
I believe Aard is most effective for fighting single strong enemies, and Igni is most effective for crowd control (too much enemies in one place) and Igni does become very overpowered late-game
 
T

tlazolteotl

Senior user
#97
Jan 11, 2008
I've already sort of played a mage, having only put 2 silver talents in sword styles until Act 5.From experience, Aard doesn't get all that much better above 2 .. assuming you max sign intensity from int, etc.So .. cheaper cost at 2 is the way I'd go.Igni .. well, that's just some horrible amount of carnage at high levels. The range upgrades aren't really worthwhile, though.Don't neglect the other signs!Quen & Yrden can both be majorly wrong .. I never found much of a use for Axii though.Charged Quen can be funny as .. try it against some bosses. Don't even need gold talents if you've downed a swallow.Give Yrden poison chance, and chuckle to yourself as it DOTs your foes to death.I'm actually tempted to try the game again with signs .. but keep Igni on bronze. It'll be amusing.
 
S

starwolf

Senior user
#98
Jan 12, 2008
One way to make the fighting harder.... do like I do. get so caught up in watching the action, with Geralt spinning and swinging the sword, that you completely forget to click when the burning sword appears, or pay attention to whoever you are fighting. Ooopsie.....I agree, once you've bought all the books and the upgraded swords and armor, there is nothing left to buy. And seriously, I played through the first time without everr affording the armor. I see a golden opportunity for modders here, coming up with nice stuff for Geralt to buy. Oblivion had lots of opportunity to buy even stuff like new outfits. I know Geralt isn't a clothes horse (yet), but hey.... Orens are burning a hole in my pocket....
 
M

morthond

Senior user
#99
Jan 24, 2008
i finished the game at lvl40 on medium difficulty. i didnt farm much but near the lady of the lake (altar of dagon) there is a spot that 3 or 4 basilisks spawn every time you rest for about 12 hours. about 1475exp for every one of them!!
 
Z

zuffox

Senior user
#100
Jan 24, 2008
I see that there is another topic regarding Talents, but the potential spoilers disclaimer didn't make me wanna go look there. :)I recall having seen a brief info bit that (some?) Talents don't stack in terms of effect (e.g. choosing 15% more damage at level 2 overwrites the 10% at level 1), but as I can't seem to get this confirmed anywhere in the glossary in the game, I don't know what to make of it. Furthermore, in case I am right, does this non-stacking only apply to Talents with Roman numerals or every single one of the skill trees?
 
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