That's good to know as I didn't.I always had pondered whether it stacked or just had a spread over attack sequence. Nice to learn as I have gotten much better switching enemies mid-combo and continuing a combo into a new foe, great for back attacks with fast and strong.PetraSilie said:The increasing damage percent refers to your attacks you chain together. If your start with your first hit you apply 10% damage, you chain a 2 hit combo (2nd tier) you apply 15% damage to this attack... and so on. I hope it's understandable ;D
I operate on the same system Hogger does. A lot depends on play style once you get into the silvers. I tend to like casters and so pick those that boost this ability where as others might like more a fighter type. One thing I do look carefully at is the talents spent on such and such happens if you .... insert special condition. Those having special conditions attached to them before they kick in tend to be less useful.Hogger49 said:I think you are describing going vertically, not horizontally, since "going to the right" equates to horizontal to me. That said, your question really speaks to going Up the tree with base skills/attributes vs. fleshing them out along the way.Bottom line, I pick and choose which ones I worry about. This gets more problematic once you get to "silver". You'll earn more than enough bronze talents to fill out the entire catalogue practically. I pick key skills I want depending on how I play and then decide at the next leveling opportunity. For example, under Intelligence, I automatically claim herbalism and potion making in that tree. I come back later to fill it out. Once I have those, I move to the next level.Most of the time, I'm busy fleshing out the attributes trees more than the sword skills. I'll "cherry-pick" those as I go up to level 3. My style of distribution--I'm sure others do it differently. It's whatever works for how you play Geralt and the game.
There are various places you can power level. The second time you go to swamps, Dont do the cockatrice quest, or any others, head to swamp. Go into caves, and relesase the villagers, then run to the back and kill the cockatrics for 1000 or so exp each. Leave, rest for 24 hours at the campfire outside, head back in, kill them again. Like 6-8 cockatrices spawn each sleep period. Can do the same with the alps/wraiths,ghouls in later chapters.My favorite point is the wraiths/alps/fleders in ravens tomb. Just dont loot his armor. Kill the entire tomb. run to the camp fire at the entrance, inside, rest 24 hours, do another lap, kill em all again.Fleders 100exp wraithes 400-700 each(like 20 of em) and I forget alps exp. Dont loot the armor. Moving the quest to the next phase, lowers the amount of monsters that spawn in the area. Lvl 52 legendary witcher. But you stop getting silver points at 48 and gold at 50.zillan said:Finished on easy level 31.Not even 1 grind session and did most sidequests with no contract quests because they are very boring.
bsht, 3 days total 9 hours, go su dwarf cHellasVagabond said:Actually it took me 3 days from 3 hours per day to finish it the first time. The second 5 days from 4 hours or so per day. However in the end it wasnt worth it, i should had stopped when i reached level 50.
I do not agree with that. As your skills improve, and you get more experience, it is normal that killing the same type of monster becomes easier. Like this, getting experience is rewarded. The right way, I think, is to have easy and difficult places in the game, and let the player decide when he feels ready to enter a difficult region. This is mostly how it is in this game, but of course people who train their character longer will have it a bit easier later on.CPCMad said:Played Oblivion, I was feeling bad for the "auto-leveling" of monsters in that game, but some improved versions of such a system could be useful in The WitcherMonsters should level up as you are, at least some bit.