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M

mm172001

Senior user
#101
Jan 25, 2008
I found Raven's Crypt in Act V to be an awesome place to gain massive amounts of XP. All the monsters respawn and all the Wraiths inside were giving me 450XP per kill.
 
P

petra_silie

Ex-moderator
#102
Jan 25, 2008
The increasing damage percent refers to your attacks you chain together. If your start with your first hit you apply 10% damage, you chain a 2 hit combo (2nd tier) you apply 15% damage to this attack... and so on. I hope it's understandable ;D
 
Z

zuffox

Senior user
#103
Jan 25, 2008
So none of the effects stack?
 
J

Johnthreesixteen

Senior user
#104
Jan 25, 2008
:)
 
H

hogger49

Senior user
#105
Jan 25, 2008
I think you are describing going vertically, not horizontally, since "going to the right" equates to horizontal to me. That said, your question really speaks to going Up the tree with base skills/attributes vs. fleshing them out along the way.Bottom line, I pick and choose which ones I worry about. This gets more problematic once you get to "silver". You'll earn more than enough bronze talents to fill out the entire catalogue practically. I pick key skills I want depending on how I play and then decide at the next leveling opportunity. For example, under Intelligence, I automatically claim herbalism and potion making in that tree. I come back later to fill it out. Once I have those, I move to the next level.Most of the time, I'm busy fleshing out the attributes trees more than the sword skills. I'll "cherry-pick" those as I go up to level 3. My style of distribution--I'm sure others do it differently. It's whatever works for how you play Geralt and the game.
 
P

petra_silie

Ex-moderator
#106
Jan 25, 2008
No as far as I understand this system ;D How much skilled is your Geralt already? If you fight and combine the attacks successfully a sort message appears "1st attack combo".... "2nd attack combo"... etc. "last hit" (sorry I have the German version, don't know what the English messages are). For each of thoses attacks series you use the talents in tiers. There is no addition like 10% + 15% = 25% dam total ;DAdditional to these percants you can refine each attack with talents for pain, bleeding, critical / crushing blow, paralyse. etc.
 
Tracido

Tracido

Forum veteran
#107
Jan 25, 2008
PetraSilie said:
The increasing damage percent refers to your attacks you chain together. If your start with your first hit you apply 10% damage, you chain a 2 hit combo (2nd tier) you apply 15% damage to this attack... and so on. I hope it's understandable ;D
Click to expand...
That's good to know as I didn't.I always had pondered whether it stacked or just had a spread over attack sequence. Nice to learn as I have gotten much better switching enemies mid-combo and continuing a combo into a new foe, great for back attacks with fast and strong.
 
Z

zuffox

Senior user
#108
Jan 25, 2008
Great, perhaps it only referred to the "Strength/Dexterity 1/2/3" ones.
 
L

LadyRolePlay

Senior user
#109
Jan 25, 2008
Hogger49 said:
I think you are describing going vertically, not horizontally, since "going to the right" equates to horizontal to me. That said, your question really speaks to going Up the tree with base skills/attributes vs. fleshing them out along the way.Bottom line, I pick and choose which ones I worry about. This gets more problematic once you get to "silver". You'll earn more than enough bronze talents to fill out the entire catalogue practically. I pick key skills I want depending on how I play and then decide at the next leveling opportunity. For example, under Intelligence, I automatically claim herbalism and potion making in that tree. I come back later to fill it out. Once I have those, I move to the next level.Most of the time, I'm busy fleshing out the attributes trees more than the sword skills. I'll "cherry-pick" those as I go up to level 3. My style of distribution--I'm sure others do it differently. It's whatever works for how you play Geralt and the game.
Click to expand...
I operate on the same system Hogger does. A lot depends on play style once you get into the silvers. I tend to like casters and so pick those that boost this ability where as others might like more a fighter type. One thing I do look carefully at is the talents spent on such and such happens if you .... insert special condition. Those having special conditions attached to them before they kick in tend to be less useful.
 
S

shepardshadows

Senior user
#110
Jan 26, 2008
zillan said:
Finished on easy level 31.Not even 1 grind session and did most sidequests with no contract quests because they are very boring.
Click to expand...
There are various places you can power level. The second time you go to swamps, Dont do the cockatrice quest, or any others, head to swamp. Go into caves, and relesase the villagers, then run to the back and kill the cockatrics for 1000 or so exp each. Leave, rest for 24 hours at the campfire outside, head back in, kill them again. Like 6-8 cockatrices spawn each sleep period. Can do the same with the alps/wraiths,ghouls in later chapters.My favorite point is the wraiths/alps/fleders in ravens tomb. Just dont loot his armor. Kill the entire tomb. run to the camp fire at the entrance, inside, rest 24 hours, do another lap, kill em all again.Fleders 100exp wraithes 400-700 each(like 20 of em) and I forget alps exp. Dont loot the armor. Moving the quest to the next phase, lowers the amount of monsters that spawn in the area. Lvl 52 legendary witcher. But you stop getting silver points at 48 and gold at 50. :(
 
P

petra_silie

Ex-moderator
#111
Jan 26, 2008
I give preference to the attribute tree cos it's the base for the fighting skills and abilities and signs. If you put talents in The "vertical" 5 branches you "unlock" a new skill. If you decide to put talents in the "horizontal" branch you decide how much you want to enhance this skill. So I would "unlock" the vertical branches quite soon and then decide where I want the focus of my attacks. But I found out, at the end of the game you have enough bronze talents to fill the "horizontal" enhancements. Not all, depends on your personal preferences. I used all my bronze talents to fill the fighting combos and neglected the signs with the exception of Aard and Igni.
 
P

planewalker

Senior user
#112
Jan 26, 2008
I go for quality by getting all talents (except those I deem unnecessary) in one branch first, then moving onto the next. However, I "unlock" the next branch while improving the previous one.
 
P

parket

Senior user
#113
Jan 26, 2008
I finished my first time through the game, level 39 at medium difficulty. Even at this relatively low level, the combat is not so challenging during the second half of the game. I don't think there's a need to focus on getting higher levels unless you play on hard.
 
S

starwolf

Senior user
#114
Jan 26, 2008
I first go for the basic attributes (strength, intelligence etc), vertically, put at least half my talents there, and then using the extras to fill in vertically on my favorite fighting styles, I personally emphasize sword over signs, except that I load up my aard and igni (my fighting style preference). Horizontally I don't go for every single slot, but fill in a couple on each. The game makes it easy enough (mostly) for combat that you can survive without having a perfect mix, except that I find it's good not to neglect steel or silver in combat, as while one chapter or quest series might be so full of monsters you might be tempted to think, oh, I'll just fill in everything in silver sword fast and group, and ignore steel, because I'm not all that often fighting truly difficult human battles..... then later, discover that "oh crap.... I could really use some solid skills in fast steel now". As you add the vertical and horizontal in sword, it does unlock some very cool looking fighting visuals.... almost worth unlocking the spins just for that, except then I get killed because I'm too busy watching the fight and forgetting to click on the flaming sword (oops).. It would be nice though, if there were more talents to distribute around with leveling up....
 
M

martika

Senior user
#115
Jan 27, 2008
strong steel, If I put talent on crushing blow 2, suppose it gives 20% more damage,if I put talent on crushing blow 1, suppose it gives 10% more damage,will it be 30% more damage or just 20%
 
P

petra_silie

Ex-moderator
#116
Jan 27, 2008
Pleeeease... check the forums before you start a new topic. Your question is exactly the same as this one just 2 days ago.
 
M

miro778

Senior user
#117
Jan 30, 2008
i was played on difficult i was experiencced witcher level 8 (probably level 38)
 
O

oldirtybastard

Senior user
#118
Jan 30, 2008
HellasVagabond said:
Actually it took me 3 days from 3 hours per day to finish it the first time. The second 5 days from 4 hours or so per day. However in the end it wasnt worth it, i should had stopped when i reached level 50.
Click to expand...
bsht, 3 days total 9 hours, go su dwarf c
 
C

-cpc-mad

Senior user
#119
Feb 2, 2008
I finished first play on hard settings at level 34.But yes, the higher you get, the easier is the end - game, and game itself, for sure.The only interest for getting as high level as you can it to get +2 vitality points per character level (Strength III, second upgrade). At level 50 it gives you 100 Vitality points, 200 at level 100 ... What ? Level 100 ? Impossible, or months of play, cause after a while, riiiight, every monster / opponent you kill ingame will give you 1xp.Hmmmm.Played Oblivion, I was feeling bad for the "auto-leveling" of monsters in that game, but some improved versions of such a system could be useful in The Witcher :) Monsters should level up as you are, at least some bit.
 
P

parket

Senior user
#120
Feb 2, 2008
CPCMad said:
Played Oblivion, I was feeling bad for the "auto-leveling" of monsters in that game, but some improved versions of such a system could be useful in The Witcher :) Monsters should level up as you are, at least some bit.
Click to expand...
I do not agree with that. As your skills improve, and you get more experience, it is normal that killing the same type of monster becomes easier. Like this, getting experience is rewarded. The right way, I think, is to have easy and difficult places in the game, and let the player decide when he feels ready to enter a difficult region. This is mostly how it is in this game, but of course people who train their character longer will have it a bit easier later on.
 
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