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Character Naming Issues

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Garrison72

Garrison72

Mentor
#41
Jun 9, 2013
Dalvyn said:
In everyday conversation, you know how many times I ever use my friends names when talking to them? Almost never. Its not like they have to say your name...
Click to expand...
I use names all the time, I must be crazy. I don't know what the hell you people are talking about when you say you don't need to address people by their first name. If I have a friend name Jim, I call him Jim. I call my boss by his first name, because that's his name. I don't say 'sir' or 'you' or 'bud'...that sounds stupid and insulting. I use his name. Anyway, back to fantasy land...
 
D

dragonbird

Ex-moderator
#42
Jun 9, 2013
Dalvyn said:
In everyday conversation, you know how many times I ever use my friends names when talking to them? Almost never. Its not like they have to say your name...
Click to expand...
I think this is the first time I've seen an argument for "no pre-defined names" that I've agreed with. I rarely use people's names when I speak to them, unless it's an audio-only conference call or I'm yelling at someone from the other side of the room.

Besides, memorising someone's name implies that you think they're interesting enough to want to remember.

slimgrin said:
I use names all the time, I must be crazy. I don't know what the hell you people are talking about when you say you don't need to address people by their first name. If I have a friend name Jim, I call him Jim. I call my boss by his first name, because that's his name. I don't say 'sir' or 'you' or 'bud'...that sounds stupid and insulting. I use his name. Anyway, back to fantasy land...
Click to expand...
I think it's supposed to be a sign of how well socially adjusted you are. Too little = social outcast, sometimes = OK, every sentence = creepy.
So "never" works for me in CP77.
 
Garrison72

Garrison72

Mentor
#43
Jun 9, 2013
nevermind.
 
Sardukhar

Sardukhar

Moderator
#44
Jun 9, 2013
You don't use your friends' names because there is no sense of connection when you do, or even control. You know each other already. When you need their attention or to emphasize a point, you will. There is also a pleasant informality with friends - you don't need names because you know each other so well.

With others, a name is much of what the person stands for to you. Two or three "Rob"s will all have different groupings of characteristics in your mind and when you address one "Rob", you will mean different things when you say his name.

Of course we use names daily. It's an important intermediate connection step. "Hey, I care enough about you to remember your name." "Hey, your famous! I know your name. "Hey, cut that out, I know your name."

I find it amusing that the AI and the damn Dragongirl agree you don't need to use this essential human connection very much.

Never would be okay with me, but hearing a name I picked would be quite cool.
 
wisdom000

wisdom000

Forum veteran
#45
Jun 9, 2013
Sardukhar said:
Nope! CDPR will do voice - that's one of their "things".

What did I play that was text based recently...hmm. I found it odd, too. Weirdly silent. I fear I've been recoded by the modern way.

Voice have little to do with gameplay, but a lot to do with immersion and role-playing. Bad voice acting grates on people and is a primary complaint in games. Many would rather have no VO than crappy ones - VO is that significant a part of play experience.

Gameplay isn't king for many people, myself included, or I'd still be playing Counterstrike. I like Cyberpunk because the setting and the stories are so great. Gameplay in most VG RPGs/sandboxes consists of what? Talk/Punch/Shoot/Drive? Many people and games dispense with the first and fourth as is.

Of course, terrible gameplay is never a good thing, but I love Planescape Torment and Fallout 1 and 2 - gameplay there was pretty terrible. Fallout was better.

So I hope they devote serious resources to the voices they will use anyway. I'm not sure if it's worth having a chosen Handle/Name in-game that you hear, but if I can have a great game AND that, bonus!
Click to expand...

The cons of having a name, or a handle, outweigh the pros I am afraid. 9 different possible roles, each with the choice of male or female. At least some measure of multi-plauyer... be it pvp bullshit or co-op no one knows, but they have brought in a MP specialist. So everyone is running around with the same name?

Choices for handles isn't going to work... it's just too many resources waste. As I have said before, audio files take up a significant amount of resources. To have this option you would be sacrificing other areas of the game (assuming they actually going to try and fill the disc, and give us as much "bang" for our buck as possible). And, it just falls into the same trap that only having one name gives us... it's still not OUR name.

The resources are going to be taxed for audio as it is, because they have to compensate for a players choice of 9 vastly different roles, all running through the same story. Everyone wants to compare this to the Witcher games... when the reality is, this isn't going to be anything like the Witcher... it simply can't be.... the subject matter and character choices are going to prevent that. The Witcher was a fantasy story about one person, a pre-defined character with little room for personalization beyond the scripted events. This game isn't going to be that, it can't be that... even if customization gets dropped (and that would be a monumental fuck up on the game designers part) there are still up to 9 Roles to choose from, most of them with very little in common. By the games very nature, they are going to have to leave the in game dialogue somewhat vague and informal. Otherwise its going to be ten minutes long. The only game I can think of that comes remotely close to being able to pull off something like this is Fallout 3 and Fallout New Vegas, where you could take your character in drastically different directions in terms of personality and specialty. And in those games the protagonist was completely silent, and everyone just kind of referred to you by a vague title. Really, they should just call you "specialist" or "Professional" and leave it that.

Seriously, It's becoming yet another standoff... people who want to create their own character, and people who for some reason or other prefer playing someone elses.

The "shepard" argument is absolutely irrelevant... No matter what first name you gave them, whether you were male or female, you were still just the exact same character, a badass soldier type, with absolutely zero variation beyond that. You were playing someone elses character, not your own. Which is decidedly NOT the way it should be done in Cyberpunk.

I still believe the protagonist should be silent in fact, because that gives you the most dialogue and personality options possible. It also allows you not to have to put up with a voice acting choice that in no way matches the character you have built. Trying to effectively voice the protagonist, in both male and female voices, even if its just one choice each, is stuill going to require different recorded dialogues for each role, because a corporate does NOT talk the same as a fixer. A rocker boy does not talk the same as a solo. So right away you have 18 different voice recordings. You want more choices, then start multiplying that by factors of 2.

You want to have "handle" choices, because apparently if someone is not referring to you by name you are going to forget who you are... that means that everyone that talks to you is going to have to record their lines as many times as there are choices... Well, now you have to multiply every line of NPC dialogue by the number of choices...

Hell you aren't playing a game anymore, you are listening to a book on tape.

Its a game... if gameplay isn't important to you, then you should be reading a book, or watching a movie... While the story IS important in the game, it's not more important than the gameplay, and the resources used to tell the story should not negatively impact the game itself. They should enhance it, not detract from it.. I don't play a game like this to watch the cut scenes... I play the game so I can see MY character running around doing the cool shit I never get to actually see him do in my tabletop games.
 
Sardukhar

Sardukhar

Moderator
#46
Jun 9, 2013
Gameplay isn't that important to me - and I should be playing videogames, because I enjoy them. That's really the key factor. I play the game because it's like having a new GM, with entertaining visuals and sound. The cool shit in PnP games I see in my head is nearly always much more impressive than any videogame I've ever played.

Deciding how many resources CDPR has or is going to use is guesswork. They like voice-overs and use them extensively. The design decisions they make will have the same roots as the Witcher because the games have the same author. And directors, producers, cameramen, so forth. Audio files use very little space nowadays with proper codecs. Although I spoke more of fiscal and temporal resources, not actual game disc resources. For those people that still get discs.

The speech differences between fixers, solos and corporates really aren't going to show, or be that important. It's a high class/low class speech pattern is about it.

I certainly hope the Witcher games are templates - that's why I'm pleased it's CDPR. They do good work and I like the way they do it.
 
227

227

Forum veteran
#47
Jun 9, 2013
In the incredibly-old Game Boy game Zelda: Link's Awakening, stealing from a shop meant getting your name changed to "THIEF" for the rest of the game. Everyone referred to you as that from that point on, regardless of what you did.

The only reason I bring it up is because having your name be less an actual name and more of a nickname/title seems feasible. What if there were a number of mutually-exclusive quests/missions we could do in the beginning, and the one we choose to do first earns us a nickname that sticks with us? Or maybe a single quest and several outcomes, so that the name would better reflect the kind of character we are. Since people don't refer to each other using names that often, I can't really see it requiring too much extra dialogue, and it'd give a sense of personalization since it'd reflect something that we chose to do rather than being something as impersonal as a set name. Maybe not perfectly ideal, but it'd be good enough for me, at least.
 
L

Lolssi83.811

Rookie
#48
Jun 10, 2013
Wisdom000 said:
Hell you aren't playing a game anymore, you are listening to a book on tape.

Its a game... if gameplay isn't important to you, then you should be reading a book, or watching a movie... While the story IS important in the game, it's not more important than the gameplay, and the resources used to tell the story should not negatively impact the game itself. They should enhance it, not detract from it.. I don't play a game like this to watch the cut scenes... I play the game so I can see MY character running around doing the cool shit I never get to actually see him do in my tabletop games.
Click to expand...
On the naming matter I don't really care either way. On normal day to day stuff people know I'm talking to them by eye contact. You use people's names if you speak on them on 3rd person.

For me gameplay is also pretty much the least important thing on most games. If I want good gameplay I'll play sport games or multiplayer shooters. For rpgs I want good story with memorable characters, ways to affect the story and outcome, different ways to reach the goals, and all kinds of metagame stuff (character building, crafting, getting new gear).
I can totally live with "bad" gameplay (two worlds, bloodlines,Oblivion). Even those I wouldn't call bad just simple, your basic attack and block.
Heck I thought The Walking Dead game was great even though it was more of a interactive comic than game.

Books and films just can't give you the freedom that good games give you and they end too fast where good games take the minimum of 20 hours prefarably 50-100. Good tv shows for me can reach the same level of enjoyment since they aren't immediately over can can tell complex stories.
 
wisdom000

wisdom000

Forum veteran
#49
Jun 10, 2013
Lolssi83 said:
On the naming matter I don't really care either way. On normal day to day stuff people know I'm talking to them by eye contact. You use people's names if you speak on them on 3rd person.

For me gameplay is also pretty much the least important thing on most games. If I want good gameplay I'll play sport games or multiplayer shooters. For rpgs I want good story with memorable characters, ways to affect the story and outcome, different ways to reach the goals, and all kinds of metagame stuff (character building, crafting, getting new gear).
I can totally live with "bad" gameplay (two worlds, bloodlines,Oblivion). Even those I wouldn't call bad just simple, your basic attack and block.
Heck I thought The Walking Dead game was great even though it was more of a interactive comic than game.

Books and films just can't give you the freedom that good games give you and they end too fast where good games take the minimum of 20 hours prefarably 50-100. Good tv shows for me can reach the same level of enjoyment since they aren't immediately over can can tell complex stories.
Click to expand...
To each his own... but man that attitude makes for some pretty awful games...
 
blank_redge

blank_redge

Rookie
#50
Jun 10, 2013
Hm.

Anyone here play the racing game GRID?

When you start a new account, you first name the account (ie, name your character,) then you choose from a (pretty extensive) list of nicknames. As you play through the game, if your pit manager needs to address you, they do so by the nickname you've chosen.

Dibs on Huggsnstuff. =D
 
wisdom000

wisdom000

Forum veteran
#51
Jun 10, 2013
blank_redge said:
Hm.

Anyone here play the racing game GRID?

When you start a new account, you first name the account (ie, name your character,) then you choose from a (pretty extensive) list of nicknames. As you play through the game, if your pit manager needs to address you, they do so by the nickname you've chosen.

Dibs on Huggsnstuff. =D
Click to expand...
And that is exactly what I am worried about... I would rather have no name at all, than have to choose something retarded.
 
Sardukhar

Sardukhar

Moderator
#52
Jun 10, 2013
Well, that's why WE should submit the names list - because we be cool.

No name is fine, of course. It's such a minor quibble compared to the important stuff, like can I repaint my car.
 
thewarsend

thewarsend

Forum veteran
#53
Jun 10, 2013
Sardukhar said:
Well, that's why WE should submit the names list - because we be cool.

No name is fine, of course. It's such a minor quibble compared to the important stuff, like can I repaint my car.
Click to expand...
No repainting cars! What a waste of resources... :D

Jokes aside, i like this idea, lets pick a few nicknames now.. (We already have nicknames like "Wisdom", "Sard" and "Wars".. Lets pick those :D )
 
Sardukhar

Sardukhar

Moderator
#54
Jun 10, 2013
We all gonna submit the names of our favourite PnP characters, you know that. Except Redge, he called Hugsnstuff already.
 
thewarsend

thewarsend

Forum veteran
#55
Jun 10, 2013
Sardukhar said:
We all gonna submit the names of our favourite PnP characters, you know that. Except Redge, he called Hugsnstuff already.
Click to expand...
My character was called James Xander Gray - "Backfire".. I know, i know, maybe not as cool as it might have been, but it sounded good at the time :p
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#56
Jun 10, 2013
thewarsend said:
My character was called "Backfire".. I know, i know, maybe not as cool as it might have been, but it sounded good at the time :p
Click to expand...
Axl Davis - "Spanna"
 
blank_redge

blank_redge

Rookie
#57
Jun 10, 2013
Hrm...

I know that in Diablo 3, you were allowed to generate pretty much any character name you wanted, and the game appended a user-number to the end of your screen name. (Presumably, there's thousands of Barbarians on the D3 servers named Genghis_Khan.)

That, or if you play online / multiplayer / co-op, your screenname would just be linked to your PSN ID. Not sure how to work around that with PC, though.
 
Sardukhar

Sardukhar

Moderator
#58
Jun 10, 2013
Come on. Who cares about PCs. Really?

Well, for Multiplayer, you track on User ID from sign-in, whatever your account name is. In-game, use the character Handle. MP will be pretty small, unless they envision some giant DM messpig. I doubt it. I'd bet up to 6 people in Co-Op.
 
C

cmdr_silverbolt

Senior user
#59
Jun 13, 2013
I liked that thing in GRID. I think I was Ghost or Speedy, haha.

As for CP2077, would it be that bad if we get a defined first and last name? Maybe there should be an option to choose aliases for co-op or MP, but I am okay with defined name for SP.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#60
Jun 13, 2013
cmdr_flashheart said:
As for CP2077, would it be that bad if we get a defined first and last name? Maybe there should be an option to choose aliases for co-op or MP, but I am okay with defined name for SP.
Click to expand...
I hate not being able to choose a name fully, especially in a sandbox game. I know Wisdom feels the same. He would agree, but he's busy on the moon, shooting Nazi's.
 
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