Character Romance Discussion

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No, actually I dig the idea of romance choices... as long as none of them are mandatory, and as long as they exist for both genders and sexual orientations. I love me some women, but this is going to come out in 2015, and if something like this is in the game, it should be inclusive to all.
This! If CDPR can do this then I'll be a happy panda.
 
Feelings schmeelings, bring on the whores....

No, actually I dig the idea of romance choices... as long as none of them are mandatory, and as long as they exist for both genders and sexual orientations.

I give story priority over inclusiveness, in this and all other instances. Yes, I'm a bastard.
 
I give story priority over inclusiveness, in this and all other instances. Yes, I'm a bastard.


I fail to see, how in an open world game with customizable characters, inclusiveness would stand in the way of story in any way shape or form... And, if thats the case, then leave romance out of it entirely, and just have male and female prostitutes or random pickups, for those so inclined, or just leave the whole mess out entirely, and let the protagonist be to focused on his or her work to be concerned with matters carnal.
 
I fail to see, how in an open world game with customizable characters, inclusiveness would stand in the way of story in any way shape or form... And, if thats the case, then leave romance out of it entirely, and just have male and female prostitutes or random pickups, for those so inclined, or just leave the whole mess out entirely, and let the protagonist be to focused on his or her work to be concerned with matters carnal.


Or more simply, accept which romances we get. And the hookers too. :p
 
I think romance should be part of the story just not force upon anyone, there are some pages dedicated to it on cyberpunk 2020 book, just like things about your past history and family, all of this seem to me essential to the game with this type of setting and background.

I could say that being inclusion is good but it is not just that, having diversity in this type of setting is crucial, although some mediaeval setting can pull that off too most shy away for it because it is not that common in mass media but this is a cyberpunk pnp setting, I think it is impossible to run way from the inclusiveness and still be credible as a whole. There is so much they can do with the NPCs that I think I would lose track of my own ideas.
 
I give story priority over inclusiveness, in this and all other instances. Yes, I'm a bastard.

I agree with Wisdom on this. It isn't like TW2, where we had a fixed male protagonist with a known sexual orientation. The story in CP shouldn't need to conflict with romance gender/orientation options. Of course, the story SHOULD impose constraints on who you can romance, but that should be a choice & consequences issue, not a inclusiveness issue.
 
This! If CDPR can do this then I'll be a happy panda.
An endangered species? In this forum? Marvellous.

I fail to see, how in an open world game with customizable characters, inclusiveness would stand in the way of story in any way shape or form... And, if thats the case, then leave romance out of it entirely, and just have male and female prostitutes or random pickups, for those so inclined, or just leave the whole mess out entirely, and let the protagonist be to focused on his or her work to be concerned with matters carnal.
Accounting for all the variables that would spring up could be a real mess, or a real challenge depending on how you look at it. But i agree wholeheartedly with your post.
 
In an open sandbox of a world, perhaps romance could be a means of keeping your game going through tragedy. Say your character dies, you could then continue the game from the point of view of the loved one, taking over the npc as it were.
 
In an open sandbox of a world, perhaps romance could be a means of keeping your game going through tragedy. Say your character dies, you could then continue the game from the point of view of the loved one, taking over the npc as it were.

Cool concept probably wouldn't work in Cyberpunk2077 though or maybe they'll pull some GTAV or RDR John and Jack on us.

I kinda wanted this to be featured in that WiiU game ZombieU where you could save survivors and bring them back to the safe house and they'd act as 'your lives' so if you die the survivor you just rescued could take your place.

Sorry off topic lol
 
Romance in games are always interesting. GTA IV made it good together with open world.
To find new girls and have dates and you have to wear different clothes and need different cars cause every girls has an other taste.
 
Romance in games are always interesting. GTA IV made it good together with open world.
To find new girls and have dates and you have to wear different clothes and need different cars cause every girls has an other taste.

Disagree, they were rather pasted on and the game forces your character to fall in love with Katie.

I did like the random way you'd find these girls through craigslist and other websites. In GTA:SA you find them in stores like the shooting range. It had real diverse locations for find them.

click the link below
http://www.g-unleashed.com/index.php?jump=327

After reading that and remembering GTA:SA is waaay better than GTAIV. You're girlfriend even had preference of what speed you drive the car man! one had even had a fetish for car crashes. There was film about fetishes for car crashes called uhh Crash(1996)
 
GTA IV had a very bad romance. The main story one went down the drain eventually, and the other girlfriends were equally uninteresting.
 
GTA IV had a very bad romance. The main story one went down the drain eventually, and the other girlfriends were equally uninteresting.

I found the friend/girlfriend system in GTAIV jsut bad, tacked on and flat out annoying. Couldn't take two steps with out Roman calling up wanting to go bowling or someone else wanting to hang out or one of the bland ladies wanting to go on a "date". I can't even finish GTA IV because of that system....rather go bowling for peds than bowling with Roman >:p



As for the topic on romance in Cyberpunk and Night City, it needs to be logical, come with consequences and have the chance for your loved one to get caught in a crossfire, kidnapped, killed in a car accident one day and etc. Don't just make the love interest a statistic on the character sheet, make em a normal regular NPC that can get gunned down as well. Like I've said and some others have said in the thread about Mission critical NPCs, no NPC should be immortal and I think this should apply to love interests as well.
 
Make it more an attachment to the story, Bioware did it better I felt in earlier games, but killed it in ME with the forced options that mostly just were about who you wanted to see a sex scene with only to dismiss the value of those relationships by the third game to favor only 2. I honestly felt the Witcher series had a more mature and meaningful way of dealing with relationships. Sex was often just for sex, but you could in Witcher 2 have something deeper.
 
I found the friend/girlfriend system in GTAIV jsut bad, tacked on and flat out annoying. Couldn't take two steps with out Roman calling up wanting to go bowling or someone else wanting to hang out or one of the bland ladies wanting to go on a "date". I can't even finish GTA IV because of that system....rather go bowling for peds than bowling with Roman >:p



As for the topic on romance in Cyberpunk and Night City, it needs to be logical, come with consequences and have the chance for your loved one to get caught in a crossfire, kidnapped, killed in a car accident one day and etc. Don't just make the love interest a statistic on the character sheet, make em a normal regular NPC that can get gunned down as well. Like I've said and some others have said in the thread about Mission critical NPCs, no NPC should be immortal and I think this should apply to love interests as well.


Agreed... honestly, the system of dating and hanging out was a really neat idea.... but they implemented it horrible with forcing you to maintain the relationships, to drop everything you were doing to go to a fucking comedy club (fuck you Kat Williams, the "everybody hustlin" bit is the worst piece of bullshit filler I have ever seen in a comedy show period, and for Rockstar to use that boring as bit of nothing.... just fuck you) or play darts, or get drunk, and stagger around for 5 minutes waiting to sober up just enough to get in a taxi....

All of it was fun the first time around... hell it was even entertaining the first few times... but once you get those assholes liking you, it should have just stayed that way.

And they people you hung out.... fuck.... I just wanted to mercy kill the while lot of miserable whining bastards. Jacob was the only one who was cool, the only one who wasn't a complete fucking hypocrite douchebag crying in his beer like a 12 year old girl every time he opened his gob...

And the women you date weren't any better, the FBI chick would have been a nice twist, if it wasn't broadcast a mile away. The "love of your life" frigid bitch just moaned and berated you.... it was fun to take her for a helicopter ride and throw her off the tallest buildings in liberty.... and the other chicks were just airheads and imbeciles...

I can see how this turned so many people off the game altogether, because it really did drag down what was otherwise an absolutely brilliant game with a well told story and really good voice acting. But fuck... the relationship just sucked monkey butter....
 
...but it's the player's choice to cheat on Triss (or Shani in TW1). Basically you choose if Geralt truly loves Triss or not...or are you advocating for some sort of fallout scene with Triss if Geralt keeps seeing other women ?

Yes. Your choices matter and of consequences. If you decide to cheat on your significant other then there will should be consequences when they find out.

As for the topic on romance in Cyberpunk and Night City, it needs to be logical, come with consequences and have the chance for your loved one to get caught in a crossfire, kidnapped, killed in a car accident one day and etc. Don't just make the love interest a statistic on the character sheet, make em a normal regular NPC that can get gunned down as well. Like I've said and some others have said in the thread about Mission critical NPCs, no NPC should be immortal and I think this should apply to love interests as well.

I disagree. It causes an inconvenience to the player, especially if the character dying is story specific. That is missed content, that's potential stores shut down. Besides that then you have players who are forced to go the "escort NPC" route and do the best they can to make sure a character doesn't get killed (and usually fail). It adds a certain amount of pressure and, if failing to keep whatever NPC from dying, a large amount of frustration followed by reloading the last save.
 
Yeah we could all agree that GTAIV "romances" were bad but there's still some good parts that can be extracted from it.
 
Romances would be cool, but only if the person you're romancing with would really have his/her own life, motives, place to live - a place in the world in general. And that "romancing" wouldn't be a matter of simple and dumb-as-hell choosing the one right answer (i.e. compliment) in various dialogue scenes.

And I would like to have arguments and reconciliations, not only sweetness. Or perhaps no sweetness at all, and just the type of relationship that's simply about being close with someone.

Or perhaps, instead of me chasing my chosen romance character, someone could chase me? Or even a couple of someones? Or perhaps I'll be chasing someone while someone else is chasing me? Or while I'll be chasing someone, someone else is also chasing the same someone? Ah, the complications, ah, the rivalry! ;)

Complitate it, people, make it like real life! If it's to be something like Bethesda's idea of relationships, then don't bother. No, really. I understand that implementing such complicated scenarios is not easy and might not be feasible, but if I'd have to choose between having dumbed down romances or not having them at all, I'd go with the latter. It's less embarassing.

BTW, could you have, like, multiple romances? And if some of them found out about the other(s)... Heh, it could be used creatively in the game, for instance someone could blackmail you and threaten to spill the beans if you won't do a job for him. Obviously, ending a romance in war mode could lead to other consequences down the line, like your betrayed ex providing information on your secret treasure stash to some not very nice people (that could hurt, imagine much of your equipment stolen), trying to destroy your reputation, or even working actively to bring you down. Could be cool.
 
Why does there need to be a romance option in every game nowadays? Regardless of romance being a part of CP 2020, I don't think a romance option is going to benefit this game unless we get some serious game play utility from it, and not just eye candy.
 
Why does their need to be a romance option in every game nowadays? Regardless of romance being a part of CP 2020, I don't think a romance option is going to benefit this game unless we get some serious game play utility from it, and not just eye candy.
Well for me at least the more (well done) conversations and decisions the better. You get to know the other characters better etc.
The more breaks there are the better the combat feels also.
 
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