Well, a drawing is a start - right ?No, I haven't, unfortunatelyI always wanted a horse from little up. Hope someday...
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Well, I admit it's difficult to top your Ciri fanart.So, the REDPoint supply is limited after all. Interesting. And my Ciri is still the best Ciri, obviously.
Enjoy:
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Still more accurate than 75% of fan art.
Great! I can say this is the best Ciri you made so far.And I tryed to remake Ciri.
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Everytime I see your masterpiece I am in awe. It's precious.I also use circles. Very avant-garde.
Great work! *_* I also appreciated your last image of Yennefer, very impressive!And I tryed to remake Ciri.
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And she's still left-handed. Shame on you. ;PI also use circles. Very avant-garde.
Very beautiful, indeed. Though the quibbler in me longs to point out that this Painted Bunting is a boy. The girls wear green camo.The real Passerina Ciris.... Isn't she beautiful?
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Someone should make an animated SVG from it ;D Animation with SVG is fun. I once tried to figure out how to make a looped SVG animation. You basically can chain them, referencing the first from the last.Enjoy:
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Still more accurate than 75% of fan art.
Or we just skip that step and directly send it to CDPR, so they can adjust the ingame-model accordingly.Someone should make an animated SVG from it ;D Animation with SVG is fun. I once tried to figure out how to make a looped SVG animation. You basically can chain them, referencing the first from the last.
I experimented a bit, and made this animation (sorry@ReptilePZ vectorization is a tricky process and I'm not an artistOr we just skip that step and directly send it to CDPR, so they can adjust the ingame-model accordingly.
<animateTransform
id="sword_up"
attributeType="XML"
attributeName="transform"
type="rotate"
from="10,427,196"
to="-65,427,196"
begin="0s; sword_down.end + 0.5s"
dur="1s"
fill="freeze"/>
<animateTransform
id="sword_down"
attributeType="XML"
attributeName="transform"
type="rotate"
from="-65,427,196"
to="10,427,196"
begin="sword_up.end + 0.5s"
dur="0.25"
fill="freeze"/>