1st thing 1st: to do this, you'll want epic (purple) quality "hover" leg implant. Blue "double jump" is far not as good. Thus, everything following assumes you have the hover one - and know how to use it (some hints about it, i'll give below).
So, i found a way to climb some scyscrapers in southern Japantown - means, from street level all the way to their roofs. I hope to add screenshots a bit later, showing full path of one climb. Lots of buildings' roofs and places is available to explore "up there", i didn't even stepped on half of what's available by the looks of it, so still plenty to go. It's like whole another city layer up there. Thus, it seems plenty of interesting bits can be found there, probably more than just one guy like me could hope to discover all by their own.
This is why i'm very much interested to hear and see from any other "climber" out there - stories, screenshots, ideas related to climbing things anywhere.
To start with, here's few extra bits which may be interesting.
One key technique to climb things - is "delayed backwards jump" with hover legs, i found. Which is, when standing / sitting on some edge, with another edge available to get into somewhat "next floor" above - run backwards until V is starting to fall and _then_ activate hover legs, while looking up and "steering" while in the air, to grab higher-floor edge and climb into it. This allows to climb even through "each upper floor is extending further than one below it" structures, with good timing. Mastering the move is quite crucial.
Another key technique to climb things - is "long jump" with hover legs. Which allows to jump from one building to another across even wide streets. Basically you get V to sprint off the edge and do _single_ (non-hover) jump, then after short while (while in the air) active "hover" jump, and after still longer while - activate "hovering" mode. This allows to cross several dozens meters in the air without losing "altitude", and even longer distance with some loss of height.
Another thing, in some cases, Kerenzikov can be much helpful to do even much longer horizontal jumps - by initiating the jump using Kerenzikov's "speed glitch". Though personally i prefer not to do it, as it's probably not intended feature of the game, and indeed it's not needed for climbing Japantown scryscrapers mentioned above, at all. Still, for some "extreme exploration", may be helpful to have it and use it for some special occasions.
And one last - for now - thing: i found that some higher scyscrapers there in Japantown have several of their most upper floors lacking collision detection. I.e. they are rendered visually, but not physically. Walls and floors completely made of thin air. It puzzles me why this is so, especially for the scyscraper in which Kerry's personal appartment (on very top floor), which appartment and roof have proper collision detection in 'em - but some floors directly under do not! How and why this is happening? Is it only in my game, or for everyone? Is there any way to fix it (without mods)?
So, i found a way to climb some scyscrapers in southern Japantown - means, from street level all the way to their roofs. I hope to add screenshots a bit later, showing full path of one climb. Lots of buildings' roofs and places is available to explore "up there", i didn't even stepped on half of what's available by the looks of it, so still plenty to go. It's like whole another city layer up there. Thus, it seems plenty of interesting bits can be found there, probably more than just one guy like me could hope to discover all by their own.
This is why i'm very much interested to hear and see from any other "climber" out there - stories, screenshots, ideas related to climbing things anywhere.
To start with, here's few extra bits which may be interesting.
One key technique to climb things - is "delayed backwards jump" with hover legs, i found. Which is, when standing / sitting on some edge, with another edge available to get into somewhat "next floor" above - run backwards until V is starting to fall and _then_ activate hover legs, while looking up and "steering" while in the air, to grab higher-floor edge and climb into it. This allows to climb even through "each upper floor is extending further than one below it" structures, with good timing. Mastering the move is quite crucial.
Another key technique to climb things - is "long jump" with hover legs. Which allows to jump from one building to another across even wide streets. Basically you get V to sprint off the edge and do _single_ (non-hover) jump, then after short while (while in the air) active "hover" jump, and after still longer while - activate "hovering" mode. This allows to cross several dozens meters in the air without losing "altitude", and even longer distance with some loss of height.
Another thing, in some cases, Kerenzikov can be much helpful to do even much longer horizontal jumps - by initiating the jump using Kerenzikov's "speed glitch". Though personally i prefer not to do it, as it's probably not intended feature of the game, and indeed it's not needed for climbing Japantown scryscrapers mentioned above, at all. Still, for some "extreme exploration", may be helpful to have it and use it for some special occasions.
And one last - for now - thing: i found that some higher scyscrapers there in Japantown have several of their most upper floors lacking collision detection. I.e. they are rendered visually, but not physically. Walls and floors completely made of thin air. It puzzles me why this is so, especially for the scyscraper in which Kerry's personal appartment (on very top floor), which appartment and roof have proper collision detection in 'em - but some floors directly under do not! How and why this is happening? Is it only in my game, or for everyone? Is there any way to fix it (without mods)?