One thing I was surprised in Cyberpunk, was the clothing, and its use as a defensive system. When I pre-bought the game, I figured Cyberpunk would be more in line to a system similar to Funcom's "Secret World"/"The Secret World". In Funcom's game, though a mmo, had the clothing as just that.... clothing. What made the character in "The Secret World", other than the weapon skills, active and passive, anima allocation, was a system called 'talisman', due to the gaming world more mystic atmosphere. These 'Talismans' modify the character to whatever roll you want her to be, and the talisman themselves (high end) can be modified with signets and glyphs.
Now back to Cyberpunk, where we have.... this funny thing called cyber wear. With a gaming world with this as a system, it would make sense it is what makes V a super hero/anti-hero, not the clothing she wears. I get the feeling that V is 30% male/female, the other 70%, is machine.
My thought is the current layout in Cyberpunk will work, make clothing just that clothing. Double the slots for armour in the cyber ware window. Raise the value of the subdermal armour, for example: legendary to 800, and you can buy any number/quality of subdermal armour, plus, the values stack. So if you fill all 6 slots with legendary subdermal armour, you would have an armour value of 5400. Now here is the fun part, maybe you want to be immune to burn, bleed and want to be stealthy..... well, you would have them, but they take up slots, and your total armour value lower to 2400.
Some exceptions to clothing, for example: the full body outfits, netrunner's for example, but can only have Immunity to burn and electric, mods. Ballistic Vests only can have armadillo mod, gas mask can only have immunity to poison, and eye wear can only have the '+' hit and damage mods.
Just my thoughts on the matter.......
P.S. speaking of clothing.... can we have more dresses that are short sleeve (there is only one) or sleeveless (there is none, zero, nothing). I like playing Ms Corpo Valerie like a high end assassin......
Now back to Cyberpunk, where we have.... this funny thing called cyber wear. With a gaming world with this as a system, it would make sense it is what makes V a super hero/anti-hero, not the clothing she wears. I get the feeling that V is 30% male/female, the other 70%, is machine.
My thought is the current layout in Cyberpunk will work, make clothing just that clothing. Double the slots for armour in the cyber ware window. Raise the value of the subdermal armour, for example: legendary to 800, and you can buy any number/quality of subdermal armour, plus, the values stack. So if you fill all 6 slots with legendary subdermal armour, you would have an armour value of 5400. Now here is the fun part, maybe you want to be immune to burn, bleed and want to be stealthy..... well, you would have them, but they take up slots, and your total armour value lower to 2400.
Some exceptions to clothing, for example: the full body outfits, netrunner's for example, but can only have Immunity to burn and electric, mods. Ballistic Vests only can have armadillo mod, gas mask can only have immunity to poison, and eye wear can only have the '+' hit and damage mods.
Just my thoughts on the matter.......
P.S. speaking of clothing.... can we have more dresses that are short sleeve (there is only one) or sleeveless (there is none, zero, nothing). I like playing Ms Corpo Valerie like a high end assassin......