Issue:
Workaround:
Not sure. Not sure what the intent is, if there is a cap, etc. Since some weapons have these same bonuses, are they silently added onto those weapon values? Or do the weapons overwrite the values?
- Mods that do not stack:
- You are able to add multiple copies of the same mod on a clothing item (or multiple items) in hopes to get a huge benefit by stacking. Visually this shows that the values from the mod are additive to each other (+15% Crit Chance x 2 = 30% Crit Chance). However, looking at stats, this is not reflecting gear as only 15% is applied. Example:
- Crit Chance
- Crit Damage
- Shock/Thermal/Poison Immunity (obviously--but does not change resistance values on Stats page)
- You are able to add multiple copies of the same mod on a clothing item (or multiple items) in hopes to get a huge benefit by stacking. Visually this shows that the values from the mod are additive to each other (+15% Crit Chance x 2 = 30% Crit Chance). However, looking at stats, this is not reflecting gear as only 15% is applied. Example:
- Mods that do stack (if on different items):
- For some mods, it seems like they do stack if they are at least on different items or different values. Example:
- Armor bonus
- For some mods, it seems like they do stack if they are at least on different items or different values. Example:
- Mods that do not seem to get applied:
- Some mods don't seem to change gameplay at all. Example:
- Movement Speed
- Fall Damage Reduction
- Some mods don't seem to change gameplay at all. Example:
Workaround:
Not sure. Not sure what the intent is, if there is a cap, etc. Since some weapons have these same bonuses, are they silently added onto those weapon values? Or do the weapons overwrite the values?
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