unburied_one is absolutely true. The game mechanics have to be fixed first and a major rebalance, I would rather call for a major revamp, has to be done in order to rescue this game.
According to
Bloomberg analyst M. Kanterman
CD Project is going to need up to six (!) month to patch the game to make it work properly. We are not talking about re-balance here or even DLC content. How can the chief personel of CD Project say they want to roll out the first DLCs if not even the mods work??
I play on Very Hard and my character has 53% crit chance and 153% crit damage in raw stats. Without Berserk or Sandevistan
I am able to do 210000 headshots with my sniper rifle. I can literally one shot all bosses. I am only mid-game. So not only Netrunner or Pistol builds are strong,
every build is too strong, especially Rifles. Just image if Deadeye or other legendary mods would work, it would be even more ridiculous!
There are several talents which have to be nerfed hard like:
- Savage Stoic (35% Rifle damage while standing still)
- Named Bullets (+35% crit damage with rifles)
- Frozen Precision (+50% head shot damage)
- From the Shadows (+50% crit for 7sec entering combat)
- Sniper (+ another 50% head shot damage outside combat)
- Ninjutsu....
this list goes on and on and on and on.
I mean, it is easy, you have to be sceptical if a number goes wild above one digit, like +15%. I mean if I read something like +50% crit chance, it is insane and likely going to break the game. If you take Guerilla (+60% crit damage after entering combat), 10% would be enough for example.
The problem are those accumulated numbers, which is completely clear for everyone playing the game except the devs, which is hilarious. Crit chance should not be higher than 40% for the absolute end game, you should be able to look out for other numbers to push. The raw damage is so high, that you
do not even need to rely on DoTs like thermal or chemical weapon types.