Cyberpunk 2 needs to offer the most advanced and stunning clothing system any game has ever seen.
What we're seeing from the CP2077 community is that building your perfect character with cool outfits is a major focus for the games longevity. And maintains player engagement. I can speak for this myself.
So here are some more feature ideas I would hope to see.
1. Real clothing physics. Clothes move naturally, not like weird plastic game meshes.
2. No clipping. Hair drapes over top of clothes like it should. This would require #1
3. Clothing sound. The sound you make while walking or running should be a combination of what you are wearing.
4. Many layers and modular slots. Basically like CP2077 wardrobe and EquipmentXL is now but better.
5. Automatic body type conversions. No clipping.
6. Digital clothes. More digital, video, LED, hologram type clothing.
7. Customize clothing items. Want to put gang designs on a jacket like tattoos?
8. Socks
9. Remove items of clothing diagetically. For example, if I want to remove my shoes, then it plays an animation where I sit down and take my shoes off from first person view.
10. Wearable Cyberware. Built into clothes items.
What we're seeing from the CP2077 community is that building your perfect character with cool outfits is a major focus for the games longevity. And maintains player engagement. I can speak for this myself.
So here are some more feature ideas I would hope to see.
1. Real clothing physics. Clothes move naturally, not like weird plastic game meshes.
2. No clipping. Hair drapes over top of clothes like it should. This would require #1
3. Clothing sound. The sound you make while walking or running should be a combination of what you are wearing.
4. Many layers and modular slots. Basically like CP2077 wardrobe and EquipmentXL is now but better.
5. Automatic body type conversions. No clipping.
6. Digital clothes. More digital, video, LED, hologram type clothing.
7. Customize clothing items. Want to put gang designs on a jacket like tattoos?
8. Socks
9. Remove items of clothing diagetically. For example, if I want to remove my shoes, then it plays an animation where I sit down and take my shoes off from first person view.
10. Wearable Cyberware. Built into clothes items.


