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Collecting questions for an upcoming Dev Spotlight feat. Damien Monnier

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schinderhannes.999

Rookie
#21
Mar 24, 2015
A follow-up question to the general Why in the nine hells? in regards to auto-refilling potions:

Any chance for an optional DLC that reintroduces the manual preparation procedure including the opportunity to experiment by switching ingredients around (for adding additional positive or negative side effects to the resulting potion) from The Witcher 1 & 2?
 
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J

JasonShepard

Senior user
#22
Mar 24, 2015
Oh, I got a great question!
What was going on with ice skating combat? Was that a serious idea? If so, please go into specifics on how it worked.

Also please make a game with ice skating combat. I demand it!
 
M

MUPPETA

Rookie
#23
Mar 24, 2015
Thanks Kinley, thanks Damien and all involved

Questions

Fist fight;
Do we have wining animation after fist fight - like in Witcher1
(posing, celebrating)

Boat fight;
can player counter and fight from boat (shooting with crossbow)

horse fight;
(more about mounted combat if there is any -and do Roach can kick bad guys with legs)
 
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linkman214

Rookie
#24
Mar 24, 2015
Was the reason the "VATS" system (ability to target individual vitals) was cut because of financial resources, or because it wasn't really "fun" with play test groups?
are there any remnants of this system in finishing moves? (Stabbing a monster/human in the heart(s)/throat, etc)
 
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lexaran

Rookie
#25
Mar 24, 2015
I would like to know more about how monsters and animals respawn in the world, and how far we can interfere with this system.
 
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Totalimmortal

Totalimmortal

Senior user
#26
Mar 24, 2015
Since the Miles Tost teaser in the answers about the sea surrounding the Skellige archipelago and how there is more to it than the Island(s) itself, I guess that a big part of that content is the underwater part. I want to know more about how the gameplay mechanics changes when we submerge (already seen the diving aechidnas/sirens and it wet my pants more than Geralts), what we are allowed to use "Under the sea", are there more special boss mechanics for sea monsters/puzzles, etc
 
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frynse

frynse

Senior user
#27
Mar 24, 2015
And another one come to think of it

In the first two games Geralt has many passive skills and abilities at the same time. Now that skills need to assigned to active skill slots - how do you go about finding the right balance between giving the player the opportunity to customize but at the same time avoid feeling like you're restricting the player too much?
 
Tares

Tares

Forum veteran
#28
Mar 24, 2015
Damien, How would you describe the physical size of the biggest monster that we can meet in the game?:
a) 1 griffin
b) 2 griffins
c) 3 griffins
d) huge as f**k
 
Last edited: Mar 24, 2015
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AK-616

Senior user
#29
Mar 24, 2015
1) Visual effect potion "Cat" is more like a TW1 or TW2 ?

2) What are the functions of the witchers medallion ?

3) Is there any animation "drinking potions" ?
 
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R

Rudoli

Forum regular
#30
Mar 24, 2015
My questions is mostly about the combat.

- I saw that in both the polish demo and the latest pax east gameplay that Geralt does this sort of fury spin attack, how do you activate it? Do you just press a combination of buttons or are you only capable of activating it on specific moments?

- In the GDC video we saw geralt fighting a bandit that was blocking all his attacks, but Geralt just continued hitting him until he wasn't able to block. Is this the only way to sort of get through an opponents guard, or will we be required to use other moves, than rather just hitting him until we break his guard?

- How will the game prevent us from just spamming attacks on normal human enemies or big monster? I ask because in the pax demo we saw the Wyvern evade a few of Geralt Strikes, will there be something similar for human opponents?

- Following on my previous question, will certain enemies be able to parry you? and if so would they be able launch a counter attack that you will have to be able dodge at the precise moment?

- How does the parry mechanic work when fighting multiple enemies? Again I saw in the polish demo that when Geralt parry an opponent with a shield he disarms them, but it looked like you had to be locked on. So will we be able to parry multiple enemies attacks? Do we have to be locked on to an opponent to parry? Can we parry any enemy that attacks Geralt from the back or side?

- How does blocking really work? I saw that when Geralt blocks an opponent he doesn't lose any health or vigor so how will the game punish us if we just hold down block? Or when we are in the middle of a group we can just hold down L2 en block all the attacks with little consequences?

- Will Quen be more balanced this time around, where we won't be able to just spam it and win, or will there be more distances using it too much?

- Will our two different attacks this time make more of a difference? Like for example, will certain enemies parry us, or dodge if we use heavy attacks to much? and similarly will they be blocking more if we just use light attacks? Will we be required to use the two different attacks on the correct timing to fight more effectively?

- Can our doge be used for more than just evading? In one of the earliest videos I saw that when Geralt dodges backwards into an enemy it almost looked like Geralt elbowed him in the face, and the enemies staggered backwards, will this be another way we can damage enemies?
 
E

Euskalduna

Rookie
#31
Mar 24, 2015
My questions are;
First ; The combat system has combos??? Like hack and slash??? Or its more seems kingdom of amalur system??

Second; During the game , there will be quests , like horror history??? I know that the main character is a witcher but the context , the enviroments , understand me???

Third:This is a personal valoration; In the witcher 1 the combat animations was very very impressive for me , and I like this combat system for the game(combat in a real time), but the witcher 1, Geralt was able to on the high or maximum levels ...... his hits were precious and the witcher 2 get the same feel was more difficult , geralt for me was more slow. This feel I could have again ????

If I will get he respond me those questions , for me the witcher 3 will be the Game(If he says YES , all the questions, of course)

Eskerrik asko (Thank you in basque)
 
Last edited: Mar 24, 2015
P

PT-Desu

Senior user
#32
Mar 24, 2015
Question:
Will Geralt be able to fend off against armed enemies with just his fists, using roll, evade maybe even unarmed counter ?
Or will we be forced to draw our sword when facing armed enemies.
 
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Scheuk

Senior user
#33
Mar 24, 2015
Question: We have heard a lot of different answers from devs, including you, about the size of the world. Now that the game is closer to release, could you give us the official estimate of how large of a landmass W3 will have as compared to W2, Skyrim, etc? A figure in square kilometers will work as well.
 
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DBag

Rookie
#34
Mar 24, 2015
1) What approach did you take with the in-game design of Gwent cards? Is it similar to the physical edition (which could break immersion to some), or are the cards especially designed in-game to fit the world and period?
2) Will there be a big Gwent tournament for Geralt to participate in?

3) Will there be books present in-game for Geralt to read (as in actual content, with pages you can turn a-la Skyrim)? If so, how many books will we be able to read? Tens? Hundreds?

Thanks!
 
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aivill

Rookie
#35
Mar 24, 2015
Why is no one on the presentation of the game has not been shown keyboard control and mouse? This is very annoying, especially those who want to and will play on the computer, and they are the majority.
 
S

SaladinBarchan

Senior user
#36
Mar 24, 2015
My question: Did you guys get lot of inspiration to your game recently from the new Witcher book Season of Storms? Because it seems to broaden the lore in witcher world nicely and I would imagine it being useful to you.

Is for example the new monsters introduced in the book present in the game or new information about the witchers like the Somne sign?
 
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geraltfromrussia

Senior user
#37
Mar 24, 2015
Hello, Damien!
My first question about beard, how long can grow a beard? Geralt will be able to compete in the long beard with the dwarves?
Second, in video with royal wyvern Geralt did "brutality" with monster. It was an active skill or the effect of the potion "thunderbolt"?
Third, I heard in one hand-on event Geralt jumped from the tower into hay and he died. Geralt worse in jumping than Ezio?
Fourth, in game witcher would can do fatality with a crossbow?
 
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Aedan2

Senior user
#38
Mar 24, 2015
1. How do you maintain level of fun gameplay wise during such a huge game as Witcher 3, we will play it for hours, how do you keep it fresh after 70-80 hours of gameplay? I am a huge fan of Witcher series and lore, so I will play the game more than once to experience story, but would I want to do it just because of gameplay, the feeling playing it?
2. How will world respond on Geralt apperance, for showing up with a monster trophy, will they comment it or something like that?
3. Will there be many situations where Geralt can solve the problem without violence, and how will it affect people opinion of Geralt? Maybe some people will fear him less because solving problems peacfully and attack him more often?
3. When will you give us some new gameplay? :D
 
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B_l_a_d_y

Rookie
#39
Mar 24, 2015
Did he play Gothic? was witcher inspired by it?
 
Swooneb

Swooneb

Mentor
#40
Mar 24, 2015
Ok, my questions:

1.How does smart camera affects on mouse+keyboard control?
2.Could you tell more about controlling a boat and how it looks like?
3.(I'm not sure it's question to Damien)There will be any armor on highest level without a skirt?
4.Could you tell anything about new card game, how it looks like?
 
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