Christ, again with the Oblivion bashing. We all realize we're playing Arena with a few tweaks. That's what we wanted when we bought it - another Elder Scrolls game. If you don't like the series, hooray for you, but can we stop with the trolling? I don't mean to flame, Tyranith, because your post is otherwise trying to be helpful and such... please don't take it personally. I'm not trying to attack anyone specifically, just kind of getting angry with the anti-Oblivion sentiment around here. One is perfectly capable of liking that game and this one too, and while some don't like it, this forum doesn't need to be an endless stream of critiques about why Oblivion is such a bad game in comparison. Honestly, the two aren't even remotely similar and attempt to achieve entirely different things. But even then, I wouldn't say the combat is a joke. I find it moderately engaging. Far from perfect, but so is what we have with the Witcher (though the alchemy system here is way, way, way better and more useful than Oblivion's, and I think I prefer the way signs/spells work here too).Also to Tyranith, I don't think I'd really call the combat turn based? The individual attacks are automatic, and damage is based on stats and numbers just like everything else, but I still wouldn't call it turn based. Given that you can interrupt monster attacks over and over, dodge and recommence attacking, stop in the middle of a combo to move or drink a potion/use a sign, etc., I'd say this is very much action oriented. It just feels not too different from turn based because the animations are of exact length and the fighting isn't overly freeform (and you only have to click once to perform several attacks in succession). Maybe it's just arguing semantics at the end of the day, though, eh?
Ebipaum - I'm sure there's a reason for the slow loads and saves, otherwise they wouldn't happen. Hopefully it can be improved, but I'm sure it's a problem because of the way they decided to program it, because of some decision on their part, rather than just pure ineptitude. The system may well be too slow, and we all hope for optimization in the future, but my guess is that it was still a direct result of something they did intentionally for one reason or another that we're just not aware of.And Geralt getting stuck is generally a result of using the wrong kind of combat style. If you try to use strong on something that's fast, it constantly blocks your attacks and interrupts you. Sometimes, those tree things in particular, you can simply get into a bad rhythm where they'll be hitting you and you can't fight, so you have to just dodge and come at them anew from another angle. I really don't see it as a development flaw. From what I can tell, it's part of the game system. I do agree that there should be slightly more feedback for the player about it, though. Some messages seem to pop up now and again with "dodge" or "parry" (I think?), but I always miss them because I'm concentrating on other things. The damage numbers are also very small and hard to read. I'd appreciate it if there were more messages telling me specifically when my attack had been interrupted and such.
Bill - I think you could likely play this game one-handed. I've been up late the last week, and just last night had a cup o' joe just about glued to my hand.

I think I had about 5 cups over the course of my evening play session? Yikes. Also, the game has two camera setups - one that heavily resembles Baldur's Gate with an isometric kind of view, and another with over-the-shoulder. With the first method, you can move around by clicking (though I don't think you can dodge this way... but it's really only during particularly tough, rare combats that you really need to do this).