Combat in The Witcher 2
The Witcher was a great game. It had many features which distinguished it from the crowd. I guess we can all agree that with its approach to story telling, the unique, captivating, consistent setting, the interesting non-banal characters CD Projekt won our hearts over. Additionally, the overall presentation including magnificent, ambient art direction and truly unique and atmospheric music certainly added a lot to our experience.Nevertheless, however much we like this game I think there were still certain things it lacked. Truly, it had managed to achieve a lot, but while playing it I still could point out things which irked me to no end. One of these things was The Witcher's approach to combat.With its QTE nature (click at the enemy at right time-intervals) the game itself, the gameplay you might say, struck me as truly simplistic and deprived of any dignificant difficulty. It was too easy. I have to be fair here, the first act proved quite a challenge and the boss fight at the end was an honest-to-goodness masterpiece - you had to use your skills to your full potential to win that battle. Unfortunately, as you went on the combat encounters became more of a tedium than challenge. Even the boss battles lacked the spark in them. Unless you really did something wrong e.g. didn't quaff that willow potion while fighting Fleders or used steel sword on monsters, you pretty much won by default.Because of these observations I was quite pleased to hear that the devs were scrapping the system in favour of something different.And here I am coming at the point of this whole rant. After watching a few videos I cannot help but feel concern again about the way The Witcher 2 will handle combat. You see, to me it still looks very simplistic and rather boring with those hacking and slashing like mad.But I told myself, "Nah, I'll wait for the final product. It must have some potential in it." So I waited... until today. Because today I read this interview at ausgamers.com... http://www.ausgamers.com/features/read/3021872... in which Tomasz Gop, a persona well known to us, said this
The Witcher was a great game. It had many features which distinguished it from the crowd. I guess we can all agree that with its approach to story telling, the unique, captivating, consistent setting, the interesting non-banal characters CD Projekt won our hearts over. Additionally, the overall presentation including magnificent, ambient art direction and truly unique and atmospheric music certainly added a lot to our experience.Nevertheless, however much we like this game I think there were still certain things it lacked. Truly, it had managed to achieve a lot, but while playing it I still could point out things which irked me to no end. One of these things was The Witcher's approach to combat.With its QTE nature (click at the enemy at right time-intervals) the game itself, the gameplay you might say, struck me as truly simplistic and deprived of any dignificant difficulty. It was too easy. I have to be fair here, the first act proved quite a challenge and the boss fight at the end was an honest-to-goodness masterpiece - you had to use your skills to your full potential to win that battle. Unfortunately, as you went on the combat encounters became more of a tedium than challenge. Even the boss battles lacked the spark in them. Unless you really did something wrong e.g. didn't quaff that willow potion while fighting Fleders or used steel sword on monsters, you pretty much won by default.Because of these observations I was quite pleased to hear that the devs were scrapping the system in favour of something different.And here I am coming at the point of this whole rant. After watching a few videos I cannot help but feel concern again about the way The Witcher 2 will handle combat. You see, to me it still looks very simplistic and rather boring with those hacking and slashing like mad.But I told myself, "Nah, I'll wait for the final product. It must have some potential in it." So I waited... until today. Because today I read this interview at ausgamers.com... http://www.ausgamers.com/features/read/3021872... in which Tomasz Gop, a persona well known to us, said this
Too hardcore? :/ Where do I ask? Where was it too hardcore? Even on the highest difficulty setting The Witcher was anything but hardcore. Scratch that, it was anything than hard. It was was rather easy. I can't be the only one feeling that way. After all, we have things like Flash Mod or Full Combat Rebalance Mod Surely their createors didn't thought combat in The Witcher 'too hardcore'.Is Tomasz here telling us that the combat in The Witcher 2 will be even easier? Why? I know they are concerned about new players and those gamers who are interested in the story... but frankly, if the Witcher gets any easier it will start playing itself.I am not hostile towards great stories but I am towards poor, boring gameplay... and killing monsters in the Witcher 2 appears to be the mainstay of gameplay as all the skills player acquires revolve about this aspect of game - You will use swords, magic and alchemy to rid the world out of monsters after all. As far as I know there will be no 'social' or 'technical' skills beyond that, you know, the ones which you could use in dialogues like 'Diplomacy' or 'Appraise' in NWN2, or 'speech' and 'science' in Fallout. Correct me if I am wrong.Moreover, from my point of view, if anything, too easy combat actually detracts from experience of the story. It is hard to feel any sense of accomplishment, any sense of attatchment to what just transpired in battle when you opponent had been merely an obstacle wasting your time, but even then dying inevitably. By the same token, good, well design, interesting and challenging combat can be a maginificent means of storytelling. I still fondly remember my first encounter with Shadow Dragon in Baldur's Gate 2 or the battle with the circle of wizards called 'The Six' in Betrayal at Krondor. Those opponents had an in-setting explanation to their tremendous power and indeed they proved to wield it with skill. What is more important, the respective games boasted really captivating combat systems in which even fighting regular enemies didn't feel like killing 'trash mobs'. In both these instances, it took me a few tries before I bested my foes but the sense of achievement was tremenedous. Why take that away from the player in the name 'telling the story'? You are sure you want that? Even if the story gets damaged by it, and achives only a fraction of what it could have?In conclusion, I must say I am not very happy with the direction CD Projekt has employed as far as combat in The Witcher 2 is concerned. To me more could have been done to enhance the player's experience in this particular facet.I am aware that my views may prove somewhat controversial to some of the other forum members. Therefore, I invite everyone to discussion. What significance should combat have in the Witcher 2 and how can you see it work? Can combat in the Witcher 2 enhance the storytelling experience, or do you fear it will detract from it?There was a lot of feedback on the combat from The Witcher 1, so obviously with that there was a lot of things we could do about it; there were actually two main reasons why combat is so different in The Witcher 2 - the first one was a lot of people thought it was too hardcore [and] as you mentioned a lot of people actually had to take an effort to learn it and some people didn’t want to do that because they’re not into combat, they’re into story.


