I think the recoil is alright in real time, it's a video game after all. I think if it had no recoil it would just feel flat when we shoot.
I think a tasteful mix of visual reciol and sound, minus the white lines will be good enough. I guess they could tone the recoil kick down a bit, but to be honest I don't really care about that as much as I do getting rid of those bolt trails. The reaction from the monsters or bandits that we do shoot should be more than enough.
If they scream, move in shock or bleed then I know I hit my target because I see my bolt(s) in its body. I don't mind a more clear motion blur effect in its place, if devs feel it's better with some kind of trail effect. My guess is a more organic and natural looking/colorless trail would be better, but I don't really know because I'm not there to see it and judge it myself. For all I know it might look better without trails at all, what if they made it look like the trowing knives animation in RDR but apply that look to the bolts fired from Geralt's crossbow then that might be perfect. I challenge cdpr devs to look into these possibly better looking options for inspiration when it comes to blots and sword swing trails while Geralt is kicking ass all over the place. One thing I can tell devs that I don't like, is the arch line/aim trail animations for bombs in most games. Both Gears of War and RDR use it to aim cocktail bombs or whatever, so I was really thrilled to not see that crap when Geralt chucked a bomb at those swamp monsters in the new sword of destiny trailer. It looked awesome as it should be, thanks cdpr for making that look cool as hell.
Anyways... back to the crossbow...
One thing I would really like since we have a crossbow now, is a casual auto lock on aim mode/option like the gta games and rdr.
I like that devs are going with the white pin/dot look and not some huge stupid looking crosshairs. I will look again, but the white aim dot should turn red as soon as we are locked on our tatget.
I hope it does.
Anywho, blah.. blah.. blah..
