Watched the IGN interview and assorted segment of gameplay. For those interested
https://www.youtube.com/watch?v=5iAnxuTTdBw (bad audio)
The quests seem to continue on the same vein (favor for a favor), which can get boring really fast, so I hope the narrative is up to it. If the player fails to engage with the main quest, he'll get bored of it due to lack of investment. Also Jhonny looks and acts like a hackneyed version of Maisie Williams (Game of Thrones TV show).
Better look at the combat here - I seriously hope they'll put in some thrust animations because the combat style is not balanced at all with only pirouettes. Drowners seem to use nekker audio files from the Witcher 2 now, which is weird, as they had 2 distinct tells. I realize they're attempting to maintain mobility here, but runcycles should change with terrain to a greater extent, and DEFINITELY with angle of terrain eg greater restrictions on mobility when in watery areas such as swamps, and when ascending inclines, denoted by different runcycles. Also, that zoom-in effect with the crossbow is beyond stupid. It isn't even tied to the stamina bar, which means that it is basically infinite.
Also, a minor quip would be its positioning on Geralt's back - couldn't he just carry it like he carried secondary weapons (torch, axe etc) in the Witcher 1 - at his side? That would be much better than that draw animation that plays every time the player uses the crossbow.
Overall, okay. Jhonny was nice, very openly calling in all his favors to the old woman, and the tapestry room was visually effective. Will wait for more.