"don't want to draw any comparisons, but that is part of the motivation for us."
Perfect. Everything about this game has me excited now. The Monster Hunting sounds incredible, the open world looks incredible, the graphics look insane, the cities look like cities and have so much going on in what little we've seen...now the combat is being described as at least somewhat inspired by one of the best systems in gaming? Sold, done, I want the Collector's pre-order thanks. I've heard enough.
The Batman: Arkham series has by far the most fluid combat system I have ever played, the flow from move to move is really unrivaled, there are no annoying animation problems...and stylistic the speed and fluidity fit the Witcher extremely well. It also played into preparation really well (scout, disable, surprise)
The only problem with the Batman series is that combat was always insanely fun, but too easy...CDPR has also indicated they look to Demon/Dark Souls for difficulty.
So if they are emulating the Batman system, while trying to retain a high level of difficulty. I'm INSANELY excited, especially since we are still yet to know how this slow motion "Witcher Sense"/dismemberment system works in addition to everything.
Anyone who doesn't like the Batman system has probably only watched people play it, because no matter how people felt about the games...everyone I know LOVED the combat. It also wasn't ever really Batman-like to me (I always though as Batman as brutal and powerful, Arkham is more speed and precision (which IS Geralt from the books).
TL;DR: Batman combat + more difficulty + tactical depth = GotY on combat alone easily...in fact it only needs more difficulty OR more tactical depth to get GotY, if it hits all three it becomes genre defining for the new age of RPGs.
Perfect. Everything about this game has me excited now. The Monster Hunting sounds incredible, the open world looks incredible, the graphics look insane, the cities look like cities and have so much going on in what little we've seen...now the combat is being described as at least somewhat inspired by one of the best systems in gaming? Sold, done, I want the Collector's pre-order thanks. I've heard enough.
The Batman: Arkham series has by far the most fluid combat system I have ever played, the flow from move to move is really unrivaled, there are no annoying animation problems...and stylistic the speed and fluidity fit the Witcher extremely well. It also played into preparation really well (scout, disable, surprise)
The only problem with the Batman series is that combat was always insanely fun, but too easy...CDPR has also indicated they look to Demon/Dark Souls for difficulty.
So if they are emulating the Batman system, while trying to retain a high level of difficulty. I'm INSANELY excited, especially since we are still yet to know how this slow motion "Witcher Sense"/dismemberment system works in addition to everything.
Anyone who doesn't like the Batman system has probably only watched people play it, because no matter how people felt about the games...everyone I know LOVED the combat. It also wasn't ever really Batman-like to me (I always though as Batman as brutal and powerful, Arkham is more speed and precision (which IS Geralt from the books).
TL;DR: Batman combat + more difficulty + tactical depth = GotY on combat alone easily...in fact it only needs more difficulty OR more tactical depth to get GotY, if it hits all three it becomes genre defining for the new age of RPGs.