I really think that the combat from games like,ninja gaiden,DMC or metal gear rising would fit perfectly in witcher 3 combat.
-I noticed in the Harpy fight that Geralt performs finishers without stunning. I can't believe it never occurred to me, perhaps because finishers in the other games are essentially scripted. Now it looks like a super charged attack you can pull off manually, but you're still vulnerable so you need to pick the right time to do it. This is the perfect solution. It gives more control to the player and there can be a consequence for using it poorly.
-something is definitely up with the animation cycling. If he has 90 different types he appears to be using about a dozen of them. I see no thrusting attacks at all and there's no visible difference between light and strong. Every strike is him swinging for the fences. I've always thought of Geralt as the Ali of sword fighting, so they need to have more elegant and effortless animations that show he has tremendous power but he reserves it. Right now he's putting everything he has into each move and it doesn't fit, it doesn't make him look vastly superior like he did in the first two games.
Yeah, I'm not seeing those animations either, which is strange to say the least. About the effortless combat: I think only TW1 managed to pull that off, but there you didn't really have control over Geralt. TW3 looks no worse than TW2 in that regard to me.-something is definitely up with the animation cycling. If he has 90 different types he appears to be using about a dozen of them. I see no thrusting attacks at all and there's no visible difference between light and strong. Every strike is him swinging for the fences. I've always thought of Geralt as the Ali of sword fighting, so they need to have more elegant and effortless animations that show he has tremendous power but he reserves it. Right now he's putting everything he has into each move and it doesn't fit, it doesn't make him look vastly superior like he did in the first two games.
Yeah, I'm not seeing those animations either, which is strange to say the least. About the effortless combat: I think only TW1 managed to pull that off, but there you didn't really have control over Geralt. TW3 looks no worse than TW2 in that regard to me.
The Witcher 3's combat look worse than The Witcher 2'
For me the problem with the witcher's combat is the randomness of the attack animations. When I attack I want to know which animation my attack will use and how long it'll take. Instead I'll be getting different animations of varying duration and distance and that got me killed plenty of times in the witcher 2.
IMO Demon/Dark Souls games are the pinnacle of RPG combat.
That's the first thing they said that they fixed though, there will be no random animations that lock you in, or light attacks having different animation times. You can cancel animations, and attacks will last the same, I mean heavy will probably last more than light, but all light attacks will last the same.
They're randomizing animations but the attacks will take the same amount of time, which makes me wonder how they're implementing strong and fast styles now. I prefer that they randomize them, it's been a hallmark of the series from the beginning.
It's a different animation that should look more realistic than all the rolling around. I get your point (removing an option is bad), I just see it as an improvement in this case.They have completely removed roll which i disagree. Removing an alternative is a bad design. Roll spam is bad in TW2. Removing is not the solution. It should be added in for more variety in combat. Just make it having a cooldown that you can roll once for variety in combat. Completely removing it is just bad design in my opinion.
I saw the newest gameplay, to put it simple - the animations looks accelerated and have inconsistent speed and the transitions between them are choppy.But that's objectively wrong. I thought similar until we found out that the Xbox demo was pushing 20 frames during combat.
Newest gameplay looks pretty smooth.
every fucking time, so which RPG has good real time combat ?
and what is good combat ?
It is a videogame and 9 out of 10 decisions when making a game are taken for exactly that reason.W2 looked better imo, even with the rolling I think it looked less "video gamy" than the megaman dodge, just my opinion of course
I saw the newest gameplay, to put it simple - the animations looks accelerated and have inconsistent speed and the transitions between them are choppy.
In the trailers it looked much smoother
I also didn't like the spin-dodge animations, I prefer the TW2's Combat Rebalance 2 dodging really