Thats the Achilles stab!! Seem everybody really loved it, hope CDPR brings it back.
There is one other thing that never felt right with the CS imo, they say that the fact that geralt had to finish an animation in W2 in order to dodge or do anything else hindered responsiveness and made combat worse, and to address this this problem they made animations button press short, now I liked this a lot when I read about it some time ago and thought that it made sense, but now looking at the result I think that just may be why combat looks clunky and "video gamy", the thing is that a when you swing a sword you put your whole body in momentum and inevitably have to finish the attack to do anything else, so if geralt swings his sword with every button press it takes away the feeling that the sword is heavy, making it look clunky, what I think they should have done is made animations a bit shorter than W2 but not button press short and time animations fluidly together much like they did in W2, but instead of just sword combos mix it with different dodges and side steps, like assign one button for light atacks, one for strong attacks, one for dodges and one for sidesteps( and maybe if you held one of them you would roll), so we would have to pay attention in what type of attack the enemy was doing and so act properly, as some attacks could only be dodged or blocked and others only evaded with sidesteps etc, kinda like Soul Calibur but in a not so deep way