Combat in The Witcher 3

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Just gotta say this - it's a minor detail, but I love the different battle-ready stances he has. I didn't realize how much I liked it until I saw videos of Bloodborne and Inquisition, where the characters just stayed... the same. Here Geralt's feet always move, his angle changes, his sword switches hands, positions, height... it's a joy.
 
That's exactly my thoughts - I hope it works like that! Best part of the combat is that you are in-control all the time. It's not like in W2 where you can press mouse1/2 and the combo chain starts. No you have to do every hit, every step and dodge by yourself. I think that and dismemberment are the most satisfying things about the Witcher 3 combat. Atleast to me.

Now if that pushing moves also works from behind, all those moves could make up some really cool combos all done by yourself which is really statisfying.
Spinning around the enemy, push him forward to gain some distance and time as he is disoriented and make a heavy attack to cut him in half.
If it works like this, I see the montages comming. lol
 
Just gotta say this - it's a minor detail, but I love the different battle-ready stances he has. I didn't realize how much I liked it until I saw videos of Bloodborne and Inquisition, where the characters just stayed... the same. Here Geralt's feet always move, his angle changes, his sword switches hands, positions, height... it's a joy.

I agree, that's a great detail, like when in the microsoft griffin hunt demo just before he redirects an arrow back at that bandit archer, he keeps his guard up, and is switching it over to the other side as he is moving to the side. Looks totally badass, and really gives it a "showdown" type feeling.
 
Awww hell you reminded me of that move :D



Sheeeeeeeeet, I loved doing that in TW2.

THIS
THAT's the move I was talking about.
2 minds - 1 thought ;)

They've already said that they increased the chance of dismemberment for the demo

Now that's nice to hear.
 
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Y'know what I love?

The attack from TW2 where Geralt sprints up to an opponent, jumps and just stabs the sword right at the face of the enemy.
Which is a pretty cool opening IMO.

Thats the Achilles stab!! Seem everybody really loved it, hope CDPR brings it back.

There is one other thing that never felt right with the CS imo, they say that the fact that geralt had to finish an animation in W2 in order to dodge or do anything else hindered responsiveness and made combat worse, and to address this this problem they made animations button press short, now I liked this a lot when I read about it some time ago and thought that it made sense, but now looking at the result I think that just may be why combat looks clunky and "video gamy", the thing is that a when you swing a sword you put your whole body in momentum and inevitably have to finish the attack to do anything else, so if geralt swings his sword with every button press it takes away the feeling that the sword is heavy, making it look clunky, what I think they should have done is made animations a bit shorter than W2 but not button press short and time animations fluidly together much like they did in W2, but instead of just sword combos mix it with different dodges and side steps, like assign one button for light atacks, one for strong attacks, one for dodges and one for sidesteps( and maybe if you held one of them you would roll), so we would have to pay attention in what type of attack the enemy was doing and so act properly, as some attacks could only be dodged or blocked and others only evaded with sidesteps etc, kinda like Soul Calibur but in a not so deep way
 
Thats the Achilles stab!! Seem everybody really loved it, hope CDPR brings it back.

There is one other thing that never felt right with the CS imo, they say that the fact that geralt had to finish an animation in W2 in order to dodge or do anything else hindered responsiveness and made combat worse, and to address this this problem they made animations button press short, now I liked this a lot when I read about it some time ago and thought that it made sense, but now looking at the result I think that just may be why combat looks clunky and "video gamy", the thing is that a when you swing a sword you put your whole body in momentum and inevitably have to finish the attack to do anything else, so if geralt swings his sword with every button press it takes away the feeling that the sword is heavy, making it look clunky, what I think they should have done is made animations a bit shorter than W2 but not button press short and time animations fluidly together much like they did in W2, but instead of just sword combos mix it with different dodges and side steps, like assign one button for light atacks, one for strong attacks, one for dodges and one for sidesteps( and maybe if you held one of them you would roll), so we would have to pay attention in what type of attack the enemy was doing and so act properly, as some attacks could only be dodged or blocked and others only evaded with sidesteps etc, kinda like Soul Calibur but in a not so deep way

I dont know, Geralt is superhuman, maybe his mutated muscles enable him to evade while he is swinging his sword?
 
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Yeah but even if he's super strong he would have to break momentum, and it would inevitably break the flow of the movement, if you look at a kung fu fighter you notice that his movements always flow together, I think his blows should be really fast and strong so you get the feel that he is strong and not that the sword is light, I know I'm not describing very well, but you should feel the savage strength and speed of the blow and that the sword is heavy, in W2 they pulled it off almost perfectly imo, now it seems all the attacks are unconnected and that he constantly breaks the (though not perfect) deadly ballerina feel he had in W2. The dash dash dash attack dash dash dash attack does not help either, it should be attack attack spin/attack, dodged/attack, step away, close gap attack, attack, attack like a deadly choreography
 
Dunno if anyone mentioned it before, but from watching the demo you can see that fast light attacks are with barely visible light-blue swings and heavy ones are with red'ish like swings. I hope those can be turned off for better immersion. I don't remember them being in Witcher 2, have to replay it again.
 
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Yeah but even if he's super strong he would have to break momentum, and it would inevitably break the flow of the movement, if you look at a kung fu fighter you notice that his movements always flow together, I think his blows should be really fast and strong so you get the feel that he is strong and not that the sword is light, I know I'm not describing very well, but you should feel the savage strength and speed of the blow and that the sword is heavy, in W2 they pulled it off almost perfectly imo, now it seems all the attacks are unconnected and that he constantly breaks the (though not perfect) deadly ballerina feel he had in W2. The dash dash dash attack dash dash dash attack does not help either, it should be attack attack spin/attack, dodged/attack, step away, close gap attack, attack, attack like a deadly choreography

Ï agree with you, but this is something that is largely up to the person playing though. I know I won't be doing the dash dash dash attack dash dash dash style. I will be pressing the attack until someone tries to attack me, at that point I'll prefer to negate the damage with a parry instead of a dodge. Looks way cooler that way, more like the witcher's dance, so vividly described in the books =)
 
"Witcher dance" style is going to be my fighting style too, heh. Just look at the 35min demo when Geralt fights a group of bandits and how he kills the last one with the shield. He brings his swords, moves it from one hand to another, waits for enemy to attack and then suddenly parry him and contra-attacks by taking out his shield first and then slicing him in half. Awesomness.
 
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"Witcher dance" style is going to be my fighting style too, heh. Just look at the 35min demo when Geralt fights a group of bandits and how he kills the last one with the shield. He brings his swords, takes it into one hand and another, waits for enemy to attack and then suddenly parry him and contra-attacks by taking out his shield first and then slicing him in half. Awesomness.

That parry seemed to be automatic due the sign he used. But I hope you can actually do it yourself without the sign.
 
That parry seemed to be automatic due the sign he used. But I hope you can actually do it yourself without the sign.

Actually, you can see when Geralt has his guard up, it's when he points the tip of his sword towards the enemy, he did that to the shield guy.

I wonder how the kick (riposte?) works, I can't see any prompt like in TW2, so maybe it's timing based by pressing a button immediately after the attack is parried?
 
I really doubt that parry is automatic because many players, including me, would hate it for that. I think it's manual and based on timing like Percival said. You can see that Geralt kicks the shield guy by first pointing his sword at him while standing in that beautifully animated blocking stance.
 
Yeah but even if he's super strong he would have to break momentum, and it would inevitably break the flow of the movement, if you look at a kung fu fighter you notice that his movements always flow together, I think his blows should be really fast and strong so you get the feel that he is strong and not that the sword is light, I know I'm not describing very well, but you should feel the savage strength and speed of the blow and that the sword is heavy, in W2 they pulled it off almost perfectly imo, now it seems all the attacks are unconnected and that he constantly breaks the (though not perfect) deadly ballerina feel he had in W2. The dash dash dash attack dash dash dash attack does not help either, it should be attack attack spin/attack, dodged/attack, step away, close gap attack, attack, attack like a deadly choreography

I guess you kinda think of how it should be in Racing games too.
You dont want the Car to be fast because it feels light, but because it feels powerful.
Do you mean it like that?
 
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I really doubt that parry is automatic because many players, including me, would hate it for that. I think it's manual and based on timing like Percival said. You can see that Geralt kicks the shield guy by first pointing his sword at him while standing in that beautifully animated blocking stance.
This to me totally depends, I really don't like waiting for some stupid prompt. I like to just fucking do it, fast and natural in real time;)
 
Dragons Dogma is the best third person RPG combat out there, I hope CDPR took some inspiration, no matter how small.

It's really sad because it doesn't have a PC version and it runs at 20fps on my PS3.
 
Dragons Dogma is the best third person RPG combat out there, I hope CDPR took some inspiration, no matter how small.

It's really sad because it doesn't have a PC version and it runs at 20fps on my PS3.

we´re looking at you great magic cannon :mean:
 
Dragons Dogma is the best third person RPG combat out there, I hope CDPR took some inspiration, no matter how small.

It's really sad because it doesn't have a PC version and it runs at 20fps on my PS3.

Got a video for it?
I played the Demo, but I didnt really get, why so many people say this.

So far the combat looks really good. I just hope that there is nothing automated since a few times it looked like the Quen Sign did automaticly block some attacks which I hope isnt the case.
 
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