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Combat in The Witcher 3

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DukeAlmighty

Senior user
#961
Nov 23, 2014
freakie1one said:
Incorrect. They're demonstrating maneuvers which were used for longsword fighting in medieval times. They've studied texts from the time period to learn the techniques which were actually used. Yes, those are all very real maneuvers used in combat at the time. See this site for reference:
http://www.myarmoury.com/feature_arms_gls.php
A quote from that page:
Click to expand...
real maneuvers maybe, but without speed and power. one guy stops so other can execute his move, hard to call it fighting.
 
F

freakie1one

Forum veteran
#962
Nov 23, 2014
DukeAlmighty said:
real maneuvers maybe, but without speed and power. one guy stops so other can execute his move, hard to call it fighting.
Click to expand...
Correct. They were demonstrating longsword maneuvers which were used in combat during the medieval times, not actually fighting each other.

*Edited for clarity.
 
Last edited: Nov 24, 2014
tommy5761

tommy5761

Mentor
#963
Nov 23, 2014
The history of medieval warfare sounds intriguing but what does it have to do with combat in Witcher 3 ?
 
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DukeAlmighty

Senior user
#964
Nov 23, 2014
freakie1one said:
Correct. They were demonstrating longsword maneuvers which were used in combat during the medieval times, not fighting.
Click to expand...
freakie1one said:
Here's what fighting with a longsword looks like and why dismembering people with it is a bit silly:
Click to expand...
So which one is it ?
 
T

theLaughingStorm.108

Rookie
#965
Nov 23, 2014
Tommy said:
The history of medieval warfare sounds intriguing but what does it have to do with combat in Witcher 3 ?
Click to expand...
I think people want the combat to be somewhat realistic and not too flashy. In that case, its kind of difficult to not bring real life history into this.
 
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freakie1one

Forum veteran
#966
Nov 23, 2014
DukeAlmighty said:
So which one is it ?
Click to expand...
Both are true, of course. The two people were demonstrating medieval longsword maneuvers which were used in combat. Watching actual longsword maneuvers which were used in combat should give you an idea what the fighting was like. I never claimed the two men were fighting each other, I said "here's what fighting with a longsword looks like". I figured it was fairly obvious that the two men were performing a demonstration of longsword fighting and not engaged in an actual fight. I hope this is now clear to you :).
 
R

Rudoli

Forum regular
#967
Nov 24, 2014
ilayoeli said:
Really?
I keep watching the combat in the videos and keep seeing how Geralt is holding his sword before his body ready to parry and a frame later his arm his stretched out after he had cast an Aard sign.
And in general, the transitions between the animations are so inconsistent in their speed
How is this considered fluid?
Click to expand...
Did you watch it on Youtube or did you download the 5 GB files and watch them? You are partly correct in that the speed is sometimes inconsistent, but for me the combat looks so smooth and fluid, at least much more than any other action-RPG I've ever seen. Are there any games you think has better and more fluid animations? Because I really can't think of any other game that has.

---------- Updated at 08:53 AM ----------

theLaughingStorm said:
I think people want the combat to be somewhat realistic and not too flashy. In that case, its kind of difficult to not bring real life history into this.
Click to expand...
The combat is somewhat realistic already, isn't it? I mean look at games like Dragons Dogma, Kingdoms of Amaleur and Devil may cry and compare it to the footage we saw. So far every move we have seen from Geralt a normal person can do(with a lot of practice), besides the magic signs. Besides completely realistic combat won't be fun I can promise you that.
 
S

shawn_kh

Rookie
#968
Nov 24, 2014
Tommy said:
The history of medieval warfare sounds intriguing but what does it have to do with combat in Witcher 3 ?
Click to expand...
Exactly what I was thinking.
It's a game set in a fantasy world with elves and dwarves, and swords with magical runes wielded by a mutated monster hunter who deflects arrows.
And people are arguing about medieval warfare and Katanas vs longswords :)
 
Last edited: Nov 24, 2014
Tracido

Tracido

Forum veteran
#969
Nov 24, 2014
shawn_kh said:
Exactly what I was thinking.
It's a game set in a fantasy world with elves and dwarves, and swords with magical runes wielded by a mutated monster hunter who deflects arrows.
And people are arguing about medieval warfare and Katanas vs longswords :)
Click to expand...
Not quite the same as Final Fantasy, though, there's plenty of those titles out there to go off from this one to play.

No, this is harsh realism with dark fantasy, you don't go about it half assed.
 
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freakie1one

Forum veteran
#970
Nov 24, 2014
shawn_kh said:
Exactly what I was thinking.
It's a game set in a fantasy world with elves and dwarves, and swords with magical runes wielded by a mutated monster hunter who deflects arrows.
And people are arguing about medieval warfare and Katanas vs longswords :)
Click to expand...
The Witcher games are low fantasy, not high fantasy. Despite having magic, dwarves and elves things must still behave in a reasonable and logical manner. This is why the armor and weapons are somewhat realistic. If TW3 were to suddenly switch to being high fantasy it would be completely out of place.
 
S

shawn_kh

Rookie
#971
Nov 24, 2014
tracido said:
Not quite the same as Final Fantasy, though, there's plenty of those titles out there to go off from this one to play.

No, this is harsh realism with dark fantasy, you don't go about it half assed.
Click to expand...
freakie1one said:
The Witcher games are low fantasy, not high fantasy. Despite having magic, dwarves and elves things must still behave in a reasonable and logical manner. This is why the armor and weapons are somewhat realistic. If TW3 were to suddenly switch to being high fantasy it would be completely out of place.
Click to expand...
I'm not talking final fantasy here, Im talking Witcher fantasy.
Need I remind you that Geralt uses the Witcher's fighting style and not medieval fighting style. Witcher's fighting style is developed for mutants who are much faster and stronger than humans, and it is based on fantasy more than actual medieval warfare. Medieval fighting was effective, but it was also heavy, restricting, slow, and boring. Geralt is described as being fast and dancing and pirouetting around the battlefield with a two handed sword, which is pretty unrealistic for a regular dude in a medieval battlefield :)
I also agree that the fighting style should be kept within a reasonable level, and overdoing it would undermine the game's seriousness. But at the same time why go for the boring and realistic medieval warfare, when you have a character such as Geralt who is capable of so much more. There has to be a balance between reality and fantasy.
 
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Tracido

Tracido

Forum veteran
#972
Nov 24, 2014
shawn_kh said:
I'm not talking final fantasy here, Im talking Witcher fantasy.
Need I remind you that Geralt uses the Witcher's fighting style and not medieval fighting style. Witcher's fighting style is developed for mutants who are much faster and stronger than humans, and it is based on fantasy more than actual medieval warfare. Medieval fighting was effective, but it was also heavy, restricting, slow, and boring. Geralt is described as being fast and dancing and pirouetting around the battlefield with a two handed sword, which is pretty unrealistic for a regular dude in a medieval battlefield :)
I also agree that the fighting style should be kept within a reasonable level, and overdoing it would undermine the game's seriousness. But at the same time why go for the boring and realistic medieval warfare, when you have a character such as Geralt who is capable of so much more. There has to be a balance between reality and fantasy.
Click to expand...
You quoted two people, and as I already said why his moves would do more impact based on the inhuman gifts he has, I'm not sure who you are addressing.

I'd say there is a difference between how he would take them down and how one of them fight with Geralt. Also, you can have magic, demons, ghouls and goblins still within combat tactics used in the real world, within reason and capability to include in gameplay, what can happen though, is it becomes boring when it doesn't come off as believable, or gets too tedious, that's where the developers are the masters, finding that perfect point with the lore and the series itself. I think it is important to observe and compare notes on real world use of our ingame weapons at the very least...

That's the same thing though, balance, at least to me.
 
T

The_Crow.410

Rookie
#973
Nov 24, 2014
Hey does anyone know, if the combat animations gonna work randomly or we gonna have direct control on all of the animations?
 
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gregski

gregski

Moderator
#974
Nov 24, 2014
lorddantelink said:
Hey does anyone know, if the combat animations gonna work randomly or we gonna have direct control on all of the animations?
Click to expand...
Hmm...how would that work? Directly controlling 96 combat animations?
 
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The_Crow.410

Rookie
#975
Nov 24, 2014
I refer to the swordsmanship animation, that if we gonna know which attacks am i using just like games like MG Rising, dmc, Prince of persia in which to achieve a desire attack or combo,we have to use certain buttons combinations or it gonna be just random button smashing like batman arkham series?
 
O

ONLY_ONCE

Rookie
#976
Nov 24, 2014
gregski said:
Hmm...how would that work? Directly controlling 96 combat animations?
Click to expand...
I don't think Geralt has 96 new animations just for combat alone does he? I think it's in general, e.g Jump,sprint,swim,climb,horse,crossbow etc..etc.. Who knows.. I could be wrong.
:)
 
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Lieste

Ex-moderator
#977
Nov 24, 2014
Rudolf said:
Did you watch it on Youtube or did you download the 5 GB files and watch them? You are partly correct in that the speed is sometimes inconsistent, but for me the combat looks so smooth and fluid, at least much more than any other action-RPG I've ever seen. Are there any games you think has better and more fluid animations? Because I really can't think of any other game that has.

---------- Updated at 08:53 AM ----------



The combat is somewhat realistic already, isn't it? I mean look at games like Dragons Dogma, Kingdoms of Amaleur and Devil may cry and compare it to the footage we saw. So far every move we have seen from Geralt a normal person can do(with a lot of practice), besides the magic signs. Besides completely realistic combat won't be fun I can promise you that.
Click to expand...
Even the signs.. [video=youtube;tvrQt6s7a-0]https://www.youtube.com/watch?v=tvrQt6s7a-0[/video]
 
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ReptilePZ

ReptilePZ

Wordrunner
#978
Nov 24, 2014
ONLY ONCE said:
I don't think Geralt has 96 new animations just for combat alone does he? I think it's in general, e.g Jump,sprint,swim,climb,horse,crossbow etc..etc.. Who knows.. I could be wrong.
:)
Click to expand...
http://www.worldsfactory.net/2014/08/14/the-witcher-3-96-animations-just-combat
 
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gregski

gregski

Moderator
#979
Nov 24, 2014
lorddantelink said:
I refer to the swordsmanship animation, that if we gonna know which attacks am i using just like games like MG Rising, dmc, Prince of persia in which to achieve a desire attack or combo,we have to use certain buttons combinations or it gonna be just random button smashing like batman arkham series?
Click to expand...
I would say it's gonna be mostly random. Or at least not fully under our control, maybe some basic stuff like switching directions of thrusts etc.

ONLY ONCE said:
I don't think Geralt has 96 new animations just for combat alone does he? I think it's in general, e.g Jump,sprint,swim,climb,horse,crossbow etc..etc.. Who knows.. I could be wrong.
:)
Click to expand...
I thought they meant 96 animations for combat only...but now when you make me think about it...I'm not sure :)

EDIT: Reptile to the rescue!
 
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T

The_Crow.410

Rookie
#980
Nov 24, 2014
Well i just expect that at least we have control on some animations.
 
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