yeah. this stamina system is something i've never seen before. skyrim gave enemies stamina but not only you couldnt tell if the enemies are tired or not, it also didnt matter even if they were. in seems like it might actually play a role in TW3.I agree that it is not always easy to tell what is happening in the videos. Even though Geralt looks staggered he is still able to parry the subsequent attacks, so who knows.
That said, we do know that depleting an enemy's stamina breaks his guard and enemies are able to knock Geralt offbalance. So those mechanics are definitely at play for the enemies.
All in all, the combat in TW3, from the IGN videos (geralt fighting just monsters or just humans), looks pretty different from other games in a very good way. it isnt SOM, and it isnt ACU, and it even isnt TW2. it looks faster and responsive and great.
while it doesnt have the complex animations of SOM or AC:U (where each parry is precisely animated to connect and deflect) but geralt is fast and brutal and i just hope its as fun to play as it is to watch in short 90 second vids.
i really gotta see more combat. i gotta understand what im seeing.
i also am wondering what the player is supposed to be doing if the enemy is guarding - because it kinda seems (from the latest vids on IGN) that even if an enemy is guarding and parrying than you can just keep attacking him until he no longer is guarding and hit. i wonder if that's the case cuz it feels a tad shallow. i wish that enemies who are successfully guarding can sometimes knock geralt backward and force him to defend himself from a counter attack. just so you cant just attack a single enemy repeatedly until dead, but you need to REACT to the enemy that can turn a defense to an offense.
it does seem like enemies with a two handed axe CAN knock geralt backwards. i hope other enemies can do that too.


