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Combat in The Witcher 3

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M

moonknightgog

Forum veteran
#1,381
May 1, 2015
Bansai said:
Witchers used mostly pirouettes and doges, not rolls to evade attacks, sure, they might've from time to time, but not always or mostly.
Click to expand...
In fact, I think that roll should consume a lot of vigor.
 
O

ONLY_ONCE

Rookie
#1,382
May 1, 2015
moonknightgog said:
In fact, I think that roll should consume a lot of vigor.
Click to expand...
I don't think it should, then in becomes a constant baby sitting game of hud elements, and that to me at least is no fun at all :)
 
T

thislsmadness

Rookie
#1,383
May 1, 2015
Bansai said:
Witchers used mostly pirouettes and doges, not rolls to evade attacks, sure, they might've from time to time, but not always or mostly.
Click to expand...
Right. Thats why they added a dodge. If you dont want to use the roll, you wont have to.
 
O

ONLY_ONCE

Rookie
#1,384
May 1, 2015
Bansai said:
Witchers used mostly pirouettes and doges, not rolls to evade attacks, sure, they might've from time to time, but not always or mostly.
Click to expand...
player choice!:victory:
 
M

moonknightgog

Forum veteran
#1,385
May 1, 2015
ONLY ONCE said:
I don't think it should, then in becomes a constant baby sitting game of hud elements, and that to me at least is no fun at all :)
Click to expand...
It's the only way to balance it and prevent a roll spamming. Which is damn OP.
 
O

ONLY_ONCE

Rookie
#1,386
May 1, 2015
moonknightgog said:
It's the only way to balance it and prevent a roll spamming. Which is damn OP.
Click to expand...
Yeah but there should be no need for that because players can choose to dodge, roll or use Q/shield It's up to players to spam the roll right?
 
B

Bansai

Senior user
#1,387
May 1, 2015
thislsmadness said:
If you dont want to use the roll, you wont have to.
Click to expand...
Actually I will have to, from the gameplay videos it doesn't look like you have a choice which animation you get, it looks like it's random and it looks like roll is preferred.

Look at angry clown video: https://youtu.be/lJpWBMH9EtQ?t=6m39s

Most of it is just rolling, and there's only 1 button responsible for dodging.
 
T

theLaughingStorm.108

Rookie
#1,388
May 1, 2015
You hold the button down for a roll. Press for dodge.
 
B

Bansai

Senior user
#1,389
May 1, 2015
theLaughingStorm.108 said:
You hold the button down for a roll. Press for dodge.
Click to expand...
For real? Could you give me some quote on it? Cause that would be great info for me mate :)
 
T

thislsmadness

Rookie
#1,390
May 1, 2015
Bansai said:
Actually I will have to, from the gameplay videos it doesn't look like you have a choice which animation you get, it looks like it's random and it looks like roll is preferred.

Look at angry clown video: https://youtu.be/lJpWBMH9EtQ?t=6m39s

Most of it is just rolling, and there's only 1 button responsible for dodging.
Click to expand...
Its not random at all, you have complete control over whether you roll or dodge. They use distinct button presses.

theLaughingStorm.108 said:
You hold the button down for a roll. Press for dodge.
Click to expand...
They actually changed it recently so that the "B" button dodges and the "a" button rolls.
 
T

theLaughingStorm.108

Rookie
#1,391
May 1, 2015
Bansai said:
For real? Could you give me some quote on it? Cause that would be great info for me mate :)
Click to expand...
Never mind, it seems it was changed to different buttons.

A= roll B= dodge
 
E

EliHarel

Rookie
#1,392
May 1, 2015
Bansai said:
Actually I will have to, from the gameplay videos it doesn't look like you have a choice which animation you get, it looks like it's random and it looks like roll is preferred.

Look at angry clown video: https://youtu.be/lJpWBMH9EtQ?t=6m39s

Most of it is just rolling, and there's only 1 button responsible for dodging.
Click to expand...
From the moment the noonwraith appears until Other Joe dies, I counted 18 dodge maneuvers. Out of those 18, only 1 (the first) was the side-step, and the other 17 were rolls (the last one was interrupted because he died). That alone hardly seems random.

Anyway, you choose when to side-step and when to roll. Maybe they changed the button configuration, but you have both options and it's up to you. It's been known for a while now.

Also, here's a side-step heavy fighting style:

http://www.youtube.com/watch?v=RLD8kwLMZ00&t=6m12s

Incidentally or not, she strikes me as the YouTuber who best fought as Geralt.
 
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T

thislsmadness

Rookie
#1,393
May 1, 2015
EliHarel said:
From the moment the noonwraith appears until Other Joe dies, I counted 18 dodge maneuvers. Out of those 18, only 1 (the first) was the side-step, and the other 17 were rolls (the last one was interrupted because he died). That alone hardly seems random.

Anyway, you choose when to side-step and when to roll. Maybe they changed the button configuration, but you have both options and it's up to you. It's been known for a while now.

Also, here's a side-step heavy fighting style:

http://www.youtube.com/watch?v=RLD8kwLMZ00&t=6m12s

Incidentally or not, she strikes me as the YouTuber who best fought as Geralt.
Click to expand...
Wow, no kidding. Proper dodges, parry, riposte w/ shoulder tackle, and shes not just spamming igni. Def going to check out that whole vid now.
 
M

moonknightgog

Forum veteran
#1,394
May 1, 2015
ONLY ONCE said:
Yeah but there should be no need for that because players can choose to dodge, roll or use Q/shield It's up to players to spam the roll right?
Click to expand...
But you can choose anyway. The difference is...why I should choose to dodge instead the roll, if the latter is more efficient and pratically free?

In Dragon Age Origins, there is an ice spell which is OP and with a really short cooldown. You can beat everyone using it.
Sure, you can choose to not use it, but the low balancement still remains.

Now, if roll would consume vigor, you'd still have a choice.
You can choose a free escape using dodge or, if you need a more efficient escape, you can use roll, but with a cost in vigor.
 
T

thislsmadness

Rookie
#1,395
May 1, 2015
moonknightgog said:
But you can choose anyway. The difference is...why I should choose to dodge instead the roll, if the latter is more efficient and pratically free?

In Dragon Age Origins, there is an ice spell which is OP and with a really short cooldown. You can beat everyone using it.
Sure, you can choose to not use it, but the low balancement still remains.

Now, if roll would consume vigor, you'd still have a choice.
You can choose a free escape using dodge or, if you need a more efficient escape, you can use roll, but with a cost in vigor.
Click to expand...
If an enemy attacks you, rolling 20 meters away and giving yourself no ability to counter is not efficient. Dodging and being able to strike while they are recovering gives you the advantage.
 
V

Vigilance.492

Ex-moderator
#1,396
May 1, 2015
moonknightgog said:
The difference is...why I should choose to dodge instead the roll, if the latter is more efficient and pratically free?
Click to expand...
Because a Side-Step > Strike is far more effective than Rolling, and Rolling pauses your Vigor regeneration (The side-step might pause it too, haven't personally observed it, but the dodge is much shorter so it would be less pause).

As an example, if you watch AngryJoe's fight against the Noonwraith you'll notice he's rolling all over the place. The primary problem is that the only way to strike the Noonwraith is inside your Yrden circle, and so by the time he rolls away, recovers and goes back in for a strike, it has left the circle. However if he had used the side-step, he could have dodged its attacks the same, but kept it inside the circle and continued to execute strikes against it. It would have been far more efficient, and imo would have looked much better too.

Personally from what I've seen, I don't want to touch that roll button unless I absolutely have to in a situation where I need to cover a bigger distance, possibly to avoid some kind of mechanic (Like the big shockwave against the Golem in one of the vids), or just generally get out for a breather and regain my focus (As in real-life focus, not anything in-game).
 
Sneky

Sneky

Rookie
#1,397
May 1, 2015
moonknightgog said:
But you can choose anyway. The difference is...why I should choose to dodge instead the roll, if the latter is more efficient and pratically free?

In Dragon Age Origins, there is an ice spell which is OP and with a really short cooldown. You can beat everyone using it.
Sure, you can choose to not use it, but the low balancement still remains.

Now, if roll would consume vigor, you'd still have a choice.
You can choose a free escape using dodge or, if you need a more efficient escape, you can use roll, but with a cost in vigor.
Click to expand...
Why do you think that roll is better than dodge ;) ? U know, everything is OP when playing on easy. IMO dodge is better because is short and u can immediately counter.
 
O

ONLY_ONCE

Rookie
#1,398
May 1, 2015
:listen:I want to know the game pad controls for this now? They said they changed it after January build because players didn't like the dodge and roll on the same button I think it was annoying because they wanted to just dodge and if they held the button down they would roll instead. I'm curious how this will work and feel now, I also thought they changed fast attack to X and heavy attack to Y now? I guess we will see soon enough.
 
Last edited: May 1, 2015
S

Solid_Altair

Rookie
#1,399
May 1, 2015
thislsmadness said:
Its not suppose to be heavy. The books describe Geralt's swordwork as a dance, he has superhuman agility and his strikes are swift and precise. The "weight" that people feel in the Souls game is due to its heavy emphasis on slow attacks, animation lock, and enemies attacks that ignore "hit stun". That's because if the game didnt have those things then you could just hack away at enemies who have no way of defending themselves since 90% of them barely have any AI, they just cycle through attack patterns. thats partially why BB feels so much easier than the previous games. TW3 doesnt need to lean so heavily on those aspects because it has enemies that actually defend and evade.

For the record I think Souls combat is bloody brilliant, and I love it. I just think people need to stop trying to compare it to everything else out there.
Click to expand...
But monsters do have poise in TW3, right? Specially the ones of human size or bigger, apparently. For this reason I think I'll prefer to fight humans. You attack, they either barely block (without animation, but lets not go into that) or get hit, until they actually block and stagger you, but you still have a chance to defend yourself and not take damage. Against monster, you gotta set things up more specifically and quickly defend after you attack. You pretty much can't use continuous melee attacks.
 
T

theLaughingStorm.108

Rookie
#1,400
May 1, 2015
Solid_Altair said:
But monsters do have poise in TW3, right? Specially the ones of human size or bigger, apparently. For this reason I think I'll prefer to fight humans. You attack, they either barely block (without animation, but lets not go into that) or get hit, until they actually block and stagger you, but you still have a chance to defend yourself and not take damage. Against monster, you gotta set things up more specifically and quickly defend after you attack. You pretty much can't use continuous melee attacks.
Click to expand...
What do you mean without animation? The enemies do have a block animation.
 
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