Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2
THE WITCHER 3
MODS (THE WITCHER)
MODS (THE WITCHER 2)
MODS (THE WITCHER 3)
Menu

Register

Combat in The Witcher 3

+
Prev
  • 1
  • …

    Go to page

  • 71
  • 72
  • 73
  • 74
  • 75
  • …

    Go to page

  • 83
Next
First Prev 73 of 83

Go to page

Next Last
T

topeira

Senior user
#1,441
May 3, 2015
moonknightgog said:
Uhm...the title menas "Game of the Year?"

---------- Updated at 11:25 AM ----------



I hope there will increase the "combat area", because now it is too short, and the enemy encounter is easily exploitable.
Click to expand...
this seriously worries me. if enemies are so confined to areas than does this mean they dont roam around? wont they be seen traveling from one place to another?
so far these drowners are the only enemies i've seen doing this (being tethered so harshly) and i THINK that wolves and humanoids WILL follow you if you run away, but seeing this makes me worried that animals will stick to a certain location too much like seen here.
with creatures that are not comfortable outside their home (like creatures who love being around water) it might make sense, or creatues that are teritorial and are just watching over their home, but not humanoids and creatures that can travel or hunt.
 
M

moonknightgog

Forum veteran
#1,442
May 3, 2015

Another example from 25:43.
 
S

Solid_Altair

Rookie
#1,443
May 3, 2015
braindancer12 said:
damn i have no idea what they are talking....
Click to expand...
Nothing special. He just mentions he is very sleepy.

The title does mean "game of the year", with an interrogation.

He actually showed something quite new and important... we seem to not be so helpless under water. And the tethered drowners. It reminded me of a tiger in Tomb Raider 3, for PS1.
 
  • RED Point
Reactions: braindancer12
A

amfibiya89

Rookie
#1,444
May 4, 2015
https://www.youtube.com/watch?v=fGKe3iWRTYg#t=53m07s

Is this bug too or is it does not matter how geralt move his sword on horse. Geralt killed the guy with sword when sword was in opposite side.
 
M

moonknightgog

Forum veteran
#1,445
May 4, 2015
amfibiya89 said:
https://www.youtube.com/watch?v=fGKe3iWRTYg#t=53m07s

Is this bug too or is it does not matter how geralt move his sword on horse. Geralt killed the guy with sword when sword was in opposite side.
Click to expand...
I think/hope it is a bug. Probably related to the hitbox.
 
A

amfibiya89

Rookie
#1,446
May 4, 2015
https://www.youtube.com/watch?v=fGKe3iWRTYg#t=41m53s

And what is a yellow color after Igni sign on stone? I noticed it many time before from YTers videos on grass too. It looks like bug. So weird.
 
B

braindancer12

Rookie
#1,447
May 4, 2015
moonknightgog said:

Another example from 25:43.
Click to expand...
great video

amfibiya89 said:
https://www.youtube.com/watch?v=fGKe3iWRTYg#t=53m07s

Is this bug too or is it does not matter how geralt move his sword on horse. Geralt killed the guy with sword when sword was in opposite side.
Click to expand...
just a bug
 
M

moonknightgog

Forum veteran
#1,448
May 4, 2015
amfibiya89 said:
https://www.youtube.com/watch?v=fGKe3iWRTYg#t=41m53s

And what is a yellow color after Igni sign on stone? I noticed it many time before from YTers videos on grass too. It looks like bug. So weird.
Click to expand...
Another bug. :asd:
 
B

braindancer12

Rookie
#1,449
May 4, 2015
moonknightgog said:
Another bug. :asd:
Click to expand...
dont forget that the gameplay we see right now from all those Youtubers, who could play the game for days, they didnt play the final version of the game, the version we will get will be fixed in some ways
 
T

thislsmadness

Rookie
#1,450
May 4, 2015
I'm sure CDPR will squash the more obvious ones but the truth is that the game will have bugs. With a game of this scale and size bugs are inevitable.
 
I

Inshabel

Rookie
#1,451
May 4, 2015
None of these youtubers got to play the final build AFAIK, AngryJoe' games froze everytime he came near water.
 
A

amfibiya89

Rookie
#1,452
May 4, 2015
I really hope this is bug. Because from technical side it is not always depend on animation what character doing. So when i first saw this sword problem i thought that may be Hitting action of character is actually box around of mesh and animation is just visual side of this action. So even Geralt aim wrong side the trigger box is still doing his work in another side.
 
V

Valvatti87

Forum regular
#1,453
May 4, 2015
So if i kill a deer. Monsters might come to it. So what then. Can i stuff the carcas full of C4.. I mean sanum bombs! and have a maybe proximity trigger.. u see where im goin with this. I dont think this is the case. I just hope this baiting thing actually serves meaning in this game. i love mechanics like that.
Maybe drawing enemy to narrow corridor with lots of traps and stuff.
 
R

randyrhoads

Rookie
#1,454
May 4, 2015
Inshabel said:
AngryJoe' games froze everytime he came near water.
Click to expand...
Not true

 
P

PT-Desu

Senior user
#1,455
May 4, 2015
@randyrhoads You just posted prof that it does freeze for like a second.
 
F

fearedbeard

Rookie
#1,456
May 5, 2015
sword kill animations

So I've poured countless hours watch videos and reading articles in anticipation of this game. I can't wait to dive into this massive world and enjoy every aspect the creators of thIs game have put before us. I have noticed however a lot of times when a monster is killed with a sword where the player jumps and spins as he slices the monster in two that when the monster actually splits apart that the slice thru the monster doesn't not match the path of the sword. Any word on if this is a bug or if this will be addressed?
 
T

thislsmadness

Rookie
#1,457
May 5, 2015
fearedbeard said:
So I've poured countless hours watch videos and reading articles in anticipation of this game. I can't wait to dive into this massive world and enjoy every aspect the creators of thIs game have put before us. I have noticed however a lot of times when a monster is killed with a sword where the player jumps and spins as he slices the monster in two that when the monster actually splits apart that the slice thru the monster doesn't not match the path of the sword. Any word on if this is a bug or if this will be addressed?
Click to expand...
I doubt its bug. It is likely one of those concessions for having some of the finishers done seamlessly instead of in canned animations.
 
W

Wolfmeister1010

Rookie
#1,458
May 5, 2015
I miss the amount of blood that comes out from bodies split in half in the e3 gameplay build and 35 minute. Now there isn't as much :(. And it looks less liquidy

Meep. Do you think that this blood issue is a bug?
 
D

dragonbird

Ex-moderator
#1,459
May 5, 2015
Wolfmeister1010 said:
Meep. Do you think that this blood issue is a bug?
Click to expand...
Sounds like it. Main discussion is here (Decals, but also extended to blood generally :) )
http://forums.cdprojektred.com/threads/34773-Blood-Decals?p=1630806#post1630806
 
W

Wolfmeister1010

Rookie
#1,460
May 5, 2015
Ah, thank you very much Mr. Dragon..bird. :)

Sorry for discussing it in the wrong thread! Will divert my pathetic complaints to the proper thread.
 
Prev
  • 1
  • …

    Go to page

  • 71
  • 72
  • 73
  • 74
  • 75
  • …

    Go to page

  • 83
Next
First Prev 73 of 83

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.