I have been suggesting the stance system ages ago, especially since NioH arrived. Basically to stay in line with the lore while having a much more depths in combat system, my personal design for a proper Witcher combat system would be:
MELEE WEAPON TYPES
+ Different weapon types that would bring different movesets & techniques & combos.
+ Having multiple weapon types, or in this case multiple "sword types." such as:
- Longsword: basically the default of Witcher games.
- Dual arming sword & dagger: Agile & straight forward type. Imagine Cat School Witcher style.
- Greatsword: Not slow, heavy stamina, big sweep attacks, like a proper IRL greatsword. Imagine the Odachi from Nioh games.
- Rapier: pretty much what you expect from rapier style. stab stab stab
- Saber (turkish/polish saber): have a unique style of turkish & polish saber MA.
- Swordstaff (Svärdstav): the sword-like Scandinavian polearm weapons, similar to nagamaki or partisan or pudao. Half stick & half blade/sword.
- hand to hand: basically a separate albeit unique kick boxing & grappling attacks.
RANGE WEAPON TYPE (CROSSBOW ONLY)
+ normal uniform attacks, long range.
- Heavy Crossbow: slow draw, high stamina, devastating attack, default possible knock back damage
- Normal crossbow: normal draw, normal stamina, default possible penetration damage
- repeating crossbow: fast, draw low stamina, able to make a repeating shots.
+ different type of bolts, just like Witcher games & Nioh games.
WITCHER ARTS / STANCE SYSTEM TREE
+ It's not as complex as Nioh, but still have the opportunity for different combos & switch stance techs.
+ New combat stances, consist of 2 stances & a special attacks being switchable based on Witcher schools:
+ base stances: set of combos that is switchable during combat
- duel moveset: combo attacks focus on single enemy (no twirls moves). Upgrade to level 3.
- group moveset: combo attacks focus on multiple enemy (yes twirl moves) Upgrade to level 3.
+ Special attacks: a new moveset, replacing "strong attack" moveset. It consists of 5 movesets based on Witcher schools. attack use Adrenalin rush. It can only toggle replace between each different special attack.
- Wolf School: combo attacks focusing on close range. Upgrade to level 3.
- Cat School: combo attacks focusing on fast & agile attacks. Upgrade to level 3.
- Griffin School: combo attacks focusing on grouping or crowd control. Upgrade to level 3.
- Bear School: heavy devastating 1-2 attacks. Upgrade to level 3.
- Manticore School: a stinger-like attacks (watch DMC), stab forward to close distance. Upgrade to level 3.
- Viper School: quick draw attacks. Upgrade to level 3.
MAGIC SIGN TREE
+ The same with other Witcher games, it will have the 5 basic magic signs.
+ Like Witcher & Nioh games, each signs will have unique form of casts, like powerful magic attacks, defensive magics, buffs, & debuffs.
+ It will have some additional alternate signs that could be offensive or defensive.
+ Aard sign
- Aard Sweep: normal aard sign, powerful sweep knock back on 30 degree, medum to long range. Upgrade to level 3.
- Aard Shockwave: 360 degree radius aard sign, close to medium range. Upgrade to level 2.
- Aard trap: aard sign that cast early to ground as trap, enemy that triggered will be knock back/down. Upgrade to level 3.
- Aard aura: self buff aard sign that increase attack & dodge speed. upgrade to level 3.
+ Yrden
- Yrden sloth: debuff cast on enemy that slow their overall speed. upgrade to level 3.
- Yrden dome: yrden sign trap that slows enemies who enter its area of effect, medium range. Upgrade to level 2.
- Yrden line: yrden sign trap on long line area of effect. medium to long range. Upgrade to level 2.
- Yrden aura: self buff yrden sign that will make attacks imbued with stagger effect.
+ Igni
- Igni fireball: igni sign that cast a big fireball, close to medium range. Upgrade to level 3.
- Igni fireballs: igni sign that cast 3 fireballs, medium to long range. Upgrade to level 3.
- Igni firestream: igni sign that case a concentrated stream of fire, close to medium range. Upgrade to level 3.
- Igni aura: self buff igni sign that will make attacks imbued with fire damage. Upgrade to level 3.
+ Quen
- Quen shield: normal quen sign, fully imbued yourself with a protective shield for certain duration. Upgrade to level 3.
- Quen parry: a quen sign that will cast an electrical damage to enemy from a succesful parry. Upgrade to level 3.
- Quen explosion: a quen shield that will pushes enemy back upon break. Upgrade to level 2.
- Quen aura: self buff quen sign that will make attacks imbued with electric damage. Upgrade to level 3.
+ Axii
- Axii charm: charm target, potentially disarming/eliminating target from combat from fear. Upgrade to level 3.
- Axii delusion: axii sign that confused targets, become non aggresive in combat. Upgrade to level 3.
- Axii puppet: axii sign that control target to attack each other. Upgrade to level 2.
- Axii aura: self buff axii sign that will make casting sign much faster. Upgrade to level 3.
WITCHER GADGETS (RANGE WEAPONS) TREE
+ Bolos: throwing weapon that cold trap & damage target, medium range only. Upgrade to level 3.
- Steel bolos: types of bolos for non monster target, including normal animals.
- Silver bolos: types of bolos for monster target.
+ throwing spikes: throwing weapon that could be imbued with oils or made from different metals. Upgrade to level 3.
+ Bombs: similar types to Witcher games. a throwing weapon. Upgrade to level 3.
+ Lures: Just like Witcher 2, items that can lure monsters for a period of time. It can be throw or place on surface. Upon consumption, it can give effects to target depending on the lures.
+ Fishing net: tool for fishing
UNDERWATER COMBAT
+ can only use melee weapons with base stance, no special attacks.
+ can use crossbow
+ can use throwing spikes, bombs, & lures.
#SIDE NOTE ...
+ I would love to see a mount attack system like Monster Hunter or Dragon's Dogma, but I can't see it could work well in relation to stance system. Need some ideas for that.
+ I would love to see an organ targeting & dismemberment system for "weakness," via witcher sense, to make fight a lot more creative, especially in boss fight. For examples: The Surge games, Monster Hunter games.