i dont think: combat system from game A + shooting system from game B would really work. While Sleeping dogs combat was pretty good but it works only for this character and it's not good enough for something cyber77 requires.
Let's take those characters from the teaser
if you played as a cop you would like to be able to actually have some chances to kill that robolady. Now if you decided that your weapon of choice is a gun you would want to have an option of what gun/bullets you want to use. You can shoot at her with normal bullets which would require high % acc. and/or being focused on some weak parts of her body ( that cool helmet the cop has could be used to find weak spots in her armor) to do damage. In this case you can go with normal guns/bullets + spend skill points on something else. Or spend those skill points on better guns/bullets which require less accuracy but limits your way defend yourself when she's near you.
As for the lady. You would want to make use of that cool blades she has. For this she needs to get close to the opponent. You can make this easier by spending skill points on speed or evading but at the price of powerful attacks. Or you go for strong attacks/combos but that would probably require some more hidding/dodging skills because of the bullets.
if you go for this simple scenario:
cop: 1. less damage + higher acc required + more evading skills 2. more damage + lower acc + less evading skills
lady: 1. less damage/combos + evading skills 2. more damage/combos + less evading skills
that gives you 6 completly different fights with 2 characters and depend on your choices.
(cop1 vs cop1, cop 1 vs cop 2, cop 2 vs cop 2, lady 1 vs lady 1, lady 1 vs lady 2, lady 2 vs lady 2)
this is how i would see it.
Let's take those characters from the teaser
if you played as a cop you would like to be able to actually have some chances to kill that robolady. Now if you decided that your weapon of choice is a gun you would want to have an option of what gun/bullets you want to use. You can shoot at her with normal bullets which would require high % acc. and/or being focused on some weak parts of her body ( that cool helmet the cop has could be used to find weak spots in her armor) to do damage. In this case you can go with normal guns/bullets + spend skill points on something else. Or spend those skill points on better guns/bullets which require less accuracy but limits your way defend yourself when she's near you.
As for the lady. You would want to make use of that cool blades she has. For this she needs to get close to the opponent. You can make this easier by spending skill points on speed or evading but at the price of powerful attacks. Or you go for strong attacks/combos but that would probably require some more hidding/dodging skills because of the bullets.
if you go for this simple scenario:
cop: 1. less damage + higher acc required + more evading skills 2. more damage + lower acc + less evading skills
lady: 1. less damage/combos + evading skills 2. more damage/combos + less evading skills
that gives you 6 completly different fights with 2 characters and depend on your choices.
(cop1 vs cop1, cop 1 vs cop 2, cop 2 vs cop 2, lady 1 vs lady 1, lady 1 vs lady 2, lady 2 vs lady 2)
this is how i would see it.


