Hi,
I would like to see somewhat more "skill shot" based combat than in Witcher 3, e.g.:
- combat with melee weapons by dragging it with mouse
- (depending on some talent, or whatever) gun zoom = e.g. - new character has to shoot in 3rd person, but with some talents, level, skill, etc,...; he can "more" zoom to see from weapon perspective
- same as previous point with other skills, e.g. tossing explosive - low level = Witcher 3 bomb like toss; higher level possibilities = slowed time, AOE showed on the ground, entities in AOE colored, ...
- skills can hit and kill anything - enemies, allies, chickens, random people around, ...
- implants also have capabilities; same as all other weapons - they can be (easily) damaged, etc... -> no iron man stuff please
- maybe somewhat turn based - like "strategic mode" in some situations - e.g. stopped time to check area of fight from height, command allies, check map, targets, destination, preparing action, spend some "action points" to provide buffs and debuffs for next turn, etc...
I would like to see somewhat more "skill shot" based combat than in Witcher 3, e.g.:
- combat with melee weapons by dragging it with mouse
- (depending on some talent, or whatever) gun zoom = e.g. - new character has to shoot in 3rd person, but with some talents, level, skill, etc,...; he can "more" zoom to see from weapon perspective
- same as previous point with other skills, e.g. tossing explosive - low level = Witcher 3 bomb like toss; higher level possibilities = slowed time, AOE showed on the ground, entities in AOE colored, ...
- skills can hit and kill anything - enemies, allies, chickens, random people around, ...
- implants also have capabilities; same as all other weapons - they can be (easily) damaged, etc... -> no iron man stuff please
- maybe somewhat turn based - like "strategic mode" in some situations - e.g. stopped time to check area of fight from height, command allies, check map, targets, destination, preparing action, spend some "action points" to provide buffs and debuffs for next turn, etc...