Sioclya that last bit you mentioned, being able to switch badly damaged limbs on the fly, made me think of Far Cry 3. Now I think in terms of switching your body parts instead why not keep the health idea with slow regeneration, but say near death your character can start doing those small self heals by well digging out a bullet in a critical hit area (base of spine, in a joint) or instead of health you could have an energy meter come into play. Even having a sort of wall jack to juice your character if he/she is near a plug in or has battery packs. (Deus Ex thought) I personally didn't mind Rainbow Six Vegas cover system, you were glued in a way though but the the left trigger was what you held to stay in cover. Again like you all I'm Just spit balling.
That's an interesting idea, but it's not what I meant. I meant that you could bandage wounded limbs and also stabilize them if they aren't completely crippled (or just broken bones).
Well, Sardukhar. Difficulty should actually be executed different to most games. Instead of more enemies against the player, they're tougher and more intelligent, while better equipped. At the highest difficulty, CP2077 should be pretty hard though. With enemies that have better equipment, such that it is crucial to gather intelligence and position yourself before the engaging.
Here's what I propose:
Very easy - run & gun, player rarely dies, many enemies that are badly equipped and utterly retarded (kind of like Bioshock Infinite). This wouldn't really capture the spirit of cyberpunk, but why would anybody who isn't terrible at games play on this difficulty anyway?
Easy - no big need to think about tactics, not as many enemies as in very easy mode, but better equipped and more intelligent.
Normal - Challenging, but fair and with the need to learn something about your enemies and your environment before engaging them. Same amount of enemies as in easy, but a lot more intelligent.
Challenging - Normal mode, but with very very intelligent AI. Ideally, self-learning.
Hard - normal, same AI, same enemies, they've got better equipment than you.
CP2020 - brutal. very intelligent AI, very well equipped, every single mistake can cost you your life.
So everyone would be catered to. Those who just want to play the game through for the story but are generally terrible at playing the game, but also the people who want a really hard mode. Me, I would be playing on "Challenging" because I like to achieve superiority through intelligence gathering, but am generally not good enough for playing on a real "hard" mode (like DmC4 on the hardest difficulty), but I can cope with intelligent AI.
You see, the less difficulty levels you have, the more frustration is allowed to build up. There will be a lot of different people playing the game and having them turned off because the game seems plain unfair to them doesn't seem like the way to go. Just having the choice between the equivalents of RAGE on easy and DmC on "Dante must die" isn't really going to cut it, I think.