Yes Massa, I doo's wut ya tells me to Massa.
I'm imagining you in leather, whips...oh yeah. You still look like Deunan to me, by the way.
Yessss...
Yes Massa, I doo's wut ya tells me to Massa.
Yes Massa, I doo's wut ya tells me to Massa.
You still look like Deunan to me, by the way..
Nawwwww ... she's too busty and I was never THAT cute.
Lately I recalled SUPERHOT. A new take on FPS genre, where time moves only when you do. It's tactical, it's over the top and it's fun (you can play prototype for free on official site).
I definitely can see this style a nice compromise between real time and turn based combat (with few tweaks to the formula of course).
Just a little curio.
I'd absolutely LOVE a DA:I type combat system. I'll determine the tactics and the characters skills will determine how successful they are at carrying them out.
I'd absolutely LOVE a DA:I type combat system. I'll determine the tactics and the characters skills will determine how successful they are at carrying them out.
Lastly, and I say this every time I get the chance, but I want to be able to talk with people during combat. Even if it's just simple commands from a weapon wheel that allow me to provoke, assuage, or understand the situation I'm in. It's so frustrating in games that combat is a do-or-die situation all the time. Players are so often limited by some bullshit threshold in which the NPC showers you in gifts, is indifferent to you, or wants your head on a pike. And once they want your head on a pike, they won't go back!
I mean, what if you blast all that drug dealer's cohorts and it's just you and your Solo buddy waiting for him to pop his head up so you can perforate his skull, while he is cowering behind a dumpster and panicking? He might have been playing tough-guy (or was just scared of his boss) before, but I bet he'd LOVE to give you the info you were after now!
Lately I recalled SUPERHOT. A new take on FPS genre, where time moves only when you do. It's tactical, it's over the top and it's fun (you can play prototype for free on official site).
I definitely can see this style a nice compromise between real time and turn based combat (with few tweaks to the formula of course).
Just a little curio.
awesome i need to try this
So your character can dodge bullets but the AI can't.
No comment.
In video game combat you need some degree of conventionality.
There's also the fact that in most games you're outnumbered and the AI controlled NPCs react at the speed of your CPU.
The way to beat an opponent with faster reflexes is to time him or pre-empt.