You mean in a role playing game from first person perspective in a very detailed and alive open game world? Perfectly I guess.
But somehow CDPR is being doubted and doubted again. They stressed in every interview at E3 that CP2077 is first and foremost a RPG. I can't remember anyone mention that character and/or weapon stat screens where shown or the skilltree(s).
Most shooter games are primarily focused on.... shooting things. Most RPG's are focused on story, lore, characters, choices, etc. It all gets very blurry when you consider the fact game categories are often arbitrary or at best an approximation. Some games could really be classified as multiple game types. Regardless, in the case of the typical shooter the combat is entirely based on player skill. In the case of a traditional RPG the combat is supposed to be a reflection of the abilities of the in-game character, not the player.
On one hand the consideration is how combat based on player skill fits thematically with a traditional RPG. It's very possible hardcore RPG players would rather the combat be more in line with a traditional RPG, and hardcore FPS players would rather more focus be placed upon the combat and less on story, lore, characters, choices, etc. It's easy to end up disappointing both "categories" of player by trying to cater to both.
The other consideration is how player skill dictating combat fits with the playable character/characters in the game. Going back to the Witcher, Geralt was clearly pre-designed as someone not to be fucked with in the Witcher series
. If the CP playable character/characters are not like this, basing combat on player skill can present a problem. It would mean a character could conceivably have abilities outside the scope of the in-game character.
Personally, I don't really care. But then I don't restrict myself to a single type of game and enjoy virtually everything
. There is nothing to explicitly prohibit combining combat based on player skill with the aforementioned elements characteristic of an RPG either. Provided the RPG elements, such as character progression, backstory, the game story, etc., tie into the combat system properly. How these elements should tie into the combat system is up for debate.