I just realized that the companion does not have to be one that actually goes into the field with you. A companion might even be back at homebase or something, your "off-site hacker"... or information guy... or what ever.
As I realized that I instantly thought of Hal Emmerich, aka "Otacon", from the Metal Gear games.
A character like that could in various ways help you along the way, the story, and the missions.
Now... I do not necessarily think that you should have this character from the start. Maybe it could be part of a mission or something where this character joins you as thanks (or your character is able to offer that character a job or something). Maybe your character knew this Otacon like character since befor, or maybe it's a compleatly contact for your character.
Variations could be that you have the character from the start, and old friend of your character, who at the start of the game helpes you through some several missions, long enough time for the players to hopefully get attached to that character. And then in a mission something happends, either you hear scuffling over your coms, maybe a final cry for help from your friend befor the sound cut out or you just hear white noice or something. You might get caught on that mission and go away to jail for a few years. And once your released again, due to the epicness of your failure on that mission, your standing as a reliable guy is ruined, and your basicly unhirable or something.
So you have to start from the bottom again, without the help of someone like your friend, and you try and work your way up again, trying to regain your reputation again. But... a significant amount of your time is also put on trying to figure out what happend with your friend. Where you try and find clues and such, like checking out the place where your friend operated out of when he/she was helping you befor your jail time. Occationally you might come across some hints as your doing your normal missions, or when walking around town and talking to people you might get some minor amounts of information that will lead you on to hopefully figure out what happend. Then at some point pretty significantly into the game you will finally find your friend again (probably worse for wears in some way), find out why your friend was taken, and find out what the people who took your friend are really up to, and that will give you possibly your next target, to take revenge on those people. But, since trying to go up against some big corperation is never easy, and is probably going to cost a lot of money to do so as well (to be able to do it properly), you will still need to take on more and more difficult jobs (to get the cash and stuff you need), at the same time as you occationally do self apointed missions aimed at the ones who did this (to gain information, leverage, opertunities, etc).
But you know... this could just be one of many options and ways that CDPR might go with... they might/probably will go with a compleatly different route, one that is better what I have been musing about for the last half an hour. XD
As I realized that I instantly thought of Hal Emmerich, aka "Otacon", from the Metal Gear games.
A character like that could in various ways help you along the way, the story, and the missions.
Now... I do not necessarily think that you should have this character from the start. Maybe it could be part of a mission or something where this character joins you as thanks (or your character is able to offer that character a job or something). Maybe your character knew this Otacon like character since befor, or maybe it's a compleatly contact for your character.
Variations could be that you have the character from the start, and old friend of your character, who at the start of the game helpes you through some several missions, long enough time for the players to hopefully get attached to that character. And then in a mission something happends, either you hear scuffling over your coms, maybe a final cry for help from your friend befor the sound cut out or you just hear white noice or something. You might get caught on that mission and go away to jail for a few years. And once your released again, due to the epicness of your failure on that mission, your standing as a reliable guy is ruined, and your basicly unhirable or something.
So you have to start from the bottom again, without the help of someone like your friend, and you try and work your way up again, trying to regain your reputation again. But... a significant amount of your time is also put on trying to figure out what happend with your friend. Where you try and find clues and such, like checking out the place where your friend operated out of when he/she was helping you befor your jail time. Occationally you might come across some hints as your doing your normal missions, or when walking around town and talking to people you might get some minor amounts of information that will lead you on to hopefully figure out what happend. Then at some point pretty significantly into the game you will finally find your friend again (probably worse for wears in some way), find out why your friend was taken, and find out what the people who took your friend are really up to, and that will give you possibly your next target, to take revenge on those people. But, since trying to go up against some big corperation is never easy, and is probably going to cost a lot of money to do so as well (to be able to do it properly), you will still need to take on more and more difficult jobs (to get the cash and stuff you need), at the same time as you occationally do self apointed missions aimed at the ones who did this (to gain information, leverage, opertunities, etc).
But you know... this could just be one of many options and ways that CDPR might go with... they might/probably will go with a compleatly different route, one that is better what I have been musing about for the last half an hour. XD