This isn't about all the content the game was supposed to have, or the abysmal lack of character customization. This is QoL issues in the game we have now.
If you want to add to it, please do! But rants about off-topic subjects are pointless and not constructive here. Join a rant thread, there's plenty o' those. This thread should be about Quality-of-Life issues in what we have now - not new features or functionality.
By 30 hours I found more of the depth and experience of the stories and atmosphere you put into the game and would recommend the game on its own terms as-is - the missing content and features being a separate issue which you still should address. I'm not going to get into what you "should have" made, in this post.
But the above QoL issues are interfering with the game you DID make, and I strongly believe that fixing them will eliminate a lot of frustration and make the game a much more rewarding experience in its current state.
Oh yeah geez how could i forget.
HIDE HELMET
please
so many ugly hats...... why bother having any hairstyles at all when you never see it again after char creation.....
If you want to add to it, please do! But rants about off-topic subjects are pointless and not constructive here. Join a rant thread, there's plenty o' those. This thread should be about Quality-of-Life issues in what we have now - not new features or functionality.
- The minimap. This is hurting you. It's so zoomed in and can't be changed - I should be looking at the detailed city environs you hung your hat on with this game. Instead I am staring at 4-bit Turtle Graphics dotted line because if I watch the actual road for 3 seconds I have missed my turn. So your customers are missing out on one of your strengths and instead getting bored and frustrated.
Poll on minimap here: https://forums.cdprojektred.com/index.php?threads/minimap-suck.11046164/ (not started by me). No one likes it. This should be easy to fix. Zoom it out for starters or, better yet, give it OPTIONS like software in 2020 should have. - Stores and location all being called "Store." WTF? Bad enough the inventories are so randomized - I can't remember if this Clothing Store is the same Clothing Store I've already looked at three times in this daycycle or not. Is text labeling out of the budget now? Name the damn stores on the map, and all the other locations that just have generic labels too. Effect: looking for anything I want to track down, going back to the same place, making sure to check different places - all really frickin' annoying.
- Fix the tooltip bug. 75% of the weapons i pick up or craft have lost their tooltip. I can't see their stats, I can't see if I crafted a good one or a dud, I can't tell if what I just picked up is any good - does this really have to be explained? How does this bug make it into release let alone FIVE hotfixes later????
- Itemization is nonsensical and inconsistent. This blue item has mod slots, that one doesn't. This epic item has 30 less armor than that green item. The colors and "levels" are meaningless at this point. Someone seriously needs to make a pass over how item stats and characteristics are generated to make some damn sense, because there's no sense of upgrade or progression, just chaos. Any random thing might be better than any other random thing regardless of its supposed "quality." And on that note -
- Will this scope go on my gun? Which guns does it fit on? Ok, this scope says "sniper scope," but why won't this sight go on my revolver? Items and mods should be clear about what they go with, scopes and muzzles - saving, buying something, it doesn't fit, reload - tedious and annoying.
- Schematics should show the stats of the thing they let you make. No-brainer, c'mon now.
- Bring some order to store inventories.Visiting literally every store on the map (WHICH ARE ALL NAMED "STORE" FFS) to see if I can find an armor or weapon mod - not even knowing if it exists in game yet or if i'm the right level for the vendor to show it to me - is an abysmal experience. Half my gear has empty mod slots because I have nothing to fill them with and no clear path to obtaining either the mods themselves or the schematics to make my own. Once you name the stores on the map properly, some consistency in what they sell will make shopping less tedious. Getting a new item should be exciting, not "welp guess i'll spend 30 minutes trying to track down some mods for it now how boring."
- Unlocking new items and finding stuff I didn't know existed IS cool and exciting, FWIW - "i can install electric blades on my Mantis arms?!" - but finding, say, a decent scope for my new sniper rifle should not be a matter of pure RNG and playing Store Roulette.
- There's a little too much bullet-sponge going on. Playing on hard should not be, well, easy.... but emptying 3,786 headshots into some dude and then having them one-shot me is just not enjoyable. Retune the NPCs a little, yeah? I mean literally a dozen headshots into a dude with no visible head protection just to have them obliterate me in one doink doesn't feel - dare I say it - immersive. Harder difficulties should mean more active and varied AI, not "multiply their health by 20 and call it a day."
By 30 hours I found more of the depth and experience of the stories and atmosphere you put into the game and would recommend the game on its own terms as-is - the missing content and features being a separate issue which you still should address. I'm not going to get into what you "should have" made, in this post.
But the above QoL issues are interfering with the game you DID make, and I strongly believe that fixing them will eliminate a lot of frustration and make the game a much more rewarding experience in its current state.
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Oh yeah geez how could i forget.
HIDE HELMET
please
so many ugly hats...... why bother having any hairstyles at all when you never see it again after char creation.....
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