Compiled list of Cons or Gripes based from the press at the Global-hands on event
Hey there! To get straight to the point, I wanted to create this thread for the purpose of broadcasting a few concerns or issues from ONLY just the people who attended and played the game at the Hands on events. (jump to bullet points below if TL DR)
I thought of doing this primarily for us fans and for CDPR staff to get a summarized look or idea at what some of the shortcomings that a small number of them have expressed or implied in their impressions.
Perhaps it can also be used as a tool to reference certain points to improve on prior to/post release should CDPR decide to polish it even more. Obviously, I'm sure CDPR is already aware of a lot (if not all) of the technical issues involved on some points mentioned in the list but I figured to include them anyway just to get an honest, grounded perspective on the state of what some of the builds at that event were currently at.
All in all, I only have the best intentions for this thread & game and only meant to open a realistic view at what the first people who played it are finding as "flaws" ranging from objective or subjective point of views and whether or not if it's a minor nitpick or a major concern.
This list was gathered after an entire day of reading articles and watching the video impressions the journalists have put out. Since all these bullet points are just what I've committed to memory on the pages of info I've read, feel free to add what else is missing and I apologize for not remembering every source that I got these from so I decided to not put any altogether. Last note, some/many players have had varied contradicting experiences with this list and could be isolated cases. Also these are only the english articles.
So finally the list:
That's about all I can think about and remember so far and will probably update it when I get the time to. Reading back to it now, it says a lot of how great the game really sounds especially if they can fix all the clear technical issues encountered at the very least. Although i doubt there would be any more adjustments for in-game mechanics related things since CDPR has said many times that it's now only bug fixing and optimization stage, I wouldn't be surprised for a patch up in the future after release.
For the most part, everything I've read so far have said nothing but praises from their playthrough besides the occasional hiccup based on something similar to this list.
Hey there! To get straight to the point, I wanted to create this thread for the purpose of broadcasting a few concerns or issues from ONLY just the people who attended and played the game at the Hands on events. (jump to bullet points below if TL DR)
I thought of doing this primarily for us fans and for CDPR staff to get a summarized look or idea at what some of the shortcomings that a small number of them have expressed or implied in their impressions.
Perhaps it can also be used as a tool to reference certain points to improve on prior to/post release should CDPR decide to polish it even more. Obviously, I'm sure CDPR is already aware of a lot (if not all) of the technical issues involved on some points mentioned in the list but I figured to include them anyway just to get an honest, grounded perspective on the state of what some of the builds at that event were currently at.
All in all, I only have the best intentions for this thread & game and only meant to open a realistic view at what the first people who played it are finding as "flaws" ranging from objective or subjective point of views and whether or not if it's a minor nitpick or a major concern.
This list was gathered after an entire day of reading articles and watching the video impressions the journalists have put out. Since all these bullet points are just what I've committed to memory on the pages of info I've read, feel free to add what else is missing and I apologize for not remembering every source that I got these from so I decided to not put any altogether. Last note, some/many players have had varied contradicting experiences with this list and could be isolated cases. Also these are only the english articles.
So finally the list:
- Geralt's movements on navigation. Some have had trouble navigating certain unconventional paths and said to be not as fluid as other games (like shadow of mordor, AC) and have awkward moments on rocks, trees, cliffs.
- Horse getting stuck a few times, clunky. Similar to the point above. Some obvious animation bugs in mounting and control responsiveness such as not immediately going full speed
- Batman-like witcher sense investigation is hit or miss for others. Some might say it was used too much on quests, too simplified/ even tedious.
- Geralt feels clunky in some areas. An article specifically mentioned the XONE controller felt like "ice skating" with him, PS4 controller slightly better.
- Combat: blocking/parrying is only consistently effective on humanoid enemies. Large monsters relies on Quen too much implying no other choice.
- Combat: locking on targets. Flying enemies had some difficulty on keeping it locked it some cases
- Combat: hit box inconsistencies from boss resulting in some 'bullshit' deaths
- Combat: cases where Geralt not performing the way the user wanted. could be related to geralt's responsiveness.
- Combat: Radial menu not as fluid and would like a clear indicator to signal the user has changed Signs
- The combat for a minority is nothing too special. Just like W2 critics on combat, it's not too flashy/showy compared to others. Felt like mere distractions. Lacks "thrill of the unknown", intensity or "determination" and bland. Felt like it wasn't the main focus.
- A few have mentioned a disappointment for not having more and different conversation/dialog options. In comparison to Dragon Age where players can have deep, open 10 minute long talks with several outcomes. Perhaps they were just expecting a similar style instead of the checklist based one like W2.
- Aesthetically speaking, some felt the menus are ugly. Inventory might not be as newbie friendly
- Alchemy process and leveling up felt a little convoluted.
- Audio in voice over not synced with lip movement is apparent and can be jarring.
- Crashes. A substantial number of it occurred in console versions
- Screen tearing, frame drops, pop ins
That's about all I can think about and remember so far and will probably update it when I get the time to. Reading back to it now, it says a lot of how great the game really sounds especially if they can fix all the clear technical issues encountered at the very least. Although i doubt there would be any more adjustments for in-game mechanics related things since CDPR has said many times that it's now only bug fixing and optimization stage, I wouldn't be surprised for a patch up in the future after release.
For the most part, everything I've read so far have said nothing but praises from their playthrough besides the occasional hiccup based on something similar to this list.
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