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Compiled list of Cons or Gripes based from the press at the Global-hands on event

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sidspyker

sidspyker

Ex-moderator
#21
Jan 27, 2015
Exentryk said:
If the rolls are not instantaneous, it'll feel sluggish and not responsive. Best way is to give the players the options to set it as they like, instant, or hold to roll. :)
Click to expand...
That's the entire point, you can either use a quick dodge or trade off for a roll, the difference I reckon will be the distance covered.

Exentryk said:
Yeah, the rolls took you further. I am not saying the rolls should be sped up; just that they should be able to be executed as soon as you press the button. More choice is better in this case. Let the players use it as they like. It's a single player game after all.
Click to expand...
That doesn't change that it needs to be balanced, no point of having a meaningless choice if rolling and dodging are the same and there's no trade-offs to be made. Risk/Reward.
 
Last edited: Jan 27, 2015
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E

Exentryk

Senior user
#22
Jan 27, 2015
J1mb0b said:
It's not always bad for something to feel sluggish. There is a reason know one actually rolled in sword fights, it's to slow, they've got their ass handed to them. Ok, so the Witcher combat is hardly supposed to be realistic, but still, having to constantly spam the roll button in order to survive a fight was the worst thing about the combat system for me, and completely immersion breaking.
Click to expand...
Since I haven't played the older Witcher games, I honestly don't know how well it worked. However, if you had to constantly roll to survive, that's more a knock against the battle design rather than instant rolling. Devs can design the battles and enemy attacks such that the player can play more tactically rather than rolling all the time.

Anyway, since this game initially started off with a "hold to roll" setup, I am assuming the battle design is better this time around? And if so, it wouldn't matter if instant rolls are allowed. Giving players the choice to set it up as they like (even on consoles) would keep everyone happy.

sidspyker said:
That's the entire point, you can either use a quick dodge or trade off for a roll, the difference I reckon will be the distance covered.
Click to expand...
Yeah, the rolls took you further. I am not saying the rolls should be sped up; just that they should be able to be executed as soon as you press the button. More choice is better in this case. Let the players use it as they like. It's a single player game after all.
 
Last edited: Jan 27, 2015
F

frivolousam

Senior user
#23
Jan 27, 2015
DukeAlmighty said:
That's not what he wrote.
Click to expand...
Yes, it was from some preview I read. Sorry, I didn't read what he wrote throughly and assumed it was the same case.
 
E

Exentryk

Senior user
#24
Jan 27, 2015
sidspyker said:
That doesn't change that it needs to be balanced, no point of having a meaningless choice if rolling and dodging are the same and there's no trade-offs to be made. Risk/Reward.
Click to expand...
Rolling and Dash wouldn't be the same tho, as Dash only gives you a short distance and is not enough to move you out of the way of large attacks. The only difference will be some people will have to anticipate and hold the Dash button a little earlier than others. Is it fair that some people who may not have that good an anticipation to suffer this sluggish nature of rolling? Esp if it can be easily fixed by giving the players a choice?

I see your point that you want the game to have this risk reward nature even if it means sluggish behaviour. But the point here is that you can have that. And the person that doesn't want it can also have his way. It's a single player game. Let people play like they want to play. :)
 
A

Avidya.454

Senior user
#25
Jan 27, 2015
Cons:

- Geralt walking and running animations feel clumsy and robotic

- In 50+ minutes of gameplay (35 + 15) CDPR showed only 2-3 m of combat. It seems like they are uncertain or afraid to show more. (and, based on early previews, combat still needs major tweaks)

- Textures: ground and wall textures not next gen at all

Pros:
- It's Witcher 3 :p
 
Tuco

Tuco

Senior user
#26
Jan 27, 2015
Xvenger said:
Alchemy process and leveling up felt a little convoluted.
Click to expand...
Without more details, this could mean pretty much anything.
Chances are, it could also mean people who claimed it are simply too dense, which wouldn't surprise me one single bit, seeing what the standards are in gaming press these days.
 
K

KA1N3R

Rookie
#27
Jan 27, 2015
the only thing bugging me is that apparently the 'Cast sign' button on PS4 is the right stick....that sounds a bit weird tbh.

---------- Updated at 02:10 PM ----------

Exentryk said:
Rolling and Dash wouldn't be the same tho, as Dash only gives you a short distance and is not enough to move you out of the way of large attacks. The only difference will be some people will have to anticipate and hold the Dash button a little earlier than others. Is it fair that some people who may not have that good an anticipation to suffer this sluggish nature of rolling? Esp if it can be easily fixed by giving the players a choice?

I see your point that you want the game to have this risk reward nature even if it means sluggish behaviour. But the point here is that you can have that. And the person that doesn't want it can also have his way. It's a single player game. Let people play like they want to play. :)
Click to expand...
Sorry, but I do not get what you´re saying...
Instant rolling and holding dodge button to dash?
thats just reversing the 2 and also, nobody would ever use the dash, because it only covers half the distance the roll does.
The way they designed it is the only right way.
 
S

Scholdarr.452

Banned
#28
Jan 27, 2015
Don't we already have this thread for that kind of discussion?

http://forums.cdprojektred.com/threads/33374-Constructive-opinions-based-on-the-gameplay-videos-that-are-released-in-2015-(NO-DOWNGRADE-TALK)
 
F

frivolousam

Senior user
#29
Jan 27, 2015
Isn't dash/dodge implemented for people complained of constant rolling in witcher 2? Well, can't make everyone happy.

KA1N3R said:
nobody would ever use the dash, because it only covers half the distance the roll does.
Click to expand...
Roll is not necessarily better than dodge, roll covers more distance but dodge is faster.
 
D

dragonbird

Ex-moderator
#30
Jan 27, 2015
Avidya said:
Cons:

- Geralt walking and running animations feel clumsy and robotic

- In 50+ minutes of gameplay (35 + 15) CDPR showed only 2-3 m of combat. It seems like they are uncertain or afraid to show more. (and, based on early previews, combat still needs major tweaks)

- Textures: ground and wall textures not next gen at all

Pros:
- It's Witcher 3 :p
Click to expand...
I think you may be in the wrong thread?
This is a summary of the points raised by reviewers during their hands-on sessions. (Which were several hours long).

And to everyone else - is the thread going to be on that topic, or just discussing your own opinions? Because if it's the latter we may as well merge this with the "Constructive opinions" thread so that you don't all need to repeat yourselves.
 
Last edited: Jan 27, 2015
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Nenous

Rookie
#31
Jan 27, 2015
I dont know if anyone who was at the event can draw any conclusions and gripe, I have never been a fan of these type of advents, ultimately who is to say whats what witha game " that's not updated. This thread should be locked!!!
 
M

Mataresa

Rookie
#32
Jan 27, 2015
Avidya said:
2-3 m of combat
Click to expand...
Didn't know you could measure combat in meters. ^^
 
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PrincessCiri

PrincessCiri

Rookie
#33
Jan 27, 2015
Mataresa said:
Didn't know you could measure combat in meters. ^^
Click to expand...
The Witcher 3 has 15 kilograms of combat
 
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thislsmadness

Rookie
#34
Jan 27, 2015
KA1N3R said:
the only thing bugging me is that apparently the 'Cast sign' button on PS4 is the right stick....that sounds a bit weird tbh.
Click to expand...
Its not Right Stick, its Right Trigger (R2)
 
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KA1N3R

Rookie
#35
Jan 27, 2015
thislsmadness said:
Its not Right Stick, its Right Trigger (R2)
Click to expand...
oh, THANK GOD.
 
X

Xvenger

Rookie
#36
Jan 27, 2015
BlackWolf500 said:
Alchemy process and leveling up felt a little convoluted.

Can you elaborate on this and name sources? (would like to read them, just curious, I like alchemy)
Click to expand...
I really couldn't elaborate on this since the author himself just kinda mentions it on the fly haha
http://www.digitalspy.com/gaming/feature/a623148/the-witcher-3-first-hands-on-with-cd-projekts-ambitious-adventure-game.html#~p2BhkCH9C0s7ke

---------- Updated at 08:04 PM ----------

---------- Updated at 08:18 PM ----------

yokokorama said:
I beat DA:I and I can tell you that the 10 minute long talks are a one-shot thing. You only get that length of dialogue from your companions / advisors, and it only lasts ten minutes if you sit there and exhaust all their "backstory" dialogue (which you can do as early as Haven). After you exhaust that dialogue, you are pretty much left with nothing until the next story mission, and 'that' dialogue is never ten minutes in length.

I'm not sure about the "different outcomes" thing. The only thing that might change based on your response is your companions "like" or "dislike" levels (towards you). Only a few story missions led to different outcomes, and they certainly weren't 10 minute long conversations.
Click to expand...
oh don't take the number 10 mins too much. That was just my personal touch in my effort to try and convey what that person was implying on the lack of long conversations in W3 and bring people up to speed if they haven't played a dragon age title and doesn't know what they're like.
To me, when I play a dragon age game, if feels like I do 10 min conversations because I'm too curious to see how my companions respond to my other choices and so I reload my saves over and over again haha

---------- Updated at 08:24 PM ----------

DukeAlmighty said:
That's not what he wrote.
Click to expand...
Yea i actually stand by this. But you might have misunderstood. The horse 'not immediately going full speed" simply meant the author had a control responsiveness/delay issue. The horse probably didn't start galloping until like a few seconds after
 
Last edited: Jan 27, 2015
C

cfisher2833

Rookie
#37
Jan 27, 2015
Here's my issues from what I've seen:

1. From chatting with one of the guys who was at the event, it seems that dialogue options are VERY minimal. We're talking like two or so replies to choose from, if at all. This is a pretty considerable concern imo.
2. That same guy also mentioned how none of the quests he played (think he said six in all) could be solved non-violently. I would enjoy being able to talk down enemies. It seems like this isn't a sentiment shared by CDProjeckt RED.
3. Exclamation points over quest givers heads; nothing ruins my enjoyment of exploring a town and talking to people quite like markers telling me who I need to actually talk to.
4. Quest markers. Granted this is to be expected of a modern RPG (or any modern game for that matter), but it's still annoying.
5. The whole zooming in and blurring the sides of the screen when you're going fast is really fucking annoying. Hopefully that can be disabled.


Oh, and the grass looks kinda shitty.
 
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Xvenger

Rookie
#38
Jan 27, 2015
and again I would just like to re-iterate that these are not my opinions and no I don't agree with most of the subjective points they made.
Why I made this thread? To get a better look at what the first people who've played the game are saying on the FEW not-so-great things in their experience and perhaps a sneak peak into the future on release day when the sample size of the audience increases a thousand times fold.

I would also like to point out that you guys shouldn't treat the list like as if these were BIG complaints because most of the journalists understood that W3 is essentially still in its alpha stages and plenty of changes can occur 4 months from now.

As for being merged into the other thread, that's obviously up to the mods. But for me personally, they're not really related. That thread talks about the 15 min Gameplay footage released to the public specifically which would have a wide range of opinions and speculations from lots and lots of people who have NOT been to the event. My purpose was to isolate this particular group and to get a more concrete idea of where the game itself stands as of right now.

---------- Updated at 09:05 PM ----------

cfisher2833 said:
Here's my issues from what I've seen:

1. From chatting with one of the guys who was at the event, it seems that dialogue options are VERY minimal. We're talking like two or so replies to choose from, if at all. This is a pretty considerable concern imo.
2. That same guy also mentioned how none of the quests he played (think he said six in all) could be solved non-violently. I would enjoy being able to talk down enemies. It seems like this isn't a sentiment shared by CDProjeckt RED.
3. Exclamation points over quest givers heads; nothing ruins my enjoyment of exploring a town and talking to people quite like markers telling me who I need to actually talk to.
4. Quest markers. Granted this is to be expected of a modern RPG (or any modern game for that matter), but it's still annoying.
5. The whole zooming in and blurring the sides of the screen when you're going fast is really fucking annoying. Hopefully that can be disabled.


Oh, and the grass looks kinda shitty.
Click to expand...
alright I highly appreciate your contribution on the first two points because it's nice to know what they experienced first hand but let's just leave our own personal speculations on the other "Constructive opinions" thread. I really just wanna narrow down on these guys.
But I'm all for discussing whether or not we agree or disagree with their issues. =)
 
Last edited: Jan 27, 2015
E

Exentryk

Senior user
#39
Jan 27, 2015
KA1N3R said:
Sorry, but I do not get what you´re saying...
Click to expand...
I am saying that the devs should allow console players to re-map the controls as the players want.
 
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thislsmadness

Rookie
#40
Jan 28, 2015
Exentryk said:
Rolling and Dash wouldn't be the same tho, as Dash only gives you a short distance and is not enough to move you out of the way of large attacks. The only difference will be some people will have to anticipate and hold the Dash button a little earlier than others. Is it fair that some people who may not have that good an anticipation to suffer this sluggish nature of rolling? Esp if it can be easily fixed by giving the players a choice?

I see your point that you want the game to have this risk reward nature even if it means sluggish behaviour. But the point here is that you can have that. And the person that doesn't want it can also have his way. It's a single player game. Let people play like they want to play. :)
Click to expand...
Sounds like it actually already works that way. Here's an excerpt from the witchersite.pl preview:
Second kind of dodge moves is possible to perform by holding the block button, when Geralt takes a stance of respecting his opponents, moves cautiously, attentively and in full focus. When now a dodge putton is pressed Geralt will perform a roll in any direction given by the player(those are famous TW2 rolls but looking a lot better and incomparably more useful). They are longer, Geralt can simply dart and perform a truly spectacular leap, which together with his cat-like agility expressed by awesome animations looks totally badass. This is exactly the move that you could observe during a few second clip of a Fiend fight at the E3 2013 trailer. This move is useful first and foremost in fighting against large opponents – I used it during the demo when griffon plunged from the sky to avoid his claws, which could hurt real bad and incurred bleeding effect. In this shape the rolling hated by so many has its place – it’s not forced upon a player but has its justification among the complex fighting system. From the design perspective putting this option under the block mode was a really good idea but there’s another way to perform this move – by holding the dodge button in free combat, outside blocking.
Click to expand...
 
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