I'm wondering whether anyone really loves Comrade's Hammer.
For those not in the know, Comrade's Hammer is an iconic handgun which has to be reloaded after every shot fired – but that shot is much more powerful than most handguns.
I thought Comrade's Hammer might suit me because my style is to aim and shoot; I don't like spraying things with machine gun fire, and I'm not a huge fan of the 'target seeking' flechettes used be 'smart' weapons.
So it seems to me that, if Comrade's Hammer was to be competitive with the other iconic firearms, it would actually have to be significantly more powerful than it is; in close range fighting, if it can't one-shot, then the reload time means you are likely to take a lot of incoming fire while you're relaoding.
So: can someone persuade me that Comrade's Hammer is worth a slot in my standard loadout? If you like it, why do you like it? Are there any perks that are needed to get the best out of it?
For those not in the know, Comrade's Hammer is an iconic handgun which has to be reloaded after every shot fired – but that shot is much more powerful than most handguns.
I thought Comrade's Hammer might suit me because my style is to aim and shoot; I don't like spraying things with machine gun fire, and I'm not a huge fan of the 'target seeking' flechettes used be 'smart' weapons.
On my current runthrough I picked up Comrade's Hammer pretty early, and took it with me on I Walk The Line with the intention of seeing if I could one-shot Sasquatch with it. But actually when Sasquatch first appears you have decent range, so I one-shotted her with Overwatch instead (I had both Comrades' Hammer and Overwatch upgraded to epic, but neither at the time upgraded to legendary). Then, later, after having sold the Voodoo Boys out to NetWatch and after Alt had taken out the Voodoo Boys' netrunning team, I got into a fight with Placide in the maglev tunnel, where there isn't enough space to use Overwatch, so I did get Comrade's Hammer out – and it took three hits to take him down.
Now, OK, Comrade's Hammer is very powerful for a handgun, but the reload time is relatively high. And, given that both have high reload time, I'm beginning to think that Overwatch, at four rounds to a clip and a pretty guaranteed one hit kill on anyone (even Adam Smasher when upgraded to legendary) is a better choice even in close range shooting. And actually, Widow Maker, at twelve rounds per clip and on average two-hit kills, may be a better bet.
Now, OK, Comrade's Hammer is very powerful for a handgun, but the reload time is relatively high. And, given that both have high reload time, I'm beginning to think that Overwatch, at four rounds to a clip and a pretty guaranteed one hit kill on anyone (even Adam Smasher when upgraded to legendary) is a better choice even in close range shooting. And actually, Widow Maker, at twelve rounds per clip and on average two-hit kills, may be a better bet.
So it seems to me that, if Comrade's Hammer was to be competitive with the other iconic firearms, it would actually have to be significantly more powerful than it is; in close range fighting, if it can't one-shot, then the reload time means you are likely to take a lot of incoming fire while you're relaoding.
So: can someone persuade me that Comrade's Hammer is worth a slot in my standard loadout? If you like it, why do you like it? Are there any perks that are needed to get the best out of it?