After viewing several game journalists who posted their impressions, their shared complaint about the braindance feature does stand out.
For some examples, see 16:00 in SkillUp's impression:
Or 9:00 in TheNeonArcade's overview:
In addition, the twitch chat reaction during the braindance part of the Night City Wire wasn't enthusiastic either.
It seems the complaints focus on: 1. The braindance detective mode is too slow and dragged-on; 2. The tutorial is not clear enough; 3. There's way too much stuff to keep track of, like three tracks (audio, video, heat); and 4. There isn't a clear logic behind what to scan, and why scanning object A leads to conclusion B.
I'm sure the devs are aware of these complaints, but I want to open up this thread to let other users chime in on how they view braindance, especially its detective mode, and how they think it can be improved, if needed. I also want to ask the devs what their vision is for braindance as a detective feature, and what they think should do to address the complaints.
For some examples, see 16:00 in SkillUp's impression:
Or 9:00 in TheNeonArcade's overview:
In addition, the twitch chat reaction during the braindance part of the Night City Wire wasn't enthusiastic either.
It seems the complaints focus on: 1. The braindance detective mode is too slow and dragged-on; 2. The tutorial is not clear enough; 3. There's way too much stuff to keep track of, like three tracks (audio, video, heat); and 4. There isn't a clear logic behind what to scan, and why scanning object A leads to conclusion B.
I'm sure the devs are aware of these complaints, but I want to open up this thread to let other users chime in on how they view braindance, especially its detective mode, and how they think it can be improved, if needed. I also want to ask the devs what their vision is for braindance as a detective feature, and what they think should do to address the complaints.