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Concerns about fast travel

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Agent_Blue

Guest
#141
Feb 10, 2013
cmdrflashheart said:
The fast travel option should be simple and stylish, like in Skyrim. It's not hard to exercise self-control if you don't want to ruin your role-playing.
Click to expand...
I agree.

But, and this is a big but, the game should not be built with fast travel in mind, meaning it must not neither be overcrowded with repetitive POIS, nor filled with neglected boring empty space in between POIs, cause no one is bound to tread on it on account of merely fast travelling from POI to POI.
 
C

cmdr_silverbolt

Senior user
#142
Feb 10, 2013
See, here's the difference of opinion. What you call "dead space" was actually an whole beautiful, scenic, dynamic and vibrant environment. A person can just sit (there are mods for that), and watch the world in all its glory.

As it concerns fast travel, you don't have to use it if you don't want to, but why is it necessary for you to deprive other players from it? Seems a bit unfair :/

The caveat of having a big world to explore is that you have to have fast ways to move- a player doesn't always want to spend minutes getting from A to B. If the game devs are promising a world 20-30 times bigger than Skyrim than we need fast travel for convenience. You can't have your cake and eat it too.
 
D

dragonbird

Ex-moderator
#143
Feb 10, 2013
AgentBlue said:
Granted. They have an unrestricted ability to cast weak signs.
Tell that to the creature which gets shredded into spaghetti Bolognese on account of those weak signs.
Click to expand...
It's not unrestricted - it's limited by vigor.
 
S

soldiergeralt

Forum veteran
#144
Feb 11, 2013
if there has ever been a good argument against fast travel, it hasn't been posted yet.
 
C

cmdr_silverbolt

Senior user
#145
Feb 11, 2013
seamusgod said:
if there has ever been a good argument against fast travel, it hasn't been posted yet.
Click to expand...
So far the argument is that it would make it too much like Skyrim- that the world will have big spaces that cannot be traversed at times without fast travel.

But again, if you're going to move about in a world of that scale, you're going to want to fast travel at some point.
 

Agent_Blue

Guest
#146
Feb 11, 2013
cmdrflashheart said:
See, here's the difference of opinion. What you call "dead space" was actually an whole beautiful, scenic, dynamic and vibrant environment. A person can just sit (there are mods for that), and watch the world in all its glory.

As it concerns fast travel, you don't have to use it if you don't want to, but why is it necessary for you to deprive other players from it? Seems a bit unfair :/

The caveat of having a big world to explore is that you have to have fast ways to move- a player doesn't always want to spend minutes getting from A to B. If the game devs are promising a world 20-30 times bigger than Skyrim than we need fast travel for convenience. You can't have your cake and eat it too.
Click to expand...
Actually, no. Either I misexplained myself and/or you misunderstood my point. I am all in favour of vibrant interesting well design white space. In fact, I welcome the vast amounts of it the released screenshots seem to indicate. What I certainly do not wish to happen is a world where, because fast travel exists, Devs either A) overcrowd it with repetitive POIs or B ) neglect the no-man's land and relegate it to the filler category, precisely because they assume people will just hop from POI to POI via fast travel without ever setting foot on those in-between areas.

I want vast amount of white space in between POIs. But I also want proper attention and detail to be given to them. Have I made my point clear now?
 

Agent_Blue

Guest
#147
Feb 11, 2013
dragonbird said:
It's not unrestricted - it's limited by vigor.
Click to expand...
I stand corrected then.
So, going back to my point, fast travel would be a sign you cast. Your vigour determines how far you can fast travel to.
 

Agent_Blue

Guest
#148
Feb 11, 2013
cmdrflashheart said:
So far the argument is that it would make it too much like Skyrim- that the world will have big spaces that cannot be traversed at times without fast travel.

But again, if you're going to move about in a world of that scale, you're going to want to fast travel at some point.
Click to expand...
Completely agree. I just don't see myself spending 40 minutes every time I Want to go to the other corner of the map. Just don't neglect the game world design on account of it.
 
ReptilePZ

ReptilePZ

Wordrunner
#149
Feb 11, 2013
AgentBlue said:
I stand corrected then.
So, going back to my point, fast travel would a sign you cast. Your vigour determines how far you can fast travel to.
Click to expand...
You really like the idea, don't you? :p
 

Agent_Blue

Guest
#150
Feb 11, 2013
ReptilePZ said:
You really like the idea, don't you? :p/>
Click to expand...
Pushing it, pushing it, pus...actually shoving it down the Dev's throat.
It's bound to strike a (vocal) chord.
 
C

cmdr_silverbolt

Senior user
#151
Feb 11, 2013
AgentBlue said:
What I certainly do not wish to happen is a world where, because fast travel exists, Devs either A) overcrowd it with repetitive POIs or B ) neglect the no-man's land and relegate it to the filler category, precisely because they assume people will just hop from POI to POI via fast travel without ever setting foot on those in-between areas.
Click to expand...
C'mon, is it at all likely that that would have happened? We're talking about CDPR, after all!

And hate to burst your bubble, but the Vigor idea for fast travel is awful. Imagine fast traveling to a place, and landing in an enemy encounter when you're at a low level. Doubly shitty if you're a mage.
 
U

username_2064020

Senior user
#152
Feb 11, 2013
seamusgod said:
if there has ever been a good argument against fast travel, it hasn't been posted yet.
Click to expand...
Let's just pretend, for laugh, that you're right and that there isn't a single good argument against unlimited, unconditioned, omni-pervasive fast travel in the whole thread... What would be the informed, competent argument proving its beneficial influence, instead?

Because every attempt made so far in that sense didn't exactly strike me as particularly bright. Most of them rooted in explicit misunderstanding of the argument in place, actually.

seamusgod said:
So far the argument is that it would make it too much like Skyrim- that the world will have big spaces that cannot be traversed at times without fast travel.
Click to expand...
No, that's not the argument.
You should try to read the thread once again. Perseverance can compensate for other shortcomings.
 

Agent_Blue

Guest
#153
Feb 11, 2013
cmdrflashheart said:
C'mon, is it at all likely that that would have happened? We're talking about CDPR, after all!

And hate to burst your bubble, but the Vigor idea for fast travel is awful. Imagine fast traveling to a place, and landing in an enemy encounter when you're at a low level. Doubly shitty if you're a mage.
Click to expand...
Too bad you (mis)used Fast travel then. Better think it through next time! I hadn't thought about that, but now that I think of it it's actually an argument in favour of this. And don't worry, my bubble kinda sucks anyway. />

Oh, don't deem that first hypothesis absurd. It's been known to happen in another Triple-A-RPG-Which-Cannot-Be-Named.
 
C

cmdr_silverbolt

Senior user
#154
Feb 11, 2013
TucoBenedicto said:
.

No, that's not the argument.
You should try to read the thread once again. Perseverance can compensate for other shortcomings.
Click to expand...
I was referring to the posts between myself and a few others in the most recent pages. It's sad that I have to explain that.

TucoBenedicto said:
Too bad you (mis)used Fast travel then. Better think it through next time! I hadn't thought about that, but now that I think of it it's actually an argument in favour of this. And don't worry, my bubble kinda sucks anyway. />/>/>

Oh, don't deem that first hypothesis absurd. It's been known to happen in another Triple-A-RPG-Which-Cannot-Be-Named.
Click to expand...
In all fairness, your idea was not that awful. I just illustrated a way in which it could be. If CDPR can come up with a creative way to implement fast travel like that, I wouldn't mind that. But my first preference will always be Skyrim-like fast travel.
 
A

AhmadMetallic

Rookie
#155
Feb 11, 2013
I think CDPR should create two forms of fast travel: Instant (Skyrim) and teleport gates (Witcher 1), and let the player choose one of the two WHEN THEY START a new game. And it sticks like that for the entirety of the game.

Those who want to keep opening the map and clickity clicking on discovered icons can choose that path, and those who want to force some realism on their experience and keep fast traveling strictly to teleportation gates, can have that.
 

Agent_Blue

Guest
#156
Feb 11, 2013
AhmadMetallic said:
I think CDPR should create two forms of fast travel: Instant (Skyrim) and teleport gates (Witcher 1), and let the player choose one of the two WHEN THEY START a new game. And it sticks like that for the entirety of the game.

Those who want to keep opening the map and clickity clicking on discovered icons can choose that path, and those who want to force some realism on their experience and keep fast traveling strictly to teleportation gates, can have that.
Click to expand...
The thing is for that dual system to have any real meaning each method should have its distinctive advantages and disadvantages. Would you care to elaborate?
 
ReptilePZ

ReptilePZ

Wordrunner
#157
Feb 11, 2013
AgentBlue said:
The thing is for that dual system to have any real meaning each method should have its distinctive advantages and disadvantages. Would you care to elaborate?
Click to expand...
Read the previous entries in the thread.

A good example of the difference is given here: http://en.thewitcher.com/forum/index.php?/topic/33804-concerns-about-fast-travel/page__st__80__p__920687#entry920687
 
sidspyker

sidspyker

Ex-moderator
#158
Feb 11, 2013
I think Fast Travel should only be allowed to major cities then. Besides, a player using the system by teleporting there and back to complete a quest is just being lazy and it's his own fault.
 

Agent_Blue

Guest
#159
Feb 11, 2013
ReptilePZ said:
Read the previous entries in the thread.

A good example of the difference is given here: http://en.thewitcher.com/forum/index.php?/topic/33804-concerns-about-fast-travel/page__st__80__p__920687#entry920687
Click to expand...
Great point being made there.
They could implement fast travel as a carriage system between major settlements, a la Skyrim. You'd have to pay good coin, and there would be some chance of an ambush happening along the way.

I guess it's up to those advocating unlimited fast travel to come up with a deterrent. But I'm not one of them. Me wants me some fancy fast-travel sign, remember?
 
ReptilePZ

ReptilePZ

Wordrunner
#160
Feb 11, 2013
Yes, it's in conflict with the lore though so I doubt we'll be seeing such a sign in the game. In that particular scenario I linked you to, your idea about fast travel not being safe and having random encounters could avoid the problem - you just get ambushed during fast travel and instead of a random encounter you get the quest-related event.
 
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