A shame. I think a thread that had some potential about actually discussing the scope vs. what's plausible has turned mostly to comments that either summarize it by needing to have faith, or to dismiss it as forced drama and people just wanting to find things wrong with it.
Now I'm not one to speak for anyone but myself, but I label this particular incident as "forced drama" mainly because it started
and is overall an overreaction. As for the "faith" part, I generally try to steer away from that kind of mentality, and when it comes to CDPR it never was and never will be a case of
blind faith for me, it's simply a matter of weighing expectations based on past deeds of the studio.
Even if sometimes I go overboard, but that's what I do, ask my drinking buddies.
Let's go into example territory a bit:
-the studio has been in rougher situations, both financially and tech wise (let's not forget what a handful of guys and gals, stuck in a warehouse in Warsaw were able to pull off with an ancient engine of the likes of Aurora);
-the games always looked janky in places when being demoed in the past, talking about all the Witcher games here and thinking of pretty much any department (animation, graphics, etc.), it is the nature of a game that is very much a work in progress, no surprise there;
-the devs always had bold goals in mind when developing past and present games and the tenacity to see them through in one way or another.
Now, despite/based on the handful of examples I've given above, we've had end products that wowed us and I expect nothing less this time around.
So yeah, a bit of an insight in my train of thought as I move forward.
You express disappointment by the fact that this thread has lost its potential, but that doesn't mean a proper discussion cannot form even after tens of pages of "disappointment". So I'll give it a shot.
"The Insider"(heh)
First I'll start with the infamous "insider" and my thought on the whole matter. Despite whether or not this person's credentials stick or not, he/she didn't actually reveal anything shocking. Game devs are in crunch time and PR people are trying to sell the game, oh and don't pre-order games. Wow. What a revelation. Moving on.
"The curious case of Playstation 2 wolves"
Or to put it in picture form:
Yes, certain aspects of the latest screenshots
do look worse compared to material shown in the past. I will not deny that.
A couple of things to keep in mind though:
1. They're
screenshots. Often tricky to pull off and in no way representative of how a particular scene would look like in motion, which is what we want obviously. So while screenshots are "cheap" to put out they are also the most deceiving, which can work to the benefit or detriment of the one showing them to the public.
2. Might very well be a case of a poorly chosen section in the game, since all the areas are still WIP. Not to mention the mirroring of two screenshots doesn't do them any service, in fact I think it makes them look somewhat worse.
Now as I've said in the past, while there are some questions that need to be raised after seeing these screenshots, I feel this whole situation has been blown way out of proportion. I'd personally wait for more sub-par material to surface before I deem Witcher 3 a truly downgraded project.
The Witcher 3 is not vapourware. And it does not look like a PS3 game. Cut it out people.
"Welcome to Downwarren. Enjoy your stay."
"Don't mind the drowners."
The 35 minute demo. The most substantial piece of material to date. Looks good overall, some people say it still looks worse than the past screenshots or what we've seen in the SoD trailer.
The obvious thing that comes to mind and I feel it needs mentioning is the fact that this was an ongoing demo. It needs to have a stable framerate in order to look good, we don't want the game freezing mid presentation now do we? Oh and they have to play it with the dev editor running in the background, again cutting down on some of those precious frames.
Now let's take a look at those sexy screenshots, they don't need a stable framerate (duh Kinley, we know). Well, there you go, you crank up those visuals and make them look as good as possible. As for the SoD trailer, ever noticed how footage in that trailer never runs past a limited amount of seconds? I've mentioned it before, it was likely a trick used so they can put out good scenes while not showing that the framerate is complete ass (being the only trailer we have seen in a while and still the only trailer we have seen
this year you can see how building a lasting impression would matter).
So yeah, that's how I see it.
"Sword fighting can look pretty too"
And since this post is not only a summary of my thoughts regarding the most recent events but also somewhat a direct reply to
@eliharel I'll tackle the issue of
animations.
You have mentioned that the big thing that caught your eye in the Debut Witcher 3 trailer were the stunning animations. I agree, they're quite something. Maybe something that was missing from the extended demo. I agree with that too.
But here's what I think happened:
Trailers show fancy combat scenarios, they are sometimes slowed down in places (even if it's not apparent at first glance), so the viewer can savor those masterfully done animations. But they are heavily scripted and just for show I'm afraid. The Debut and SoD trailer were never intended to show
actual gameplay. I view it as a tease really, now some are very against it and I don't blame them. I for one don't mind, since I don't base my expectations regarding gameplay from such trailers, I just watch them because they are pretty and hype inducing.
And to close this lengthy post consisting of basically ramblings of one's views, I'd like to invite people to do the same and hopefully I might see a side of the discussion that maybe I missed or got buried in the large number of posts.
But of course let's all do it in a civil and constructive manner.
Thank you.