Since when are RPG-s about graphics? I thought they were mostly about role-playing, story, choices and consequences, character development....susi2 said:Did you see the new Arcania tech video? I think you already lost the best looking graphics in a rpg!
I couldn't agree more. If I want to see a wall of text on my screen then let me. I hope there will at least be an option for full dialogues. Otherwise I really can't see myself buying this game.susi2 said:Yeah, that's my biggest worry about the game actually (even bigger than Geralt's look). It becomes even more of a problem when it comes to the translation of the game. I've played Mass Effect localized by Snowball studios here in Russia (those are the guys that will translate the Witcher 2 also). And that wasn't a very pleasant experience: you choose an "idea of the answer" and then see that it doesn't barely resemble the actual full answer.And that really looks like a nu-gen simplification to me. And I'm really afraid that it will ruin the game experience for me. The Witcher was one of the best action-RPGs of the last years, and good dialogues did a pretty big part. How can I think of the consequences of the answer if I even don't know if it will be a polite or an angry one sometimes? The Witcher wasn't a pure-blood RPG, you mostly didn't have options to steal or to kill a character to solve the quest (see Fallout) and the shift from full-length answers to short ones will make it even less RPGish. I know, this is the trend and good for consoles (see ME, Alpha Protocol), I know that CDPR is targeting at the wider audience, but I, personally, will regret and seriously reconsider buying this if the dialogues will be dumbed-down. Surely, action-oriented interaction movies like ME are lot of fun sometimes, but it's not what I loved The Witcher for.susi2 said:There will be only short text. It's not only ME style, Gothic was the first game with such dialogues. IMO it works very well, especially when main character - Geralt in The Witcher will give long speaches. In such cases dialogue text won't take up half of the screen. The problem is not this system but how well short text describes what you can expect from the answer you pick.