Thanks for the reply.thoughts
I see your points and they could be an explanation to her behavior. The problem lies in the fact that they all require book knowledge and some sort of previous bond with her. For the many people, including myself, they don't exist. The game acts like we already bought the product if you know what I mean. If they added more reactivity in the way we decide their interactions, I believe it could go a long way.
Like the title says, the problem is two sided. Her personality and limited options on Geralt interacts with her. About the first, well, there's not really much to be done on the matter, Yen will be Yen and there's no changing her, for good or ill. And now that I think about it, it's ok to a degree, if they designed her character accurately. We can either like her or not. Except we can't really.
I've no clue how the dynamics between the two worked in the books, if they were so one sided.
The fact remains though, we are not the in books anymore. Whether Geralt enjoyed that kind of interactions or not, that's no longer the only case. Throughout the game, there are literally tons of dialogues where we get to set the tone, ranging from that advertised scene in the bar, where you can drink with baron's men or tell them to fuck off, to your talks with the baron, to your interactions with Triss, Keira, Sigi. I could go on but you get the idea. Yet when it comes to Yennefer we're forced to roleplay a lovesick puppy.
Why can't there be an option to tell her to fuck off during the theft attempt, go find Ermion ourselves and then find her fighting the golem on her own. She would be pissed off course, and I'm pretty sure there would no unicorns waiting at the end of that tunnel, but we got a say in the matter at least.
What's more, let's suppose we chose to go along with her plan. She again goes and does her stuff while we argue with the druid. And after the mask stuff is finished, there is no option to really tell her we thought her actions were wrong. We either defend her or just say "no harm was done."
Small bits would help here and there too. For example, on the way to the gardens there's the banter about how she could be nicer, and then yen answers then I wouldn't be the woman you fell for or something like that. Geralt could say something on the lines of "Don't be so sure about that"
Moving on to more general personality stuff, dealing with adversity doesn't justify bad behavior, in fact, it is how you deal with adversity that defines you as a person. Everybody can be nice when things are going well after all.
To finish this, and this is just speculation on my side, I'm assuming that when Geralt learns in the books about her issues, she shows her vulnerable side and thus the reader in that case feels empathy towards her. Again, never shown in the game (except if you reject her in the last wish)
A solution to this problem, or at least a way to mitigate this fact, is using the elements already in the game, namely her using necromancy, and Geralt statement that "it never ends well" to sort of causing her to be "cursed", like having constant nightmares because she was possessed or similar. I'm not sure if something like this can happen within the bounds of magic of the Geralunivese or even if said bounds actually exist in the first place.
But it would serve two purposes. First she'll be shown as finally paying for doing something wrong even if her motives were good. Some sort of C&C for her, because as it stands, she literally gets away with everything. Sure the priestess are mad, but Yen's mind is already on breaking the wish and going to KM afterwards.
Second, and this could be an some sort of side quest, Geralt could help her through her quest to "undo" the curse and that could somehow getting into her mind, allowing us, the players, a chance to see the issues you mentioned earlier.
Not sure if this will make us like her or not, but at least, we'll get a chance to understand her.
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